Long story short:
I want to give a creature claws and teeth as steel. I have done lots of things and messed around with the material properties and things like that. My first though was throwing in a [USE_MATERIAL_TEMPLATE:NAIL:INORGANIC:STEEL] instead of the default material template tag for nails. That didn't work, so I think it might be easier to just define it using tags like these (and then ditto for teeth):
[TISSUE:NAIL:NAIL_TEMPLATE]
[SPEC_HEAT:500] (Note:these next ones are just copy-pasted from steel template)
[MELTING_POINT:12718]
[BOILING_POINT:14968]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[SOLID_DENSITY:7850]
[LIQUID_DENSITY:6980]
[MOLAR_MASS:55845]
[IMPACT_YIELD:1034000] medium tempered steel, suitable for armor and hammers, not blades
[IMPACT_FRACTURE:1379000]
[IMPACT_STRAIN_AT_YIELD:675]
[COMPRESSIVE_YIELD:1034000]
[COMPRESSIVE_FRACTURE:1379000]
[COMPRESSIVE_STRAIN_AT_YIELD:675] 160
[TENSILE_YIELD:1034000]
[TENSILE_FRACTURE:1379000]
[TENSILE_STRAIN_AT_YIELD:260] 200
[TORSION_YIELD:1034000]
[TORSION_FRACTURE:1379000]
[TORSION_STRAIN_AT_YIELD:500]
[SHEAR_YIELD:1034000]
[SHEAR_FRACTURE:1379000]
[SHEAR_STRAIN_AT_YIELD:500]
[BENDING_YIELD:1034000]
[BENDING_FRACTURE:1379000]
[BENDING_STRAIN_AT_YIELD:260]
[MAX_EDGE:27500] most steels top out at about 550 brinell while retaining toughness
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
I'm not really sure what to do at this point. If you could help that would be great. I'd prefer to not mess around with the tissue_template_default files or any other of the template files; since this is part of a bigger mod and ease of install is important to me.