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Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: April 10, 2015, 05:35:12 pm »
Whatever gets you the east the easiest, really. By the time a wildfire archmage gets there, they're generally unstoppable (although anti-magic types do tend to be the one thing that can stop them, and I don't remember if the oozemancer himself has that, probably does), but of course archmages can be annoying to get going in the first place.
Could try a mindslayer since they're also pretty beefy, or at least they used to be, and not susceptible to AM to boot. I haven't played in a couple patches so I don't know for sure how much this is useful advice.
Could try a mindslayer since they're also pretty beefy, or at least they used to be, and not susceptible to AM to boot. I haven't played in a couple patches so I don't know for sure how much this is useful advice.