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Messages - Niveras

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421
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: April 10, 2015, 05:35:12 pm »
Whatever gets you the east the easiest, really. By the time a wildfire archmage gets there, they're generally unstoppable (although anti-magic types do tend to be the one thing that can stop them, and I don't remember if the oozemancer himself has that, probably does), but of course archmages can be annoying to get going in the first place.

Could try a mindslayer since they're also pretty beefy, or at least they used to be, and not susceptible to AM to boot. I haven't played in a couple patches so I don't know for sure how much this is useful advice.

422
Other Games / Re: SALES Thread
« on: April 06, 2015, 05:11:33 pm »
Seems cheap to put open-ended games like World of Tanks or RollerCoaster Tycoon there, since they aren't really games you can win. Why not every MOBA ever or MMOs (actually, it is possible to "win" MMOs, in the same sense you can win jRPGs) or arena deathmatch (Quake or Counterstrike), etc.

You can "win" World of Tanks (unlock everything) just like how you can win RollerCoaster Tycoon (complete every level). They do have level objectives, you know, it's not really open ended.

You're right, RCT was a bad example since I'd never actually played it and figured it was more open-ended like SimCity rather than objective-based (even if it does have a freeform sandbox mode and that's what people enjoy or play the most). But the point likewise stands with MMOs, where you could do "normal" runs (complete all dungeons, kill the "final" boss at any given time, BiS everything) or "completionist" (complete all achievements) runs.

423
Other Games / Re: SALES Thread
« on: April 06, 2015, 02:29:09 pm »
Seems cheap to put open-ended games like World of Tanks or RollerCoaster Tycoon there, since they aren't really games you can win. Why not every MOBA ever or MMOs (actually, it is possible to "win" MMOs, in the same sense you can win jRPGs) or arena deathmatch (Quake or Counterstrike), etc.

424
Masterwork DF / Re: ☼Dwarves☼ - Everything Dwarf Mode
« on: April 06, 2015, 02:04:11 pm »
Have they completely packed up what you sold them? Packing up is not instant, and if you sell tons of individual items, like crafts, without bins they take a lot longer to pack than if they had bins included or if you sold them fewer items.

That's presuming there isn't some other bug involved.

425
Masterwork DF / Re: ☼Warlocks☼ - Everything Warlock Mode
« on: March 13, 2015, 05:15:13 am »
Are you sure the butcher problem isn't simply that you accidentally toggled auto-butcher off in the Orders Kitchen menu?

426
Other Games / Re: Games you wish existed
« on: March 11, 2015, 04:47:06 am »
Does anybody know how one would go about calculating how much money wpuld be needed to produce a game?
Well, (total salaries * maximum estimated time of production) * 3 would be a good first estimate, if you're using a free engine (and there's no reason to use a non-free engine because Unreal Engine 4 is f*cking free).

Don't forget that all software projects always take longer to complete than initial estimates, even when you try to account for that very fact.

I forget what that 'law' called.

427
Other Games / Re: Gaming Pet Peeves
« on: March 02, 2015, 07:21:35 pm »
...a hefty casual element...

What are 'casual elements'?  Only one I can think of is microtransactions.

Casual elements are, in theory, anything that devs make easier when you personally had no trouble with the current content. If you did BWL and AQ40 in vanilla, BC raids were casual. If you did Black Temple and Sunwell in BC, WotLK raids were casual, etc. Also how they got around to making most of the specs viable BC and especially WoTLK (more or less; at least a hell of a lot moreso than they were in vanilla): if you were a druid anything-else in BC, the druids who could raid only as resto in vanilla (and even resto sucked to play then) would call you casual.

Also things like capping income (valour/points etc) daily or weekly. I'm not sure if this is actually ironic or not because they'd be an absurd grind otherwise and only cause people to burn out quicker (and stress the people who can't keep up by running heroics 5 times a day every day). But I suppose the hardcore players would all have raid gear anyway so they wouldn't necessarily rely on the point/badge items. Of course, if raids themselves didn't have lockouts to begin with, then 'hardcore' players would complain that they could only run them once a week once Blizzard decided it's better gameplay wise to limit how often they can be cleared.

428
Other Games / Re: Gaming Pet Peeves
« on: March 01, 2015, 06:57:04 pm »
WRPG is "western RPG." As I'd described, it derives more from D&D and tries to give you a character you create and control, rather than giving you a pre-created character. The Final Fantasy style (JRPG) of video game were labeled role playing games long before the D&D style came around, so the RPG label kind of stuck to them even though they're kind of not really RPGs. The WRPG style would've mostly gotten going with Morrowind, maybe Ultima Underworld (I don't know, I'm not really well versed in that era of gaming) and of course the Forgotten Realms games like Baldur's Gate, Icewind Dale, PS:T.

429
Other Games / Re: Gaming Pet Peeves
« on: March 01, 2015, 06:25:41 pm »
The thing that good JRPGs do better then Western RPGs almost EVER do is tell a personal story.

That's because (as you kind of pointed out) they go about things in a completely different way and have completely different goals, despite our nomenclature somehow both putting them under the "RPG" genre.

The thing is, "role-playing game" accurately describes both genres. But it's the difference between playing a pre-formatted role (JRPG) like an actor, versus acting out a role you designed yourself (WRPG) as one does in D&D. A JRPG will always play out the same way (incidentally, this is also the more 'traditional' story telling method used by practically all media, including modern non-WRPG games). A WRPG has more variations, but the nature of programming necessitates that it be shallow.

Maybe the [J | W]RPG distinction is enough to keep them separate, but probably one or the other should have a more distinct title to its genre.

430
Masterwork DF / Re: ☼Warlocks☼ - Everything Warlock Mode
« on: February 28, 2015, 06:45:26 am »
Dwarves have the soul syphon? But I assume you mean warlocks since you're posting in the warlock thread.

Soul Syphon doesn't use the Alchemy labour, but rather Sorcery, which is next to Praying (praying is auto-enabled on warlocks) and in the column to the left of the healthcare labours.

But you mention that other souls work so I don't know. Personally, I don't think I've had a problem with the prisoner souls not working, but I'm usually kind of slow on starting so maybe I just never noticed.

I've also never had the Create Ghoul From Prisoner reaction kill the prisoner. I keep forgetting to check the script to see if throws an error at some point, but in any case I've always assumed it was something I broke specifically when I tweak various things rather than something broken with the script itself.

431
Does remastered come with (or have the option to include) the physical manuals too? They had a lot of cool stuff in them, would be a shame if that aspect was also forgotten in the re-release. (A PDF isn't the same.)

432
Other Games / Re: Games Where You're the Bad Guy
« on: February 22, 2015, 05:28:11 pm »
Spec Ops: The Line, though this is more of a perspective thing. That said, the player character does some dumb (and heinous) things because that's the only way for the game to advance.

Keeper RL, which is basically Dungeon Keeper.

Dungeons, where your goal is specifically to lure heroes and adventurers to your dungeon and kill them before they get out (but generally has very poor reviews).

I think there was another game like Dungeons but I forget what it was called or whether it even existed.

Impire, kind of DK-ish but much more story focused and more limited (dungeon design is very restricted). Also suffers from Overlord style "you're 'bad' and 'evil' but all the antagonists are worse."

Obviously, none of these are very heavy on RPG elements.

On that note, why aren't there any games where you get to play as a secret world power like the Illuminati, Freemasons, 4th Reich, or Scientology or whatever? Are they so scared of such a game potentially being accurate about their motives or something (the conspiracy source, not the developers; though it would be funny to see who reacts to such a game development. Who reacts could be one of Them.)?

There is That Which Sleeps in development, where you basically play the equivalent of Sauron, manipulating events but trying to keep a low enough profile so heroes don't mess up your plans before you're ready to take over the world. It's pretty popular, though, so you might already know about it. I could've sworn the dev himself had his own thread but the one I linked appears to be the only search result.

433
Yeah, I really agree that it quickly feels like once you've seen one planet of a given type (or two, or five, or ten, or...) you've seen them all. I feel like the game might benefit from more information about what's on a planet EG "civilization detected" or "Avian Temple Detected",

Or describing what biomes exist that aren't surface biomes (such as sewage or eyeball biomes underground). Could be an upgrade somehow but would save a little time if you're looking for something specific.

434
I really don't want another harder hard mode.

435
Other Games / Re: Factorio - Factory building game
« on: February 07, 2015, 07:27:41 am »
Maybe the Anno series, but that is more about extracting, refining and production (as well as very, very minimal management of populations) than it is about the opportunity to design a robust production chain in detail. Anno is especially hands-off in terms of transportation, since one a product reaches a warehouse, it is instantly available to any other warehouse on that island (though you'll need to ship it manually, or semi-manually, to other islands if its needed elsewhere).

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