Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Niveras

Pages: 1 ... 26 27 [28] 29 30 ... 116
406
They also don't even have their stealing mechanics yet so, as the changelog post points out, they're hardmode at the moment.

407
1) Either:
 a) In the Civilizations tab of the launcher, check only the race you want to play as under the "Fort" column (so the other races, e.g. kobolds, have an X); or,
 b) If multiple races are fort-enabled, use the "neighboring civilizations" list in the embark screen to see what race your select civ belongs to. The first race in the list is yours.

2) The launcher isn't complete for the new version yet so there's no easy toggle to remove aquifers. You can go into the raws to remove the tag yourself, though. Most of them are inorganic_stone_soil, though some are in _stone_layer, _stone_mineral, and fuel_masterwork. Just ctrl-f [aquifer] and delete any instance you find. According to the wiki this can be done before or after a world gen, but make sure you're editing the right files in either case (raw/objects/ if you're going to gen a new world, data/save/[region] if you're modifying an existing one).

408
Ah, you're right, I missed it because they were buried not as prominently displayed as dwarves/kobolds in the change log post.

409
v.006 ("Masterwork Reborn") only has dwarves and kobolds at the moment. You'll need to download v.6.2 for the other races to be playable.

Note that v.6.2, as noted in the thread title, runs on DF34.11 so some of the 40.XX improvements (stepladders, non-destructive plant gathering, minor hauling improvements, multi-tile trees) won't be present.

.

Assuming you only posted here because the other thread is locked, did you change the "Fort" setting on the civs in the launcher (Civilizations tab)? By default, I think only dwarves are fort-enabled; the other races being mostly "active" (e.g. present during world gen but not fort-enabled). Note that changing those settings will require genning a new world.

If you have more than one race fort-enabled, you can determine to which race a civ belongs by, during fort-selection, tabbing through the lists until you see the neighboring races. The first one in the list will be your own civ's race.

410
Other Games / Re: Gaming small touches thread
« on: May 04, 2015, 04:42:53 am »
Transistor's very fast nigh non-existent initial load time and complete lack of unskippable tech splash screens are nice. Also, after pausing after that load, going right into the most recent game rather than having to navigate a menu first.

More games should do that, hardware willing. I know some games hide load times behind them (although a lot don't and could or should), but - like movie credits at any point before the end of the movie - the average gamer isn't going to care about the tech going into the game, to want to see those things. The ones that do will do their own research to find out.

411
Will there eventually be a way to ally yourself with one or more AI? I was thinking of something sort of like the piety system in many roguelikes, which has you perform actions to gain favor with a god and thus gain rewards. Perhaps we could assail the domain of a rival AI overseer to gain some favor or measure of safe passage.

Depending on if there's enough Stuff for an AI to do, sounds like an idea for an expansion.

412
Other Games / Re: Games you wish existed
« on: April 29, 2015, 05:07:54 am »
Sounds it like might work as an idle game, but where the goal is to minimize the unanswered number of prayers as much as possible (spending power to increase prayer-answering ability through the creatures) instead of more numbers/achievements the usual idle games go for.

413
Masterwork DF / Re: ☼Warlocks☼ - Everything Warlock Mode
« on: April 26, 2015, 07:54:44 am »
There are two overlords.

One is the overlord caste that you create from the overlord's throne (only one warlock/witch per fort can be an overlord at a time). You can very rarely get (even more than one) overlord caste warlocks during embark or from the initial migrations. They can a bonus to speed and stats and are the only ones that can perform the throne reactions (at least, that's the idea, I've never tested otherwise myself).

The other overlord is the overlord noble position. The overlord caste doesn't need to be the overlord noble, though you may as well do this just for theme-ing. It simply replaces/renames the "expedition leader" position more familiar from dwarf forts (with perhaps some slight modifications in what tasks the role fulfills). You can assign military leaders with an overlord noble, but doesn't require that noble be an overlord caste. I'm pretty sure you can re-assign it willingly without difficulty, so if it is empty (because your overlord noble died, for example), you can just do so directly.

Perhaps one of either the overlord noble or overlord caste should be renamed to prevent this confusion in the future.

.

I presume you ask about bones since you thought that a throne was needed to make an overlord before you could assign military, but this is not the case, so you can still just use military to do it. Otherwise, you can gather bones from prisoners (I don't know if they even breed) or other livestock, or kill invaders or wildlife with traps, or the easiest method would be to make zombies and let them run around randomly killing wildlife, which your workers would eventually collect and butcher.

414
Now that sounds like a crazy fun idea. I remember hearing about those kinds of shirts some years back, though as is I'm going to have enough trouble offering the shirts I've designed already :/. My payment solution won't allow me to sell shirts, and as much as I don't like PayPal I may have to resort to using them for that part of the launch (separate from the game itself...).

Oh, I didn't mean it as a kind of extra merchandise that you'd sell yourself - though, if you did, I'd suggest it would be only for custom, single purchases rather than bulk ordering for players to buy. Instead, I suggest it only as unique branding for developer events or whatever. PAX, public dev conferences. Any kind of showing off of your product in a physical, public venue. I don't really know what the best way to describe them is, or whether you even attend any in a developer role (probably not if it's just you, since those kinds of things would probably require at least a few helpers).

But subtle animating Cogmind's title on clothing seems like it fit well in the whole theme, whenever you get a chance to look into it.

415
On a slightly related note, have you considered some atrociously expensive bling in the form of a t-shirt made with electroluminescent fibers so the Cogmind title can pulse? I'm not entirely sure how they work or what's possible with them, but if the word itself remains normally, but occasionally pulses out from the center (under the point of the M), brightening the green and showing the more subtle trailing behind the word, I think it would be a neat effect. Could either be full across the chest or left-aligned, centered over the heart (though I don't recommend that the pulse be nearly so fast as a heartbeat).

AFAIK they require a battery pack so it wouldn't be every-day wear, but might be an idea (perhaps a ludicrous one) for public events. If you ever do those.

416
Other Games / Re: SALES Thread
« on: April 18, 2015, 05:47:27 am »
Endless Legend: one of the reviews says "Heroes of Might and Magic meets Civ."

I suppose if I'm ever going to get into a 4X, this is it. Anyone else have opinions?

Considering all the other 4X I've tried in the past few years, I'd put it at the top. It's on par with Civ4/Civ5 in production values - which a lot of the 4X lately have been severely lacking - as well as an overall smooth and consistent gameplay. There are a few things I don't like about its mechanics but they weren't as jarring (or broken/poorly implemented) compared to other examples in the genre lately (Warlock, Eador, Fallen Enchantress. I have AoWIII but haven't played it enough to really form an opinion on that one.)

If I might rant on a tangent for a moment, I would again like to single out what I feel is FE's biggest failure, which is the lack of truly randomized maps. While resources are randomized, the map layout is not. I hope whatever genius thought that would fly in this generation of games was fired.

417
Other Games / Re: Games you wish existed
« on: April 12, 2015, 05:34:41 pm »
You'd certainly have to bend the box rules, but it could be managed under house rules, with some foresight. You have one player with many troops in each region (more than the default max), and then the other players are scattered and have only a couple troops... but they can work together to brute force a region directly, or have cards or other bonuses that let them destabilize a region and either eliminate the oppressor's troops with small effort or even turn them to their side, and probably move units around the map without needing to own the regions.

The underplayers having secret win objectives is also a nice idea, since the rebels wouldn't necessarily be interested in global domination themselves.

It would definitely be more favorable to design the underplayer mechanics from the ground up rather than jury-rigging it into an established game.

418
Other Games / Re: Games you wish existed
« on: April 12, 2015, 04:20:00 pm »
Foreword: So this started off as a more general thing but then I figured that the Half-Life universe is actually a perfect place to set the concept so I guess I'll just pretend it is because games set in that universe outside the core Half-Life games would be nice.
Spoiler (click to show/hide)
Probably some other stuff too but to be honest I kind of don't care too much about specifics. Really I just want a game with a reasonable portrayal of rebellion against a force that would be superior in a direct confrontation, and also a non-FPS game set in the Half-Life universe.
I actually think the whole asymmetric turn based warfare would make a really great boardgame.  One player is occupiers, everyone else plays different resistance factions, one player takes all.  Or maybe resistance factions partially work together, either way.

You could probably manage something close with the basic Risk boardgame, although it would be better suited as a kind modification with clearly defined rules.

419
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: April 12, 2015, 04:02:39 am »
I just use the archived downloads, not the installer.

420
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: April 11, 2015, 11:59:03 am »
What version are you running, Frumple?

I went to try ID500 and EverythingIsUnique myself, but get errors when I try to open the character sheet. Reading posts, it seems 1.3.0 broke it and the modder is in the process of rewriting the mod to make it more configurable and extensible, so it hasn't been updated for 1.3.X yet.

Pages: 1 ... 26 27 [28] 29 30 ... 116