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Messages - Niveras

Pages: 1 ... 88 89 [90] 91 92 ... 116
1336
Other Games / Re: Games where your items level up?
« on: May 29, 2011, 04:59:44 pm »
Lord of the Rings Online has a legendary item system, in which the item earns experience and unlocks/powerups "legacies" in the item, with a myriad of effects (usually increasing the effectiveness of class skills somehow).

Everquest also had items which take a portion of your experience. The items usually, at least back when I played and they were first implemented, just gain more and higher stats, although sometimes the final level will add a on-equip or on-use ability to the item.

But these are MMOs. LotRO can be free and is pretty solo-friendly, but also very grindy unless you want to shell out the ~$15 a month for VIP status. The grind would be in completing the various zone 'achievements' for Turbine points, which you'd need to unlock other zones for free-play. VIP get an allowance of Turbine points per month in addition access to a lot of content without the need to spend points.

1337
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 29, 2011, 09:20:26 am »
Oh, so you did. I was looking for it under Devices, not Misc.

1338
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 28, 2011, 11:10:26 pm »
Tornado was probably Terrible because his int was 0/negative, rather than starting at terrible and therefore causing miscasts (even though, as you note, air miscasts don't cause int loss). If you had a crystal ball I'd wager a bad run at that would do it, although you're likely to notice losing int just once let alone enough to get negative from 38. I'm also pretty sure I've had energy ball failures drain more than 7 int, though I don't know what it'd fall under in the stat drain entry. But you don't have one so it wasn't the case either way.

1339
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 22, 2011, 06:47:16 pm »
I keep forgetting that Chei's Make Ponderous can't be used on artifacts. That's probably the biggest downside: either you can't use artifacts - with their myriad modifiers - or you don't get his huge stat boosts, which is pretty much the only reason to take him in the first place.

What do you suppose the chances are that the devs would rework that mechanic to allow ponderousness on artifact gear? Or perhaps alternate implementation that doesn't involve adding ponderous to armor. Maybe you gain the stat boost while praying, rather than being based on ponderousness, but still allow ponderousness to help build piety? Or base ponderousness/piety gain on being over-full on food, perhaps extending or even removing the cap on food, somewhat like how ghouls work (e.g. can stuff yourself silly, but food clock accelerates when 'overfull' so you don't get as much out of it).

1340
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 22, 2011, 02:23:28 pm »
Naga Transmuter of Chei. Good idea? Bad idea?

1341
Other Games / Re: Caves of Qud: Now in Open Beta
« on: May 21, 2011, 07:31:09 am »
Did this bug apply to all missile weapons?  If so, bummer, because I just started getting somewhere using a low strength Artifex and I don't want to abandon him after so many attempts...  He will probably die somewhere in or around Golgotha anyway... though, I did hike up his Ego this time.  Is Rebuke Robot a useful skill?

I've never found it useful. I think it was successful once (a couple version back), in Golgotha, but even though it said something about 'wandering off' the robot still came for and attacked me immediately the next turn. May have been caused by also being attacked by another robot (probably similar, e.g. both drillbots) at the time. That is, the rebuke worked, then the still-aggressive bot attacked me on his turn, and the one I rebuked  'came back' to help his friend, even though 'came back' in this instance means 'never left.'

Not sure it's terribly useful since it seems to be based on ego, which true humans don't have much need to bump because it only affects mutations, which they can't get, and a few skills. I guess it could be a rare last-ditch effort game saver, as roguelikes sometimes have.

1342
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 18, 2011, 08:47:11 am »
Orcs are BOOOORRRING. Have some hydras! Wee!

1343
Other Games / Re: Caves of Qud: Now in Open Beta
« on: May 18, 2011, 08:45:29 am »
Free BFG9000's?

WHERE!?

Damn, I wish BFG's were in the game.

Haha, I was just kidding Tarran. But anyway I agree with this guy's sentiment. I'm sure that one of these mega-updates that the game occasionally gets will include a new gun with ridiculous amounts of power, to some drawback. Surely.

Already exists, called the swarm rack (though I don't know that it's actually available versus through cheating). The drawback is it weighs 1500lbs, so you're not going anywhere with it.

1344
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 14, 2011, 07:56:44 pm »
But Trog is pretty indiscriminate about what you kill, versus TSO preferring you kill 'evil', or at least in the name of 'righteousness.' In the dungeon, where there are no innocents, Trog is probably chaotic at best (being not necessarily evil), but I doubt he'd be a functionally civilized religion on the surface. Some overzealous TSO worshippers could probably be called evil from an ethical standpoint ('righteously' killing whoever they view as evil), but the ideals would be for The Greater Good.

1345
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 14, 2011, 01:43:03 pm »
Yes, only Zin/TSO/ThatOtherGoodGod will forgive switching to one of the other three.

1346
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 13, 2011, 07:47:21 pm »
Have book spawns been adjusted (in the dev builds) or am I just unlucky? Level 12 mummy (of Ash), cleared about 15 levels of the dungeon and 6 levels of the lair and I have found 0 books.

Going to be a pain doing Orc for the guaranteed shops with only Shock and Lightning Bolt. Lacking books wouldn't be so bad if Meph Cloud hadn't been removed from the Book of Air (but I guess it was a balance problem or something, Meph Cloud is pretty OP no matter where you put it).

1347
Other Games / Re: Caves of Qud: Now in Open Beta
« on: May 11, 2011, 03:12:02 pm »
Usually you can kill them and they'll drop all the things they picked up... or most of them. I don't think their hoovering means that the item is instantly destroyed, but it could (might also depend on what the item was to begin with).

1348
Other Games / Re: Minecraft - It has blocks.
« on: May 10, 2011, 03:15:22 pm »
Fair point. I am not that interested in just adding more monsters, but I am interested in most everything else. More crafting, more blocks, that sort of stuff would be interesting.

IndustrialCraft adds more blocks, more crafting, and even an entirely new 'fluid/power' system with electrical energy (not really a fluid in the sense of a liquid like water, but it obeys its own somewhat complex rules based on the blocks you use). I believe Plasmacraft adds more crafing and blocks (centered mostly around some new liquid-like substances like acid) and plays nicely with Industrialcraft.

That's about the extent of my knowledge of MC mods.

1349
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 08, 2011, 12:14:21 pm »
Trying out crawl tiles online. I probably won't stick with it since it seems to run pretty slow in Chrome. There also seems to be a few quirks: Shift-Numpad-direction doesn't fire spells, shift-num-5 doesn't rest until healed/full mana. Even numpad5 on its own doesn't wait a single turn, nor can I rebind numpad5 or shift-numpad5 (no response when I attempt to enter it at the 'input default keymap trigger key' prompt when adjusting keymaps).

Are those limitations of online tiles, bugs with Chrome (e.g. if Chrome just doesn't recognize the numpad), or am I doing something wrong?

Edit: Looks like part of it was a result of Numlock being off, but I still can't, for example, shift-direction to fire/throw in that direction, or autorun in that direction. Also, is there some kind of integrated chat online or is that only with telnet clients or IRC?

1350
I wouldn't mind seeing the ability for ghosts to possess their original corpse, creating some kind of super-zombie-undead. Sort of, having the strength and physical presence of a zombie, but requiring whatever special steps ghosts need to deal with it. If, for example, spectral undead can be fought only with silver, then you'll need a silver weapon to deal with this "zomghost" (or banish/calm the ghost portion via proper burial rites). Dismembering the zombie may still remove the physical part, but the spectral part will still exist and may still allow for physical activity.

Perhaps this could also allow for things like floating heads/skulls, headless corpses?

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