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Messages - Niveras

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1126
Other Games / Re: Diablo 3
« on: July 02, 2012, 04:44:35 pm »
This build is wrong and horrible in many aspects. Try to watch videos from zrave at twitch.tv.  It's have alot of vids concerning barb builds/gear, pre/post patch.

I thought this is exactly the type of statement Blizzard was trying to avoid with this game...

If it's anything like WoW, it is true to an extent. You can plug your points anywhere and faceroll and that's good enough for 80% of the game. But Inferno, as with hard modes, are tuned for a different level of play and requires you to play 'skillfully.' That's not limited only to correct movement and skill use, but also skill planning and character builds. That could mean building for the correct survival skills, or it could be knowing that certain character attributes are mathematically more useful than others.

The only question as to whether this should be this way is whether you can consider "hard modes" part of the game that all players are intended to complete. It generally varies based on games: most players aren't concerned with getting a 100% clear in games which offer exploration or difficult achievements, but somehow in WoW and D3 (among other games), the expectation from players is that the content is there, therefore more than half the players should be able to complete it (even if they had completed it on an easier difficulty beforehand).

It is a very subjective thing, balance vs difficulty vs the players' entitlement.

1127
Other Games / Re: Gnomoria: Is this the next DF-Like?
« on: June 26, 2012, 05:53:19 pm »
Personally, I find it unfortunate that these games are always styled as "clones." DF might do it better (or plan to do it better), or at least with an extreme eye for nuanced detail (especially in the depth of the simulation), but it is hardly the first colony management game with a cult following. Dungeon Keeper and Evil Genius get those titles. And who knows, maybe they were inspired by something too: DooM was largely regarded as the first FPS, but hardly anyone mentions Wolfenstein as preceding it (and by the same developers to boot).

Just because DF is popular ("popular", popular enough that its programmer could live, within reason, on donations alone) now, doesn't mean that every colony/fortress management game draws heavily from DF, or was even inspired by it in the first place.

I'm sorry for contributing to this common thread derail.

1128
Other Games / Re: Games you wish existed
« on: June 26, 2012, 05:29:02 pm »
I wish there was an apocalypse rebuilding game, somewhat like RTS mod for Fallout 3 and New Vegas. It would be randomly generated.

A DF game could easily be "rewritten" to follow apocalypse. Instead of worlds being created out of magic and being in the process of colonization/populization, each civ's capital is the vault or sheltered valley from which they survived the apocalypse. Doesn't necessarily need to be Fallout-style nuclear annihilation, but you'd probably want some kind of McGuffin to explain the extremely dangerous and hostile enemies (the ones that aren't just other competing civs, anyway).

Gameplay-wise you probably don't want to go explicitly with DF's 2D "literally carve out a small colony from the mountain", although extensive underground structures should still be possible.

Now that I think of it, gameplay wise, Anno 2070 is very close to what I'm thinking of. Think of it as SimCity with a rudimentary economy (e.g. "produce this and this so you can produce that, which will you produce that," including region-specific resources), research, and limited military goals. The maps are not procedural and you're artificially limited to islands of a flood earth, which I'd throw out - I'd rather that space be largely open territory and with a heavier focus on the possibility of combat or even military involvement (even going as far as SupCom RTS, depending on how much you want to force the player to rely on military power).

1129
Other Games / Re: Elona
« on: June 24, 2012, 07:55:25 am »
Anyone knows what you can do with those [monster] child?

I've found some now and then; I tried to offer food to a griffin child. When I tried to gave it a store-bought apple pie, it refuses to take it. When I tried to give it a dish of risky noodle I cooked, it refuses *and* said "It's too creepy. I don't want it."

The "It's too creepy" response is, AFAIK, because the item is cursed. Or maybe just unidentified. I remember seeing it sometimes when boozing up NPCs.

1130
Other Games / Re: Diablo 3
« on: June 23, 2012, 04:29:57 pm »
If I were a conspiracist, I would say that they intentionally went overboard with the restrictions, just to say "Oops, our bad." and dial it back a notch to save a little face. On the other hand: didn't the beta have the same sort of restrictions before going live? Not necessarily no chat/drop, but they could have used the same flag used to restrict access during beta for these accounts requiring credit authorization. (However, I'm not 100% sure on what exactly was restricted during beta or restricted now, so maybe I'm talking out my ass.)

1131
Other Games / Re: Elona
« on: June 21, 2012, 05:13:52 pm »
My issue with that sort of money farming was that resting frequently required many more than just one or two rest periods.

I think I was playing Elona+ or ELM, since I had a stamina counter. A session would consume about 70 stamina (~110 to 50 or 40), and each rest would only restore about 9 or 10. Was greatly tedious.

Not sure if being a fairy pianist made any difference. Speed was probably ~140 (maybe?) after all the gear and mutations I had.

1132
Other Games / Re: Caves of Qud: Now in Open Beta
« on: June 17, 2012, 07:24:12 am »
How many towns are there currently? 3?
Also, is there any surefire way to get constant source of food without any of the 2 foodmaking skills?

Could choose the photosynthesis mutation. It is pretty expensive in terms of mutation points, but once you get it to about rank 4 or 5, you can generally handle diving deep underground before you have to come back up for energy.

1133
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: June 16, 2012, 12:49:59 pm »
Worship Okawaru.

Find a monster.  Kill it.  Move on.  Repeat until you win.

Oh, and keep lots of scrolls of fog, blinking, and potion of speed around.  Without those the stairs are your only escape as a pure fighter.

Also, pray over corpses unless you need to eat it.

1134
Other Games / Re: Diablo 3
« on: June 16, 2012, 09:14:46 am »
I loathed enrage timers in WoW because it made some fights simply impossible to do.

As bad as I and my guild were at the game, this is obviously untrue. There were a few cases where content was of such an obscene difficulty as to be intentionally unbeatable, because it was released unfinished or was artificially gating other content that wasn't finished, but 98% of the content in WoW was beaten even in its hardest iterations. The hardest content is often made easier after the top players beat it, yet there will always be players who complain about the difficulty. Now granted, most of the top players beat the hardest content using exploits that aren't available to subsequent players (something repeated in D3), but generally speaking those weren't to make the fight possible, only faster in terms of the number of attempts it takes to beat it (versus having to waste weeks farming the RNG to gear the team to the maximum).

I will grant that enrage timers are a pretty uninspired way to add difficulty to a fight (and in most cases somewhat immersion breaking as the enemy begins using some absurd ability for which there was no reason - except "fairness" - to not use previously). But, there are only so many ways to tune difficulty. Enrage timers are no different than adding time limits or other "race against the clock" mechanics in other games. In might even be more appropriate in a game like Diablo, where you other avenues to improve your performance than simply mashing your buttons faster or learning perfect control.

.

One thing that does annoy me, though, is Blizzard's insistence that the game must be played their way. Any success that players might have in finding unconventional gameplay or tricks are quickly squashed. It is something that burned me out of WoW. Instead of giving us content that took thought (and yes, some benchmarks) to defeat, fights could only progress the way Blizzard intended. You couldn't drag the bosses through the entire raid zone to kite it, you couldn't split groups that were linked, you couldn't use player abilities or consumables in an unorthodox way (they'd get nerfed). As simplistic as EQ's early bosses were compared to WoW's scripted things, Verant didn't really care how you beat content, only that it was possible to beat it.

Why that philosophy should apply to a largely single player game, and one which they had admitted has (though possible) no focus on player versus player content, I have no idea.

1135
Other Games / Re: Diablo 3
« on: June 05, 2012, 04:57:58 am »
Well no, it's the others things, the godmode, the custom items, that aren't technically hacking. They're just cheating, and the major difference there is that people do it for their own benefit. And if someone wants to make his game boring by turning on godmode, why should you care? It doesn't affect your game unless you like to play with random strangers you don't know. And even then it just means having some immortal buddies. It's not like they can kill you in D3, given that there's no PVP. Play with your friends whom you trust to not cheat and there is no problem at all. But getting your account hacked and your characters stripped bare, that's a big damn problem for you.

While the use of cheating may just be "cheating," the back end of how it works is closer to hacking than the use of keyloggers to compromise accounts. While it is possible, I haven't seen anything to indicate that, at least for the last several years, all compromised accounts in WoW (and now D3) haven't simply been the result of customers practicing poor computer security.

Although, if they compromise online accounts that way, why they don't also target personal financial information is a big question. Maybe they do but it's less obvious, because financial businesses don't have online forums where their customers publicly complain. Maybe they don't because it is harder to target - there are a lot more financial institutions than MMOs, and certainly many more avenues to 'focus' infection through compromising ads via online gaming sites, or the sites' users database (and then trying those user names and passwords on the games the site covers).

If the black market for accounts and items have compromised the network security of Blizzard and any number of other online games, but admins won't admit it, then that's an interesting quandary. Actually, I think RIFT actually had that problem and admitted it, after fixing it, though I don't know how much the trading still continues. I don't have a stake in these sort of games any longer, but personally I still believe the weakest point of security is still a PEBKAC error.

1136
Other Games / Re: Diablo 3
« on: June 04, 2012, 07:32:10 pm »
I am completely unsurprised that Diablo 3 would have as bad or worse a problem of compromised accounts as that which afflicts WoW, RIFT, any MMO, and hell, probably any online game with more than a million players. Look deep enough and I bet you'd find an underground market for TF2 items.

I suppose you could argue that a compromised account isn't technically hacking. Certainly not on the scale of D2, with custom items, godmode, and other exploits running rampant despite whatever security measures online battle.net tried. It didn't stop things happening in WoW - though they were probably reduced - and banning accounts isn't much of a deterrent when the perpetrators still make enough money to just use or acquire new accounts.

1137
Minor, and I don't know if it's been mentioned and/or fixed yet, but there are 'language' errors in the iron golems' descriptions:
Quote
A big iron contruct provided by the mountainhomes. It resembels a humanoid with thick muscles and broad shoulders made entirely from iron. The eyes glow faintly red. It never speaks or even utters any sound. A valiant defender to guard against the vile forces of darkness. This golem yields a giant iron {weapon} as a right hand and wings it mercilessly.

'Construct', 'resembles', 'wields', and 'swings', respectively. The phrasing also kind of sets my teeth on edge but I want to overlook it because I'm hardly an English scholar and being pedantic about it would only invoke the ire of others, for exactly the same reason (i.e. they'd disagree with how I'd phrase it).

For spelling corrections in easy copy/paste form, see spoiler. Generic/sword/hammer/axe golem respectively. This is just for the iron golem. I haven't looked closely at all the rest (my supper is getting cold) but I see the steel golem at least has the same errors, and I'd guess all of them do.
Spoiler (click to show/hide)

1138
DF General Discussion / Re: Solution for overcrowded world by dwarves
« on: June 03, 2012, 02:54:50 am »
Haven't read the thread, so might've been mentioned already, but given tantrum spirals, the civilization would almost certainly form cycles of population boom/civilization collapse, exactly like the aliens of Niven's The Mote In God's Eye.

Really, the parallels are quite strong.

1139
Other Games / Re: Carmageddon plows into Kickstarter
« on: May 28, 2012, 01:17:48 pm »
I guess mostly because the deformable stuff tends to look a bit glitchy (like if the car roof gets bent over the driver and passangers). But I'd still love to see something of that level of detail.

I loved that "glitch-like"-ness in 2, I hope they keep it. It clearly shouldn't work that way, but it affected nothing in the game and the game didn't take itself seriously anyway, so what did it matter that your driver's head is now poking up through the crushed ceiling of your roof? Or if the car was smashed between two hard objects, it would fold, or break apart, and sometimes the driver wasn't yet killed off/out of the race - half cars and folded buggies driving around. It was awesome.

1140
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 27, 2012, 04:55:58 pm »
Darn my best guy to date found pearl dragon armor on Level 6 of the Dungeon and he dies by being turned into a pig!!! :'(

Heh. I like the implication that you had clarity even as you were a pig. I know that in terms of game mechanics one is meaningless to the other, but the idea is that even as you were transformed into an ambulatory, porkly meal, you maintained full awareness and and understood the situation to a depth rivaled only by the most disciplined of thinkers.

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