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Messages - Tofu

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166
1) The games industry is not the highest grossing entertainment industry, the movie industry easily beats it if you include DVD sales (which you should).
Sorry about that, didn't think that far, though it wasn't really a large part of my original point.

2) Game development is actually not that profitable
That actually depends on what you call "profitable". Take Grand theft auto 4 for example
(bad example,I know). Now that game weighed in at a whooping 100 million dollars in costs, making it one of the largest games ever produced(in terms of costs of course) and it got oooooooooh, about 400-500 million dollars income  after that. Now when you think about that for a while, you should come to terms with the fact that:
a) with a team of around 100 devs, that could give each one of them 3-4 million in wages during the entire development period.
And b) if you deem that to be "not profitable" then I literally don't know what to say.
There are other examples I'm sure, like halo making roughly enough to buy switzerland or something(not researched), but I can't be arsed to find out more.

3) Piracy is extremely wide-spread. Pirated copies usually greatly outnumber sold copies.
Not necessarily true, as from what I've seen the sales-piracy ratio is at most 80-20 %, easily tipping in favor of actual game sales.The only anomaly being the piracy of fallout 2,which was supposedly downloaded over half a billion times.(guess a lot of the cracks sucked, eh?)

This strikes hardest against smaller niche titles and small companies....The industry responds by making fewer, larger, safer games, and by smaller companies being bought up by large publishers.
No, just no. The recent years has seen a spike in indie development teams, as many more are investing in it. It's safer to put out a 100. 000 dollar budget for a small team to make a game for, say xbox live or psn than to gamble with a 50 million dollar, giant, triple A title.
Though many of the dev teams fail, it's still safer to bet on ten of those  than a single AAA title.
(some large companies even has small indie dev branches.)

It's already a small part of the gaming industry - Toady's not the only one working this way. It's not very common, though, and for good reason: it requires a large, very dedicated fan base. DF is unique enough that it has managed to acquire one - most games never will. Also, Toady is one man, working from home and from what I've gathered living rather humbly.
It is a small part of the gaming industry, but dwarf fortress is the most known game to have this " feature" if you could call it that. It doesn't necessarily need such a large fanbase, just enough of them to want to see the project live. Some people could pay part of their wages just to see some of the game come out.
And you're right, most indie games don't ever get a fanbase as large as this, but this is still not a "large" fanbase.
Toady does indeed live humbly from what I've gathered, and humbly doesn't need to mean" poorly" as I think he enjoys his work a lot more than most people on the same wage, or even some people with more wage.
He has the ability to create his ultimate game, and as a gamer that is pretty much anyone's dream.
Good for him, and I hope he lives long, and prosper(so he can make the game obviously...I have no compassion*cough* *dries away tears of subtle joy, and anticipation for the next version*)

A lot of my original intentions with the op  got smoldered under the never seizing pressure of having a sleeping disorder, so sorry for that, but I don't think editing it would do much good, so I'll leave it be.

Sorry if I sounded like a rude dick somewhere in that post(prolly because I am a rude dick IRL).
And thanks to you guys for really trying to discuss this, and not crush me under your internet wisdom or something  . Glad to hear your opinions.



167
A donation driven game development project can work rather well as long as the dev team is rather small group. It won't work for any larger projects as the financing generated by donations is too unstable. From his rather large(i think it is for an indie game) and dedicated(i think it is) fan base toady gets about 32 000$ yearly. That is a total somewhat below the average American wage and less than you would expect from a full time and exasperating job as programming. A closed-source game developed by a handful of people will most likely (like toady) have to decide between presentation and gameplay. To make modern graphics games with larger teams(and commercial AAA games need LARGE teams) donations no longer become an option. Large game developers will stick to making titles aimed at the casual crowds. The donation driven projects will always be more of a domain of the "hardcore" gaming minority, and thus, will never become a better part of the industry.



First off: there was a lot of crap I left out of the op for unknown reasons(at least for me) that would explain more, most of it about DRM if I'm remembering correctly.
But dwarf fortress doesn't have that large of a fanbase and therefore not many donations...well in theory anyways.
The minimum wage of americans is supposed to be 11 000 dollars if I remember correctly, so in theory the game could be made by three people on this wage....in theory again.
Indie games are by default not large gaming projects, since it can either focus more on gameplay mechanics(Dwarf fortress) or graphical "mechanics" (Cortex command etc.), since development time is very limited for any developer, indie gaming can't focus too wide.
A lot of what I meant was that small dev teams can be a good half of the gaming industry, and they will also be virtually protected from piracy if driven like dwarf fortress (plus, hey, free beta testing and bug finders right?).
My original intention was to point out how this would not replace a lot of the mainstream industry, just how this makes it better for the gamers, the kind of gamers that like these kinds of original games.
Sorry if I'm not making much sense. It's still early in the morning here. 

168
DF General Discussion / How dwarf fortress benefits us, and Toady alike
« on: January 18, 2010, 04:52:42 pm »
I've had this thought lately, and I think it's pretty good.  Now most of you know that toady pretty much lives of our donations,and in return gives us quality entertainment.
   Now piracy has been a problem for many games companies, as it feeds of their money. It isn't stealing, but they just don't make money off the unsold ,pirated games.
It's for the moment actually not a really huge problem, as games is the most
money making media business in the world( I think).
In the future this might change, as piracy is made easier, and faster, and this might even ruin the business. I don't know. but it could happen.
   Now the "deal" we as gamers have with the almighty, one Toad has given a lot of benefits to both us, and him.
Think about it. His game is free to download, for everybody. Even those that has not paid a dime for his work.
However to make sure that the game keeps getting supported by Toady, he needs money. We give that to him.
This little donation deal gives him safety from piracy, as that won't really have an effect on the money he's making since it doesn't exist with this game,
and this at the same time prevents him from pulling any bullshit on us. (I'm not saying he would.)
   He has to create good content for us, so he can make money, and therefore we have a more unique, and a better quality game than most gamers that pay for the newest
" shoot Nazis and get powerups"- game.
   This could be a better part of the gaming industry, as this could benefit both the consumer and the producer.

Because of this, Toady has steady pay, and we have a steady supply of great game.
Thank you, One Toad, for bringing us awesomeness in large doses.

tl;dr:  read it.

I'm not sure how this turned out as I haven't slept in over 36 hours, but I hope I didn't repeat myself too much.
And the obligatory: What do you guys think of this? Like seriously. Is this a good idea or a bad idea for at least a part of the industry?

169
DF General Discussion / Re: Fan art competition!
« on: January 16, 2010, 07:05:13 pm »
I think so yea, looks like it says TofuTofu something. Dunno what the last bit is.

My arcane, runic way of writing FINALLY pays off....
But seriously, it's an additional signature that I, for some reason I don't know, still implement into my own drawings.
It says Tofu2010 jan  btw, but nice try ;P

170
DF General Discussion / Re: Fan art competition!
« on: January 16, 2010, 06:33:09 pm »
Does the joke have to do with the japanese writing?
Not really, as I use that as a sort of signature. I was lucky enough to stumble upon it by accident on a random site. It's just kanji for the dish called "tofu" which, if people haven't noticed is my name ; P

The joke is(very poor I know,not even a real joke) that toady has yet to implement doctors in the game(next release, I'm pretty sure), and since the character in the drawing ended up looking kind of sick, I just wrote that there and...well I'm sure you get the rest.
I have awfully,painful humor...I think it runs in the family.

171
DF General Discussion / Re: Fan art competition!
« on: January 16, 2010, 06:20:15 pm »
Spoiler (click to show/hide)

I tried some shit out on Artrage...Fun program to draw in, although I don't like the painting.
And I guess some of you will get the joke...that is if you can read my writing xD

172
Other Games / Re: X3 Terran Conflict
« on: January 14, 2010, 04:33:39 pm »
Usefull comment.

Well that sucks. I have looked far and wide and not even heard of the SETA. I have now plowed every single place I could think of and it sits there, right in the controls window.
I heard of seta and didn't really know what it was, so I searched for it. On google, the x-universe forums, and the official forums. It yielded no results. so I just thought it was some obscure story thing.
It is weird when I thing of it, since it's such an important thing(it seems) , then shouldn't a search yield at least ONE result in the forums? I might have messed up, or it's the damn net at my place messing things up again, as I has done countless times before.(including forums searches before, so I should have known..I think)
Sorry then, I'll be going, actually enjoying the game. Thanks a bunch.

(although I find it annoying that there is no tutorials, except for the combat ones. And a tutorial could explain this.)

173
Other Games / Re: X3 Terran Conflict
« on: January 14, 2010, 07:42:48 am »
I tried this game for a little while, about three hours...And I have never been so bored in my entire life.
No game should ever rely on the players  entertaining themselves WHILE playing the frackin' game! What the hell!?
You go slow as shit for the most part, and since you have to go such long distances I have to read while doing it, or possibly something else. And if I become too distracted then pirates kill me and makes me load from the last save, this effectively makes me want to hurl in disgust.
I have to travel the same distance again.
It is a great simulator, I'm sure, but at least they should have some sort of way for increasing the fun factor involved in it.  A lot of the aspects of the game were great! Really great actually.
The actual trading parts were fun, and trying to work out the prices around the galaxy was always challenging to my memory. Alot of the managing was also fun.
But seriously....I have to put the ship on auto-piloting for 10 minutes to go to the next gate, I then have to search around and shit too.
It's unnecessary beyond belief.
I don't demand instant action or something, just something to actually play.
I feel tricked for using three precious hours on this.

174
Shit! I'm sitting here, freezing my arse off, late at night, with 6 hours left till i have to go to school....and I'm waiting for the next one....which I KNOW ain't gonna come in time xD
Fuuuuuck.
Good luck on the adventuring though ; P

I actually just started uploading it a few minutes after you posted this =)  Hang in there and ... grab a rope reed snuggie or something. 

Thank. Frickin'. God.....or you.
The difference in time at your place and mine confuses me! : (
*puts on a !!cat leather cap!! to keep toasty*

175
Shit! I'm sitting here, freezing my arse off, late at night, with 6 hours left till i have to go to school....and I'm waiting for the next one....which I KNOW ain't gonna come in time xD
Fuuuuuck.
Good luck on the adventuring though ; P

176
DF Suggestions / Re: Loot Balancing/Toning Down.
« on: December 30, 2009, 08:35:45 pm »
Didn't see this in my search so...

So I just dealt with a two-wave ambush, three snatchers, and two thieves while escorting a caravan in.  It's the second round of ambushes for this fort.

Not including the items I sent to the smelter, the loot went to the Caravan to the tune of 120,000 dwarfbucks.  At this point my fort has only created 200k, itself.

So let me get this straight... a scraggly band of goblin raiders has, on hand, enough material wealth to buy half of a 3-year old dwarven fortress?!?!!

Ignoring the sheer agony involved in disposing of all that gear, there's just a simple balance issue here.  I mean, yeah the human caravan was real happy to have it in trade, but the sheer amount of masterwork GCS clothing boggles the mind.

Whatever happened to goblins' "quantity over quality" slogan?  Perhaps looted gear should spawn in various states of being worn-out, and perhaps the hyper-expensive luxury items should be left out of loot tables altogether.  There's just no challenge in the game once the gobbos show up.
Yes, while someone has actually suggested that they should drop less loot(at the expense of realism), this is much better. Having their cloth's value drop to the floor would be better. And of course there should be better ways of disposing of the waste

177
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: December 20, 2009, 05:03:43 pm »


Vegeta, what does the scouter say about the number of replies in this thread?

9000 get....Kinda want.

178
Other Games / Re: Warhammer 40k MMO Forever
« on: December 06, 2009, 10:52:44 am »
Well as the orks as a race is pretty much growing fungi, then you could upgrade your size with levels or something couldn't you ? eventually becoming a warboss or something?
And as for the Imperium; you could start out as an imperial guard and eventually become a space marine. Would work well enough (then you wouldn't see noobs running around acting dumb as a space marine, and everyone with the rank of space marine in any way actually deserves the title)

Space marines are chosen from an extremely young age, so there would be no "up-grading to a space marine" option.

Shit, I forgot that.........Disregard that then.

179
DF General Discussion / Re: How big can my embarks be with my new comp?
« on: December 06, 2009, 10:50:36 am »
Grimlocke:

Since DF is (almost) single-threaded, a quad-core CPU won't give you any boost over a dual-core one.

A dual-core would, however, give - maybe - five to ten percent over a single-core, through moving other OS services to the other core. Well, that's on linux; windows' CPU scheduler sucks with great suckiness, and you'd need to pin DF to one core while pinning everything else to the other to get full speed.

Yeah I suppose that's true, since it does suck bawls. Probably some kind of utility you can download to do it easier or something, but I don't know.

Looking at the speeds some of you get,and those are pretty awesome, it's starting to baffle me how strange my cpu apparently is.
I have a intel q9550 quad core, overclocked to 3.4 or something, and at a 6x7 embark(or similiar) I get about 50 fps, with 180 dwarves,(not capped) for 12 years....this seems kind of abnormal.

180
Other Games / Re: Warhammer 40k MMO Forever
« on: December 03, 2009, 04:28:11 pm »
Well as the orks as a race is pretty much growing fungi, then you could upgrade your size with levels or something couldn't you ? eventually becoming a warboss or something?
And as for the Imperium; you could start out as an imperial guard and eventually become a space marine. Would work well enough (then you wouldn't see noobs running around acting dumb as a space marine, and everyone with the rank of space marine in any way actually deserves the title)

As far as I know this is supposed to be a kind of third person shooter rpg thing hybrid right? That would work out really well considering all the different factions.
In an rpg you would have a hard time switching between enemies to target, but with third person shooter mechanics this would actually be easy as pie.
Well I could obviously be wrong though.....

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