She walked out of the room. "And somebody fix that chair!"
A migrant dwarf scurries quickly after the mayor as arguments rapidly break out in the meeting room over the decision to seal off the caverns for now. "A wise decision, your, er, your Honor", he stammers, pushing his glasses further back on his nose. They seem entirely made out of glass with intricate arms and lenses. "Gordy, er, Gordy is my name and I was wondering, well, since we have red sand in abundance and.. well. I'd like you to look over this.. when you have time, of course. The sand here is of good quality. Very fine. We can use it for all manner of items from, er, doors and walls to gems and traps. Very versatile. Our miners will be easily excavate through the sandstone, er, here, and here. Close to the looms, you see.. close to the sandbags?". He hands over a sheaf of meticulously written plans though the Mayor continues to walk away.
.
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"I voted for you, by the way?"
(OOC: here's a link to the plan image, i hope it works.
http://www.img.ie/12903.jpg I want to set up shop in the sand next to the loom and farm plots under the Docs HQ. Burrow out some plain sand chambers for two workshops but enough for four with a line of sand between for a collection zone. if I may have an urist, set him to own one of the workshops and collect sand on repeat. make gordy dwarf own the other and make raw green glass and blocks on repeat. when enough sand burrow 5 x 5 rooms and wall them in green glass down to 3 x 3 and pave floors with any stone. If no urist, let gordy collect his own sand. make stockpiles of empty bags, sandbags and raw glass nearby. When the rooms are built, install a bed, green glass tables and chairs for each an office, dining room and bedroom.
EDIT - i need 5x5 rooms to wall down to 3x3, doi! so the mined areas will overlap until the walls are built.