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Messages - Niveras

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1141
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 27, 2012, 12:07:55 pm »
Sometimes their ability to follow can get confused. If they're a couple tiles away and you retreat down a corridor that turns past the room you left (while the itself room continues past the hall's entrance) they may get 'stuck' in the room instead of following down the corridor, like they're beelining for you but can't get through the wall. Most often it is stragglers of a group, some of which followed you down the hall, but the others couldn't path to you so they spread out and stayed in the room.

It is somewhat hard to describe and I am not sure if I have the criteria right, but there have definitely been times that enemies fail to follow me, but when I return to the room they were sitting in the corner nearest the hall that I escaped.

They do break line of sight, if they can, as you/they approach, but baring the above scenario they will always continue to approach rather than wait and try to ambush. (Possible exception: trap door spiders? But I guess that's because they can't move while burrowed.)

1142
Other Games / Re: Games you wish existed
« on: May 26, 2012, 05:40:17 am »
Maybe not so much GTA, but Just Cause. Plenty of opportunity for over-the-shoulder rampant destruction, not so much for commandeering other vehicles. You could maybe get away with having enemy mechs you could climb aboard and beat up and throw out the other pilot, but that somewhat negates the purpose of customization (although a robust customization system would allow for a large variety of enemy mechs to fight).

I've never played Armor Core per se, just a couple different installments of Mechwarrior, but I can imagine a mech game with customization in a large, destructable sandbox environment. Possibly in multiple locations - instead of just one island, with its myriad environments, as in JC2, multiple planets/systems/warzones, each with their mix of environments.

Of course, it is also kind of hard to imagine in what universe would a clandestine - as opposed to mercenary - mech pilot operate (as opposed to a clandestine human operative).

1143
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 20, 2012, 08:53:50 am »
I'd be more concerned about the long-term effects of excessive glow from a zot trap than banishment.

1144
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 19, 2012, 06:52:24 am »
Interesting. Found two identical (except in name) randart rings in a minivault on d:26. MP+9, Dex+4, Int+5. Too bad I'm a heavy armor fighter.

There was actually a gold dragon hide on D:9, and I probably, finally, have enough strength and armour skill to use it... too bad I only ever found one scroll of enchant armour across the entire game so far, which I used on a shield while reading unIDed scrolls.

Advice: 2,6 Eveningstar {Venom, Inv, rC++, Str1}, or 7,5 Demon Whip of Freezing? Skill in m&f is 13, high enough to max the attack speed of the whip, but I don't know how to calculate whether the eveningstar will put out more damage due to higher base damage (or how the brands work out). Also a demonspawn, but no idea what bonus damage they get from demon weapons.

1145
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 18, 2012, 01:41:39 pm »
I like the attention to flavor in this game. I recently lucked out to get a level of carnivore from a potion of mutation, and I noticed that the comment when nausea clears changed from "Your stomach is not as upset anymore, and you need some food." to "Your stomach is not as upset anymore, so let's find someone to eat."

Edit: Where do you find the list of changes for any given trunk version (or at least the changes since the last major release)? I noticed that I've been sometimes identifying enchant levels on weapons without using ever using the weapon, but not always. I've never hit anything with a hand axe, but half my hand axes of returning are were ID'ed the second I picked them up, others remain un-ID'ed despite favoring them over the ones that are ID'ed, trying to get them to ID their enchantment. Obviously something has changed in how that works but I don't know specifics.

1146
Other Games / Re: Games you wish existed
« on: May 18, 2012, 01:01:59 pm »
I somewhat expect that a giant ice ship won't exactly balance on its keel. Unless the ship we're talking about is a flat bottomed barge or an eastern junk.

So yes, it is quite possible that a mundane use of an ice ship would still result in blood.

1147
Other Games / Re: Games you wish existed
« on: May 17, 2012, 07:54:29 pm »
Maybe not technically impossible, but the level of detail and work involved is vastly out of scale compared to just using an actual person for a game master. Especially if the game is multiplayer already.

I know this thread is for wishful thinking, right there in the title, and it's really the pinnacle of crass for me to belittle the idea, but I don't think it is possible to be satisfied with your idea. At some point you'll be restricted to what the developers thought to add, restricted to mere representation (rather than full modeling), and still the game would be repetitive, because there are only so many ways to play out the stories within the game. By contrast, a DM can account for all these things on the fly, and what's more, can easily generate new stories, or take old ones in unexpected directions. Of course, the DM has to be at least decent at it...

Like I said, I know how stupid it is for me to say all that, but there it is. It just seems, as far as ideas go, on par with simulating the universe with perfect fidelity.

1148
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 15, 2012, 03:06:28 pm »
Scrolls of fog will help against ranged attackers too. Less so if you're one hit away from dying, but it may give you the opportunity to flee around a corner.

If you're only a couple tiles away (rather than at max LoS), moving toward the centaur may sometimes cause the centaur to close distance rather than stand 1 tile away and plink. This may or may not be a good idea depending on whether they have a melee weapon and what it is. In my experience their melee is less dangerous than their ranged attacks, but moving closer this way only really works if you're 2-3, max 4, tiles away. Though, that strategy won't help against an imp with a bow.

.

The ghost moths make clearing spider pit a pain in the ass for me. I only tend to get casters that far, and despite following Sif or being a mummy, it is nigh impossible to deal with them before they drain you dry. I could try summoning an army, but they are permanently invisible, so most of my summons do nothing. About my only method of success is hoping I can get enough OoDs off before I'm dry, because even with channeling there's no way to build up enough mana to get off a spell when one's coming at you. Maybe an army of dogs?

Or, I guess, potions/cloaks/rings of invis.

.

Is Demonic Guardian still a bad idea for an Okawaru worshipper? I thought losing allies caused piety loss, but I don't see anything about it on the knowledgebot, and there's no messages from him when my imps die. Not even sure where I might've picked the idea in the first place. Maybe I am confusing it with attacking your own allies?

Self-answer: I guess so. I missed all the 'you feel guilty' messages before since they just in normal grey text and not colored as piety usually is. Damn. This was a pretty sweet character too, good mutations and nice weapons.

1149
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 14, 2012, 04:32:28 pm »
Sheogorath/Jyggalag?

1150
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 12, 2012, 02:15:05 pm »
Pah. I thought a +0 pair of boots was as bad as the gifts get, but Oka just gave me a -2 cap.

Thanks, god. Really.

1151
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 12, 2012, 01:21:09 pm »
Quote from: The Game
Okawaru accepts your kill.
Something appears at your feet!
Okawaru grants you a gift!
You see here a pair of boots {god gift}.
A - a pair of boots {god gift}
You start putting on your armour.
You continue putting on your pair of boots {god gift}.
You finish putting on your +0 pair of boots {god gift}.

1152
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 12, 2012, 07:37:02 am »
It sounds like he was using Elona terms. Corruption = mutation (although there are two kinds of "mutation" in Elona), especially as he refers to cures and a list of 'corruptions'.

1153
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 02, 2012, 07:10:02 pm »
He can be a pain, but there are more dangerous enemies.

Mennas is (now?) faster than base speed. My mummy could not keep away from him and his silence field prevented me from doing anything except running away or attacking in melee with futility.

It sucks to meet such a hard counter. About the only thing that could possibly saved me was stealth, summons (if I could get enough out before he silenced me) or a ring of teleportation. I can't remember if I'd even found a ring of teleport by then.

1154
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 02, 2012, 04:09:43 pm »
Regarding the discussion over Demigod apts, I never see the fact they have an EXP modifier of 160% mentioned. Does it only apply to experience put toward increasing your character level (which is duplicated and independent of experience put toward skills), or does it stack against your aptitudes as well?

1155
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 01, 2012, 02:42:05 pm »
Good thing I tried out Alistair's Intoxication before it was a deadly situation. Apparently they nerfed it since I last saw it: it is "strongly focused on the caster, and so poison resistance will not affect them." Not sure when that went in.

I guess if I had clarity it would still be safe to use?

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