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DF General Discussion / Re: How dwarf fortress benefits us, and Toady alike
« on: January 19, 2010, 02:39:49 pm »1) The games industry is not the highest grossing entertainment industry, the movie industry easily beats it if you include DVD sales (which you should).Sorry about that, didn't think that far, though it wasn't really a large part of my original point.
2) Game development is actually not that profitableThat actually depends on what you call "profitable". Take Grand theft auto 4 for example
(bad example,I know). Now that game weighed in at a whooping 100 million dollars in costs, making it one of the largest games ever produced(in terms of costs of course) and it got oooooooooh, about 400-500 million dollars income after that. Now when you think about that for a while, you should come to terms with the fact that:
a) with a team of around 100 devs, that could give each one of them 3-4 million in wages during the entire development period.
And b) if you deem that to be "not profitable" then I literally don't know what to say.
There are other examples I'm sure, like halo making roughly enough to buy switzerland or something(not researched), but I can't be arsed to find out more.
3) Piracy is extremely wide-spread. Pirated copies usually greatly outnumber sold copies.Not necessarily true, as from what I've seen the sales-piracy ratio is at most 80-20 %, easily tipping in favor of actual game sales.The only anomaly being the piracy of fallout 2,which was supposedly downloaded over half a billion times.(guess a lot of the cracks sucked, eh?)
This strikes hardest against smaller niche titles and small companies....The industry responds by making fewer, larger, safer games, and by smaller companies being bought up by large publishers.No, just no. The recent years has seen a spike in indie development teams, as many more are investing in it. It's safer to put out a 100. 000 dollar budget for a small team to make a game for, say xbox live or psn than to gamble with a 50 million dollar, giant, triple A title.
Though many of the dev teams fail, it's still safer to bet on ten of those than a single AAA title.
(some large companies even has small indie dev branches.)
It's already a small part of the gaming industry - Toady's not the only one working this way. It's not very common, though, and for good reason: it requires a large, very dedicated fan base. DF is unique enough that it has managed to acquire one - most games never will. Also, Toady is one man, working from home and from what I've gathered living rather humbly.It is a small part of the gaming industry, but dwarf fortress is the most known game to have this " feature" if you could call it that. It doesn't necessarily need such a large fanbase, just enough of them to want to see the project live. Some people could pay part of their wages just to see some of the game come out.
And you're right, most indie games don't ever get a fanbase as large as this, but this is still not a "large" fanbase.
Toady does indeed live humbly from what I've gathered, and humbly doesn't need to mean" poorly" as I think he enjoys his work a lot more than most people on the same wage, or even some people with more wage.
He has the ability to create his ultimate game, and as a gamer that is pretty much anyone's dream.
Good for him, and I hope he lives long, and prosper(so he can make the game obviously...I have no compassion*cough* *dries away tears of subtle joy, and anticipation for the next version*)
A lot of my original intentions with the op got smoldered under the never seizing pressure of having a sleeping disorder, so sorry for that, but I don't think editing it would do much good, so I'll leave it be.
Sorry if I sounded like a rude dick somewhere in that post(prolly because I am a rude dick IRL).
And thanks to you guys for really trying to discuss this, and not crush me under your internet wisdom or something . Glad to hear your opinions.

