Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - gordy

Pages: 1 ... 12 13 [14] 15 16 ... 20
196
ok i zipped a starting save region and loaded it to the ddfd. its under community games "Bookproblems"
let me know how you go, maybe we can play a succession with it?

197
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: May 06, 2011, 07:46:58 am »
What world gen setting If any dictates the number, size and shape of blue deep metals ? What influenced whether it pierces the mama sea upwards?

198
Ok. So how do I share them, just want the save game?

199
"Now that the wood issue has been fixed, we need to focus on getting this keep built. We'll need to adjust it a bit though. In the dormitory we should build a 2X2 upward staircase in the middle, cover up the rest of the floor with wood.


"He wants it all made out of what?", stammered the glassmaker, sitting around a table sharing a mug of dwarven wine, "Why, er, for the same cost in wood we could have it made from glass. For Armoks sake, we have stone in plenty and the smiths waiting on charcoal besides. Wood is for, er, burning or turning into beds, not construction like some elf."

200
DF Dwarf Mode Discussion / Re: Military filled with 100% hot air
« on: May 04, 2011, 06:42:21 pm »
I danger room my marksdwarves at the archery range -  set up a row of 3x training spears where they have to stand to shoot and have the lever ok repeat whenever anyone is at the range.  I like to think its teaching them to stay calm and collected under fire (keeping their xbow on target while being prodded in the face with an -alder training spear- ).                                                                                                 

201
"Charcoal!", exclaimed Gordy to noone in particular. Now glassmaking could begin. It was either that or cheese making, his other love. There was nothing like turning solids into liquids and back again, he thought, except cows turned grass into milk and then on to cheese. "That's why raw glass is green," he said brightly to a nearby Urist.

Make raw green glass until sand consumed, collect more sand and ensure bag production continues. Craft 4 green glass blocks and corkscrews. Do we need glass tubes or pipes for pumps? Otherwise continue green glass production and blocks for walls and floors. No accusation.

Edit- autocorrect is dumb

202
DF Suggestions / Re: skill announcements
« on: May 03, 2011, 08:17:39 am »
Also I kinda want to know what action resulted in the gain or loss of skills and attributes. It also educates the player in what does and does not affect skills and attributes....

Urist mcdwarf is tough from pump operation
Is adept mason from craft stone table
Is proficient cook from masterwork lavish meal

Have filters if you don't only want to read gains or rusts. It helps also to think, gee my guys haul all the time/collect sand and they don't gain strength or glassmaking skills, good to know. Also gr an idea fastest skill gains if that's the way you want to go (ie training vs live combat )  . The system is already working it out, I just want to see it.

203
DF Suggestions / Re: skill announcements
« on: May 03, 2011, 08:06:59 am »
So make it allowed to be filtered like you can with skills right now - combat, labour and misc? Or hoe announcements are now. I can believe announcement spam (you have struck microcline!) But not report spam (the marksdwarf demonstrates striking. He has become adept at  teaching. The recruit is now dabbling striker). Surely this would help with learning the ideal teacher skills that make barracks training demonstrations and sparring so hit and miss ( pun not intended )

204
DF Suggestions / skill announcements
« on: May 03, 2011, 05:39:31 am »
I want a report when my dorfsss level up a skill and particularly during combat training. I want to see a teacher tried to teach dodging to students, some of which gleaned more or less extra skills but resulting in teaching student or observation skills. I want to know they are trying whether it results in skill increase or not.

205
should I pump the magma or will it fill passively? Also, if i pump into a moat is there a chance of spillage?

206
Hi all,

I've embarked on a neat 4x4 with lots of stone and metals, scarce trees but low level magma. The shape is fun but I need some advice on how to fortify - suggestions on where to build moats and walls and the entrance to my fort. I've never played with pit/dodge traps so I want to include those. There are the links to aboveground maps.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Thinking I might carve the upper hill into a barracks or entrance way after I make it more regularly shaped.

EDIT - images too big

207
May I see Gordys skills please? I gather collect sand jobs does not increase glassmaker skills? Shall continue to collect sand in non ornamental bags where possible and urge additional deforestation for charcoal. Will take wood burning job and new furnace if it will help. Urge new entrance ways to get access to more wood. The plot you have dig me is fine thanks.

208
She walked out of the room.  "And somebody fix that chair!"

A migrant dwarf scurries quickly after the mayor as arguments rapidly break out in the meeting room over the decision to seal off the caverns for now. "A wise decision, your, er, your Honor", he stammers, pushing his glasses further back on his nose. They seem entirely made out of glass with intricate arms and lenses. "Gordy, er, Gordy is my name and I was wondering, well, since we have red sand in abundance and.. well. I'd like you to look over this.. when you have time, of course. The sand here is of good quality. Very fine. We can use it for all manner of items from, er, doors and walls to gems and traps. Very versatile. Our miners will be easily excavate through the sandstone, er, here, and here. Close to the looms, you see.. close to the sandbags?". He hands over a sheaf of meticulously written plans though the Mayor continues to walk away.
.
.
"I voted for you, by the way?"

(OOC: here's a link to the plan image, i hope it works. http://www.img.ie/12903.jpg I want to set up shop in the sand next to the loom and farm plots under the Docs HQ. Burrow out some plain sand chambers for two workshops but enough for four with a line of sand between for a collection zone. if I may have an urist, set him to own one of the workshops and collect sand on repeat. make gordy dwarf own the other and make raw green glass and blocks on repeat. when enough sand burrow 5 x 5 rooms and wall them in green glass down to 3 x 3 and pave floors with any stone. If no urist, let gordy collect his own sand. make stockpiles of empty bags, sandbags and raw glass nearby. When the rooms are built, install a bed, green glass tables and chairs for each an office, dining room and bedroom.

EDIT - i need 5x5 rooms to wall down to 3x3, doi! so the mined areas will overlap until the walls are built.

209
I say forbid the cavern and send in military to cleanse. Build a barracks before the traps suggested so we can have a squishy second line defense down there. Will send you blueprints for glassmaker suite on ground level... I assume that is.all red sand?

210
Great, and thanks. I'll check the map for where the glassmaker suite might be situated. red sand for green glass ahoy.

Pages: 1 ... 12 13 [14] 15 16 ... 20