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Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 27, 2012, 12:07:55 pm »
Sometimes their ability to follow can get confused. If they're a couple tiles away and you retreat down a corridor that turns past the room you left (while the itself room continues past the hall's entrance) they may get 'stuck' in the room instead of following down the corridor, like they're beelining for you but can't get through the wall. Most often it is stragglers of a group, some of which followed you down the hall, but the others couldn't path to you so they spread out and stayed in the room.
It is somewhat hard to describe and I am not sure if I have the criteria right, but there have definitely been times that enemies fail to follow me, but when I return to the room they were sitting in the corner nearest the hall that I escaped.
They do break line of sight, if they can, as you/they approach, but baring the above scenario they will always continue to approach rather than wait and try to ambush. (Possible exception: trap door spiders? But I guess that's because they can't move while burrowed.)
It is somewhat hard to describe and I am not sure if I have the criteria right, but there have definitely been times that enemies fail to follow me, but when I return to the room they were sitting in the corner nearest the hall that I escaped.
They do break line of sight, if they can, as you/they approach, but baring the above scenario they will always continue to approach rather than wait and try to ambush. (Possible exception: trap door spiders? But I guess that's because they can't move while burrowed.)