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Messages - EvilTwin

Pages: [1] 2 3 ... 41
1
Other Games / Re: Oxygen Not Included: Alpha Release
« on: March 31, 2021, 12:29:33 pm »
Ugh I finally found a source of clean water on my map. Cycle 45, 108 tiles below the printer, finally found a cool steam vent.

I had stumbled on a saltwater geyser previously, but it is in a biome I think which has a volcano in it because instead of the usual temperate tide pool temperatures, it's full of steam at 115 C.  I'm not anywhere near atmo suits yet - no dreckos anywhere and I have found only a few thimble reeds, but not anywhere near warm enough to grow them yet.

Rime, with Metal Rich, Glaciers, and Volcanoes.
Consider learning how to corner build to push a wall into a place like this. Essentially your dupes can build through a wall if it is situated like this:
Code: [Select]
X = walled off area, like a hot zone
W = the wall that's walling it off
D = dupe needs to occupy these tiles to build
T = places in the walled off area where new wall tiles can be constructed from the other side
A = breathable nice air for the dupe
XXTWAA
XXWDAA
XXWDAA
XXTWAA
This way you can slowly inch into dangerous biomes without harming your unprotected dupes.

2
wooow, I didn't think they'd actually pick up development again. this is really neat, gotta check it out when I'm not swamped with IRL stuff  :o

3
Other Games / Re: Oxygen Not Included: Alpha Release
« on: March 11, 2019, 01:12:21 pm »
Are we still discussing making steam for rockets? easiest solution for that is to just make a small room in the regolith/mafic rock, put drywall in the background, a pump and a way to put water in the room (I just used a bottle emptier). The regolith is hot enough to produce a LOT of steam, easily enough to get the next rocket engine.

4
Other Games / Re: Oxygen Not Included: Alpha Release
« on: February 05, 2019, 08:25:35 am »
I had the printer give me the option for very cold (< -40°C) ice, 4 tons of it, so I picked it every time. I now may or may not have a smaaaall flooding problem near my water tank now but hey, free water and cold.
EDIT: thinking about it, maybe the printer should require a bit of electricity, seems fairly op to me now...

5
Other Games / Re: Oxygen Not Included: Alpha Release
« on: January 11, 2019, 06:39:09 pm »
- heavy wire is good but fugly. I'll work harder to keep it outside living areas
Yea I reserve a side of the base for the heavy wire, transformers and other ugly stuff, that way my power cable is already halfway up to space once I get to the stage where I can build solar panels, all of the transformers being in a straight line makes cooling them fairly easy too

6
Other Games / Re: Oxygen Not Included: Alpha Release
« on: January 05, 2019, 08:23:09 am »
I've set up a quick thing for you


Cheers, thanks!

Unfortunately, my design is a bit tight, so I don't know if this will work, since I don't have room to fit the sensor into my piping system. It's a good design though, I might use it for future builds.


Oh wow, respect! That is really tight, I usually leave lots of room because I can't stop myself from tinkering around with finished builds. Hmm... You could either use a filter gate on the control lines leading to the natgas gens (so that the hydrogen gen is switched on if they're active for more than 100 seconds or so, since in that case you know the demand isn't quite being met by natgas, either because the demand is too high or because you've run out of the stuff) or you could remove the ladders next to the natgas gens to make some space, only the ones at the bottom are truly necessary, the dupes can navigate structures like this:


Code: [Select]
.#..
....
..#.
....
.#..
....
..#.


where . is free space and # is a solid tile, so they should still be able to reach the generators even without the ladders.

7
Other Games / Re: Oxygen Not Included: Alpha Release
« on: January 04, 2019, 10:23:18 pm »
I want to get my hydrogen generators to top off my batteries when the natural gas system runs out of fuel, but I'm having difficulty with the automation logic, which I'm happy to admit is one of my weakest design areas. I really wish liquid and gas reservoirs had automation outputs like batteries, that'd make things so much easier.


https://imgur.com/a/0G82y2e


I've set up a quick thing for you, using the petroleum generator instead of nat gas for the main power production and coal power as a backup (because I was too lazy to read your post again while ingame, sorry  :-\ ),but I'm sure you know how to swap those things out so it fits your needs. Basically the reservoirs are set up in a way that they fill up from right to left and empty from left to right (because a pipe that's already filled can't be filled by subsequent reservoirs etc). The petgen is set up like you'd normally control a generator with a smart battery. The coalgen gets started alongside the petgen once it is down to it's last reservoir, this is triggered by the output line of the second-to-last reservoir becoming empty (when the liquid pipe element sensor doesn't detect petroleum in the pipe, hence the NOT gate). The logic basically reads like "start petgen when battery is empty, start coalgen when petgen gets started AND there is NOT any petroleum in the pipe".

EDIT: of course you can remove that last liquid reservoir if you want to use up all your petroleum (or natgas in your case) before triggering the backup, but this lets you keep a full reservoir in case of emergencies...

8
Other Games / Re: Oxygen Not Included: Alpha Release
« on: January 01, 2019, 02:11:55 pm »
How many algae terrariums do I need? I thought I had enough to turn off the oxygen diffuser, but some of the upper layers(the residences) are starting to suffocate.


One algae terrarium produces 40 g/s of oxygen, one duplicant requires 100 g/s (without Diver's Lungs, Deeper Diver's Lungs or Mouth Breather traits), so in theory you need 2.5 algae terrariums per duplicant. There's lots of other things that influence it however, for instance the terrariums produce polluted water, which usually isn't swept away immediately, so it offgasses into polluted oxygen which you can purify for increased production.


Ultimately however you will run out of algae either way, at which point most people (me included) build an electrolyzer setup and pump the resulting oxygen into the base, allowing for a relatively even spread of O2. I usually don't bother with algae terrariums and instead rush for electrolyzer, but if you wanna play around with them I recommend this video where Brothgar sciences them up a bit ;)

9
Other Games / Re: Oxygen Not Included: Alpha Release
« on: January 01, 2019, 11:25:59 am »
The problem I see is that it's very difficult to raise the temp of abyssalite. Even if you put it in a hot room at 3600 degrees, the abyssalite itself might only raise 1 degree in 100 cycles or something. (I haven't actually checked but that's the whole point of abyssalite)


I see the same problem, but it should still be possible. Considering Tungsten is non-renewable without this any amount I can create is quite valuable imo, plus since abyssalite absorbs so little heat it should be possible to convert huge batches at once, or split it up into tiny pieces to have a constant flow. One idea I just had is that tempshift plates can be constructed from insulation, so maybe that could be the way to go...
I am currently constructing a large-scale cooling system with super coolant, once that is done I'll set this plan in action^^


Wouldn't that also be an equally large headache to try and cool, too?


Cooling is not an issue as it converts to tungsten which has a very high thermal conductivity. I have a large surplus of water so I can just put it in a vat of water and let the steam escape to space...


I bought this last year yesterday, went in mostly blind, and will probably have to abandon my first game due to starvation. And after reading the last few pages, I don't know if I'm actually intelligent enough to be successful at this game. But that doesn't mean I'm not going to try.


The stuff we're talking about is very much endgame and not needed to enjoy the game or be successful at it at all. I've lost like 10-15 colonies until I got to grips with the game, once you realize how to get your dupes to not die you can just go slow and start tinkering, it's very much like DF in that regard.

10
Other Games / Re: Oxygen Not Included: Alpha Release
« on: December 30, 2018, 04:05:02 pm »

I tried using glass, but it took forever to make and diamond is actually plentiful (and with rocketry it is infinite).

The maximum decor is misleading. The popup shows a limit, but the real 120 decor limit is on the daily average for a dupe. The decor at any given time and place can be 1000 or more.

If you want to see the actual decor in a place, move a dupe there (forbid him leaving using a door or something) and check the decor in the properties.

EDIT: To clarify, the 120 decor is not a limit, but anything above an average of 120 for the cycle gives +12 morale, so it doesn't matter if the average is 121 or 500.


Ahh, I assume you have fed all your granite to hatches then? Actually didn't think of that, whoops. Thanks for the clarification on decor, it really is misleading how it's displayed ingame.

Interesting fact: diamond window tiles have better thermal conductivity and specific heat capacity than any metal tile other than thermium, which is late-game anyhow. A perfect flooring tile for building high temperature heat transfer systems.


Hu, suppose I'm gonna replace my rocket launch pad then. Currently it's all tungsten tiles, transferring the heat into a slime->dirt cooker, and I have less thermium available as a result...


EDIT: Read a second ago that it used to be "possible" to melt insulation or abyssalite into tungsten, does anyone know if that's still a thing? With temperatures of ~3600°C required it sounds like a very dwarven project.

11
Other Games / Re: Oxygen Not Included: Alpha Release
« on: December 26, 2018, 09:51:58 pm »
Trying to see how many bedrooms I can cram within decor range of the Printing Pod for a negligible gain (like, if I'm a cheap bastards that wants to save every penny on granite).

EDIT: The top and bottom floors could be replaced by a washroom and a great hall respectively if I'm not using that many dupes.

EDIT2: D'oh! I stupidly misread the requirement for bedrooms, "single comfy bed" doesn't mean it has to be at most one bed. You can still cram several dupes together. Disregard this silly design.
Now, off to make the perfect shinebug decorbomb room.


"save every penny on granite" *puts glass/diamond everywhere* ok  :D


unfortunately there is now a maximum decor value too, so the results from that shinebug room may vary...

12
Other Games / Re: Oxygen Not Included: Alpha Release
« on: December 06, 2018, 05:21:14 pm »
Biomes themselves don't do anything, they're just background decoration.

What makes an ice biome cold is all the ice in it. Wheezewort add to the cold, and contact with warmer blocks heats it up.


I can confirm this, if I plan on making a comparatively small base I usually try to insulate all ice biomes that I can find (sometimes there's ruptures in the abyssalite) so the colony can live forever on free sleet wheat. Without making sure they're insulated they can melt surprisingly easy...


As for base cooling: I usually just insulate my base with all the farms etc in it, then put my heavy industries in faraway places on the map, mostly the top for free energy from solar panels and the bottom for everything that interacts with oil. That way the temperature in the base can be maintained with a couple of wheeze worts, and if there's a problem with one of the fabricators my colony doesn't collapse from it.


If you want to put some real effort into getting a farm to the perfect temperature though, you could build a 4-high insulated room below the farm tiles, make the bottom row horizontal automated airlocks, then build wheeze worts on top so they're directly below the farm tiles. hook the doors up to a temperature sensor below the farm tiles and set that to 0° C, so the water you're supplying can't freeze as the doors open whenever the bottom room gets close to freezing temp, disabling the wheeze worts. I built this in my current base and one wheeze wort every second tile can handle ~15°C water being pumped in while the sleet wheats can grow continuously without any need for complicated insulated airlocks, and I haven't even filled the room with hydrogen yet for increased wheeze wort efficiency.

13
Other Games / Re: Oxygen Not Included: Alpha Release
« on: November 23, 2018, 01:18:30 pm »
If any of you folks would like a seed with ridiculous amounts of water, the seed 1337 is amazing for that. I probably remember wrong and am too lazy to boot up the game right now, but I think it has a water geyser at 95°C, two cool slush geysers at -10°C, a polluted water vent with food poisoning that probably has some sort of temperature as well, two cool steam vents at 110°C as well as a copper and an iron volcano and one chlorine, one natural gas vent for good measure. I think there's a low output liquid carbon dioxide geyser to the bottom right of the starting biome as well but I might be confusing this with another map I played.
If you use all of those to their maximum potential you shouldn't have to ever worry about heat or water, and power can be easily solved by dumping excess water into the two oil wells at the bottom of the map producing lots of crude oil and natural gas once your starting supply of oil is used up.

14
Other Games / Re: Overwatch
« on: June 29, 2018, 01:30:05 pm »

15
Other Games / Re: Oxygen Not Included: Alpha Release
« on: June 26, 2018, 08:04:13 am »
for best wheezewort performance set up a loop of free flowing hydrogen gas somewhat like this:

Code: [Select]
TTTTTTT
THHHHHT
THHHHHT
TWWTHHT
TWWTHHT
TPPTHHT
TAAHHHT
THHHHHT
TTTTTTT


T = any tile, preferrably abyssilite
H = free flowing hydrogen
W = wheezeworts (2 high)
P = plant pots
A = airflow tile

the wheezeworts take a packet of gas from their lower tile and deposit it cooler in their upper tile, so this construction creates a clockwise gas flow that looks pretty cool too and has plenty of space to route some radiant pipes through. hydrogen has one of the best heat conductivities and capacities so it's a good choice for a system like this.

EDIT: forgot to mention, this is of course extendable depending on how many wheezeworts you want to use. you could even stack them vertically, might work better or worse, haven't tested that yet.

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