Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Niveras

Pages: 1 ... 89 90 [91] 92 93 ... 116
1351
Other Games / Re: Minecraft - It has blocks.
« on: May 03, 2011, 08:12:44 pm »
I wouldn't call it perfectly so much as differently.

 Fuck all if you want to make a waterfall with the mods.

Maybe that mod could include a special recipe to make "infinite" sources for the express purpose of waterfalls. Central water bucket surrounded in redstone powder? Lapis blocks? Lava buckets?

Also, as a tangent about texture packs, didn't someone make a texturepack for IndustrialCraft? Anyone know where to find it? I saw it mentioned and some screenshots in the IC thread at the Minecraft forums, but I didn't have time to investigate and forgotten what post/page it was.

1352
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 03, 2011, 03:14:21 pm »
Being able to play tiles online will be a nice way to cut down on my constant savescumming: I have a habit of backing up my save file every time I quit, in case I die to something I term 'stupid.' Not a good way to learn the game, but better for fun factor... until you get bored because you're not 'challenged.'

1353
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: April 28, 2011, 05:33:10 pm »
Slimes Pits in general is death, you shouldn't generally be trying it until you consider yourself an 'experienced' player. Not necessarily advanced or having successfully won, but know enough about preparation and tricks and such. Learndb can substitute for experience to an extent.

On the bright side, playing the 8.0 release, you won't have to worry about making that mistake again: attempting to ascend a staircase while overburdened should fail without consuming a turn (at least I thought I saw that while browsing the commit log once, maybe it was only mentioned in passing about a desired change here).

1354
Other Games / Re: Minecraft - It has blocks.
« on: April 27, 2011, 01:55:27 pm »
Nice. Thanks for the info, Poca.

1355
Other Games / Re: Minecraft - It has blocks.
« on: April 26, 2011, 09:50:44 pm »
I had a lake over which I built my house that was being covered in slowly expanding ice in one game. This was a while back, maybe 1.3. It was actually pretty annoying since it was causing critters to seek shelter near my house's light, with their constant splashing around and the lowing of the cows and sheep.

I haven't updated to 1.5 yet to see or experience it there.

1356
Other Games / Re: Minecraft - It has blocks.
« on: April 26, 2011, 10:55:46 am »
I'm glad he decided to make it free and to keep modability basically as it is now (by directly modifying source rather than working a system in-game that may not expose all parts of it to modding). That said, I'm sure there might be legal concerns with this direction. I don't think this choice would work with a high end title, because Minecraft is going to basically become open source: "agree to this license, and you get access to the full source." This is already how modding works, except it's not yet legally sanctioned and that anyone who does want to go through it needs to get the unobfuscated code (or do it themselves). Hopefully Minecraft's 'indie' cred will keep this from being exploited in some unforseeable way.

Pros:
* Minecraft stays completely moddable. An API could never match or allow everything that's being done right now, because these mods are more like hacks that modify source and an API may not, for example, allow for the possibility of a new resource like electrical energy (or modifying unit AI, for example).
* Modders get to update their mods faster because they don't need to wait for an ubobfuscated source.

Cons
* What will it mean for Minecraft's future? Maybe nothing, maybe everything.
* Who determines whether mods are not 'malicious'? Is someone going through all of a mod's code to see that it's not actually doing anything malicious? Does it merely wait for some industrial player to read through and then pan the mod for this?
* What are the restrictions for being licensed? Presumably owning a copy of Minecraft to start with. Presumably if you break the license your Minecraft account gets banned. Do you need to provide your own real name? Identification?
* What stops piracy of the source(!), which are then developed by people without a license? Accept that it may happen?

I guess all of those cons are really just unanswered questions. I like this change because it keeps things as they are and mods can continue to be game-altering if you so choose (and who knows where things will go with full source access: mods with goal-specific scenario gameplay, maybe?). My concerns are just the unanswered questions.

(!)I guess if you tag the source with an identifier specific to the login which downloaded it, you could track piracy in that way and ban the offending account. That does not preclude the identifier being somehow altered or removed before being rehosted.

1357
Other Games / Re: Minecraft - It has blocks.
« on: April 21, 2011, 02:01:31 pm »
I'm not really sure it's as complex as all that. I'm sure someone somewhere has a legit archive of previous versions, without having to rebuild binaries down from an updated version. Surely you can have multiple executables lying around and the only thing you'd have to manually change is where minecraft saves the data (so that you're not using a 1.5 jar in 1.4), which doesn't need to be in the same place as the executable.

1358
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: April 18, 2011, 09:49:40 pm »
Starting a new character after my last KoAe decided he looked good spitted on Asmodeus' staff.

Think I'll go with a MuAe this time. Ae just to start with, and because Tornado is OP at the end game, and mummy so I can take the pace a little slower. My difficulty is in deciding religion. I'd really like to end up with Ash for the experience gain, because Mummies will need all the experience they can get, but I am having trouble deciding whether to pick her up ASAP or go with Sif Muna for a while to get a nice selection of books (and to abuse channeling a little in the meanwhile). Any opinions? My kobold casters usually go with Vehumet for his books and for the extra range on conjurations.

1359
Other Games / Re: Minecraft - It has blocks.
« on: April 18, 2011, 05:33:23 pm »
Bio-fuel's probably the easiest way to get quick energy, once you get a little established anyway. Bamboo farm and it's almost entirely renewable.

Don't you have to throw away 5 tin every time you use bio-fuel? I've made tons of plantclumps from excess saplings but I don't want to waste the tin actually get energy from it. I would love to know if there is a way to use it without throwing away precious tin.

But tin is ridiculously common and has virtually no other use. It makes buckets, batteries, bronze, and alloy. You need more copper than tin to make bronze. You don't really need limitless numbers of buckets or batteries. You can use any metal to make alloy. About the only thing that'll really eat into your tin stores is if you use the secret recipe to make iron from copper/tin dust. You can surely spare tin for some fuel, but really you only need that if you don't have some kind of renewable power source.

1360
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: April 18, 2011, 01:20:27 pm »
I just thought about something with Ashenzari.

You gain piety by exploring, preferably with cursed items. But you can wipe your map with shift-x, ctrl-f. Does that mean you can scum Ash piety? I'm guessing not: that even though you wiped the map, the area still counts as explored. If not, that's a fair exploit for the religion, though functionally not all that huge unless you're transferring a lot of experience (especially with the higher piety cost of experience transfer).

The answer appears to be no, you can't scum for piety this way. Tried on a mummy, and either Ash's piety decay outpaced my piety gain from exploring d:2 with 3 cursed items equipped, or explored areas aren't counted toward piety even if you clear the map.

1361
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: April 18, 2011, 12:17:46 pm »
If you tried, Crawl would have probably been insulted and spawn Prince Ribbit for you wherever you appeared. :-p

1362
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: April 18, 2011, 11:07:54 am »
I just thought about something with Ashenzari.

You gain piety by exploring, preferably with cursed items. But you can wipe your map with shift-x, ctrl-f. Does that mean you can scum Ash piety? I'm guessing not: that even though you wiped the map, the area still counts as explored. If not, that's a fair exploit for the religion, though functionally not all that huge unless you're transferring a lot of experience (especially with the higher piety cost of experience transfer).

1363
Other Games / Re: Minecraft - It has blocks.
« on: April 17, 2011, 06:29:11 pm »
Your right click after attempting to charge it probably turned the bat pack off, which is why it wasn't used when you were running with the mining drill. I don't think there's enough info in your post to call it a bug, but I agree that the batpack could use an indicator as to whether it is on or not. Who knows if that is possible, though. Batteries change but that's because uncharged and charged batteries are functionally different items, and they have to go through an object process to make that change anyway (e.g. placed in an MFE, or using them in a mobile recharger), rather than simply a 'right click while held.'

1364
Other Games / Re: Caves of Qud: Now in Open Beta
« on: April 16, 2011, 05:21:14 pm »
I actually hate the friggin guts of carapace and quills.

They don't approach the maximum AV armor, which is crysteel shardmail at 8.
And then i'm stuck at an armor that has 2 points less than a friggin just-a-little-less-common item.

These arguments seem spurious. I never even knew crysteel shardmail existed, so I would definitely not call it a 'little less common' item. Being 6 AV at maxed is actually the best body armor I've ever found, the next best being 5 AV fullerune, which is also 90 drams weight, or carbine plate, which is 5AV/-5DV. (My most progressed character was a multi-armed photosynth with carapace - he completed all the quests until burning the plantation, which then warned that the next quest was NYI. I went to the deathlands and was promptly slaughtered by chrome pyramids, or whatever those things are called, and retired the character. Level 25. I admit I didn't explore much or delve deep into random underground lairs.)

Carapace and Quills are fine. A lot of the mutations have powerful effects and huge tradeoffs.

1365
Other Games / Re: Caves of Qud: Now in Open Beta
« on: April 15, 2011, 03:43:52 pm »
And advance along the plot, but I'm sure exploration is (more or less) limited only by danger.

Pages: 1 ... 89 90 [91] 92 93 ... 116