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Messages - EvilTwin

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16
Other Games / Re: Oxygen Not Included: Alpha Release
« on: June 22, 2018, 06:18:13 pm »
I always try to dig a couple big dumb water tanks for fresh and polluted water.  I guess now that I think about it, what kills my colonies is that I end up putting too much work into that before I have sustainable everything-else.

That and I like to take every Duplicant I can get.  Apparently that's a bad idea.

I always have trouble with food, too.  Even with a good cook cooking just takes so damn long, and apparently I need to baby the hell out of my farms or else they won't be a viable sustainable thing?


Big dumb water tanks are cool, but they do take a lot of work. I usually put that off until all the basic needs of the colony are met (semi-stable oxygen supply, enough food stockpiled or reliably growing that I don't have to micromanage that all the time, enough decor that my dupes don't spend all day on the massage tables etc). Just leave space for them.


Taking every duplicant is a challenge in and of itself. If you look at the algae deoxydizer for instance, it produces 550 g/s of oxygen. Unless they have the Mouth Breather or Diver's Lungs traits, dupes consume 100 g/s of oxygen. So if you want a lot of time to set up everything properly, 5 dupes is the limit, otherwise you'll have to build a second deoxydizer, which takes up an additional 120(?) W of power, so you may need a second coal generator too depending on what else you want to run. Then you'd also need bigger farms and more cooks, which require more resources and power and so on. It's definitely possible to take on a lot more dupes early (Brothgar on Youtube made a challenge out of it, adding 3 duplicants every 3 days with the sandbox menu), but at some point it just becomes very very hard.
I know it's hard to resist taking on more dupes, but you can always lay out new constructions with the game running instead of paused, so you don't have to wait as long IRL for them to get things done.


By babying your farms do you mean micromanaging? That's not really necessary if they're set up right, you could for instance have them in a sealed room with only CO2. Most plants grow fine in CO2, the dupes won't breathe it away so pressure will be relatively stable and it'll also prevent other gases from flowing in and messing up your food production. At that point you only really need to keep an eye on their temperature and grab some wheezeworts from a cold biome if it becomes a problem. You could also calculate in advance how many duplicants your farms can supply or vice versa how much farm space you need for X amount of duplicants, but that's a whole other topic...
If you have surplus food to stockpile, always use ration boxes or unpowered fridges in a CO2 or chlorine environment. CO2 and chlorine are considered sterile, so the food will never go bad, and you don't even have to use power for that.


TL;DR: life becomes a whole lot easier the less dupes you have to manage.

17
Other Games / Re: Oxygen Not Included: Alpha Release
« on: June 22, 2018, 09:49:37 am »
What do you do for oxygen if you dont use terrariums?


Algae deoxidizers until the algae goes low, then I build a fancy self-powered electrolyzer setup which just has to be fed water from a steam geyser. The electrolyzers produce enough hydrogen in addition to the oxygen to power themselves and some pumps via a hydrogen generator if you use automation to turn the generator on and off based on stored power.

18
Other Games / Re: Oxygen Not Included: Alpha Release
« on: June 22, 2018, 04:21:03 am »
Man, I really want to play with piping and stuff - make nice, clean water reservoirs, along with not-so-clean ones for dirty water etc, and the same for gas stuff, but my little bases always fall apart before I can get to it.  Air goes bad because of too much CO2, or power can't keep up, or I run out of food, or just -something-.

Guess I should just cheat.


Here is my standard research order: Planter boxes to start growing mealwood as fast as possible (sometimes you can even skip making mush bars completely if you find enough seeds at the start), then advanced research and coal generators after, so my dupes can get off the manual ones. I then usually beeline for smart batteries (and everything you need to get them running: brute force refinement and automation for instance) so I stop wasting coal when the generator doesn't need to run. That also reduces CO2 production by a lot, if it's still a problem I just dig a pit for the CO2 to sink into.


I almost never use algae terrariums, they require too much dupe labor and water to be worth it imo. The mealwood can feed a couple duplicants for a long time until you run out of dirt, so I usually only worry about food again once my dupes start to get severely stressed because of the bad food.


But I had ~6 colonies burn and crash in the early game too, you'll get beyond that eventually :) And yea, cheating is a valid option if you get bored of that.

19
Other Games / Re: Oxygen Not Included: Alpha Release
« on: June 21, 2018, 03:42:29 pm »
ptw for the day that being sustainable is actually a thing.


The day has come! Sorry for the necro but starting a new thread felt wrong considering the game is still in Alpha (I think). Picked it up around a month or two ago, it's much better now than you guys have been describing. But let me introduce you to my base first: I have 6 duplicants which have ridiculous skills at this point and am beyond cycle 400 at this point. I don't see anything in the next couple hundred cycles that would just end my current game, except the eventual heat death of this relatively small universe (speaking of which, I have finally broken through to the surface, which the most recent update added^^).

This is the main part of my base, I tried to keep everything as simple and spaced apart as far as possible so I don't end up burning out on the clutter:

My farm, where I currently grow Bristle Berries and Pincha Peppernuts and ship them to my kitchen automatically (the dupes only have to do the actual harvesting and some crop care to get a growth speed bonus) :

My power station, situated in a cold biome to allow me to worry about cooling it later (I might have to worry about that now come to think of it...) :

For those of you who were worried about longterm sustainability of the base, they added geysers now. Randomly strewn about on the map they can help your colony by giving off different gases and liquids. Here's an example of a geyser that gives off crude oil, but beware as it comes out at 326.9°C in this case:
Spoiler: Crude! (click to show/hide)

There's several different types of these, in this map I have two that produce steam at 110°C which instantly condenses into very hot, but clean water, but I didn't see a need to use them as there's another one that produces more than enough polluted water to serve my small colony.

There's also a bunch of critters that look way too cute :) and that can turn one resource into another, the drecko for instance eats mealwood plants (among other things) and poops out phosphorite for use in farming. They can also be sheared for reed fiber in case you don't want to grow the plants for that.

20
Other Games / Re: Worlds Adrift
« on: April 19, 2018, 05:16:20 am »
Or instead of keeping them it'd be great if they were items that we could trade to other players, so you could spend time being a shipwright which would be pretty cool too. Anyways, in terms of playing time I'd be free somewhen Saturday or Sunday, and my roommate wants to join in too, so we're already up to four crewmembers^^

21
Other Games / Re: Worlds Adrift
« on: April 17, 2018, 03:16:59 pm »
that's good to hear! good thing you got the compass on your main char, thunderwall is pretty hard without it.


if there hasn't been a wipe since i last played, I should still have a relatively fresh character on a fairly small ship at the moment, but it's better than starting from zero I suppose. Feel free to add me:)

22
Other Games / Re: Worlds Adrift
« on: April 16, 2018, 08:24:58 pm »
I might buy it and try to join you guys, not to play alone.

But before I buy the game : is it grindy ?

Since you can get your ship destroyed in PvP and that there are multiple tiers for many components (I keep reading about T2-3-4 ships, with newer engines, wings, ...), is it a game where you gather resources for an hour to build your ship, go to another island, and get it destroyed in a single fight ?

Watching streamers and friends play Island of Thieves, one of the things I like in this game is that the "free" ship that you can start with is good enough to put up a fight, so you don't have to do boring stuff before you can really play. How is it in Worlds Adrift ?


playing on EU servers since the alpha I lost my ship maybe 3 or 4 times to players, and that's with ~100 hours played. I lost many more ships to wind walls playing solo and general stupidity on my part when playing in a crew of two. I heard there's still some idiots griefing first players on the US servers however.
That said, if you play in an organized crew you can scrap together a basic ship in like 15 minutes, and the resource collection is more interesting than in other games imo. Most metal is below the islands, so you get rewarded for playing it risky.
And contrary to Sea of Thieves, the islands in this are usually a lot more interesting, after the starter biome at least.


Anyways, if someone is interested, I could use a crew member or more on the EU server and am a decent pilot myself. If we get enough people we could even make a B12 alliance.

23
Wait. Do rotors and pistons really work now? I might actually reinstall this after waiting for ~2 years for them to fix it.

24
Other Games / Re: Overwatch
« on: October 23, 2017, 05:46:37 am »
As Reinhardt getting bubbled by Zarya, while I'm already holding shield up.  My reaction time is not fast enough to make any use of that bubble.


The bubble extends slightly beyond your shield so the Zarya probably still got charge from it and your team is better off with your shield up anyway. Don't worry. In my case, I tend to accidentally bubble Rein when trying to protect someone in front of his shield, so the Zarya might not even expect you to do anything.

25
Other Games / Re: Overwatch - Released
« on: September 29, 2017, 01:23:31 pm »
Hmm... I managed to go up, mostly cause I got 'lucky' and was crewed with decent teamplayers, but dropped back down to the 1500s... 
Apparently players still know how to focus on certain characters like fly-on-honey and can still usually aim better/faster then me.  Is silver supposed to be low skill/teamwork level or is it the average skill level of the majority of players?  Do I gotta drop into bronze for the kiddie pool?

Though, I cheated at the end there and played with Reinhardt.  Reapers really love to focus on the big guy... and I also learned that Roadhogs can interrupt my suicide charges, which is disappointing from my perspective.  No glory for the old guy.
Actually, my suicide charges usually don't work anyways, cause I'm already getting pounded by 2-4 shooters when I do press that button.

EDIT: On another note, it is really easy to have a better then 1:1 'elimination'/death ratio.  Since kill statistics are shared and not based on final blow like other FPS I've played.  It is a nice touch.
I've probably tanked that statistic with Reinhardt.


Here are some statistics from earlier this year they posted on their forums, so you can see where you are at. https://us.battle.net/forums/en/overwatch/topic/20753625906


Shift is pretty much suicide on Rein, you should just unbind it :D seriously though, don't use it except if you know you are gonna get someone and will end up in a safe place (e.g. not the middle of the enemy team), or after using earthshatter or something like that. it's also really useful for getting out of spawn quickly.
In general, even if your mechanical skill is low you can make up for it by having good communication with your team (tell them stuff like "genji is low" or "widow on right highground", herd them back to the team when they're too far out i.e. overextending). Those Top 500 Mercy mains did not get there by pressing leftclick harder than every one else :D

26
Other Games / Re: Overwatch - Released
« on: September 28, 2017, 07:50:02 pm »
How many people tied to deflect a dragon thing after seeing that?
Where do I see this stuff anyways?

Exam put me at 1900-ish, then it is basically free fall to 1600-ish.  No sign of of the bottom yet.


it's fine, you'll get to a point where you are matched against equally skilled players soon, after that it's pretty much up and down with a slight upwards trend as your skill grows :)


EDIT: and you can actually deflect Hanzo's ultimate, he shoots an arrow that turns into the dragon after travelling a short distance, allowing Genji to deflect it while it's still an arrow (and D.Va can eat it too, with her defense matrix)

27
Other Games / Re: Overwatch - Released
« on: September 28, 2017, 03:18:07 pm »
So, I fired this game up for the first time in a coupla months. For whatever reason, the game now takes about a minute and a half to load into the menu screen, where it used to be near instant. What gives? (This is the only game that does this.)


doesn't happen to me, it's probably related to your setup. it's like 10 seconds for me

28
Other Games / Re: Overwatch - Released
« on: September 27, 2017, 06:56:13 am »
Lol that would do it.

I inherited my Pharah skills from playing too much soldier in TF2.  Course I'm a lot better at hitting directs with Pharah than I ever was with soldier, as soldier I aimed at the feet 95% of the time...


same. pharah's rocket launcher is pretty much like the Direct Hit from tf2, faster travel time and less explosion radius than the standard rocket launcher

29
Other Games / Re: Overwatch - Released
« on: September 26, 2017, 05:02:29 pm »
Apparently I am now playing this.

Typically, I really suck at the point and shoot accurately department, unless they stand still-ish long enough to get a bead on em.  Which I also typically do, so... yea, very easy to be killed here.  There are those odd situations where I don't get shot at for the longest time... giving me free reign to kill everything.  Or more often, miss all my shots, then die at the end.

And my situational awareness for anything outside of my FoV is equivalent to a deaf guy who also can't feel physical things.  That includes taking damage while flanked, I won't know that my HP is disappearing till it is too late or I'm dead.  So even as a 'tank', I die very easily.

... one of my non-notable but favorite deaths is when I'm trying to flank with Tracer and I'm blinking around.  She likes to yell every blink or 3... so the guy I'm trying to flank hears me and turns to face me in time to end me before I could do anything.

4 more levels before I could show the world how awesome I am in competitive play.


Couple of tips:
- switch on "dolby atmos for stereo headphones" in the options, maybe it's just placebo effect but i feel a lot more aware of my surroundings using it. also make sure you play with headphones in the first place, they are very useful since there's a lot of audio cues in overwatch that can be easily overheard with speakers (friendly reinhardt using his ult for instance, it's just a slamming sound that disappears in the rest of the game audio even with headphones a lot of the time).


- If you have trouble with aim, i would suggest that you play less aim-reliant heroes than tracer (like symmetra, winston, mercy, doomfist etc) to get a general sense of the game (getting that took me personally the first 50 or so hrs of playtime)


- if you still wanna play tracer, try to use the blinks either when the enemy team is distracted with shooting at the rest of your team, or use them to evade and escape while/after causing havoc on the enemy healers.

Also, you're going to want to keep a blink in reserve to help get out of hairy situations if you're playing tracer, and if you want to get better at aiming, honestly the the practice range isn't that bad.


There's also custom games for aim practice with no respawn timer and headshots only, those are cool too

30
Other Games / Re: Overwatch - Released
« on: September 26, 2017, 03:40:24 pm »
Apparently I am now playing this.

Typically, I really suck at the point and shoot accurately department, unless they stand still-ish long enough to get a bead on em.  Which I also typically do, so... yea, very easy to be killed here.  There are those odd situations where I don't get shot at for the longest time... giving me free reign to kill everything.  Or more often, miss all my shots, then die at the end.

And my situational awareness for anything outside of my FoV is equivalent to a deaf guy who also can't feel physical things.  That includes taking damage while flanked, I won't know that my HP is disappearing till it is too late or I'm dead.  So even as a 'tank', I die very easily.

... one of my non-notable but favorite deaths is when I'm trying to flank with Tracer and I'm blinking around.  She likes to yell every blink or 3... so the guy I'm trying to flank hears me and turns to face me in time to end me before I could do anything.

4 more levels before I could show the world how awesome I am in competitive play.


Couple of tips:
- switch on "dolby atmos for stereo headphones" in the options, maybe it's just placebo effect but i feel a lot more aware of my surroundings using it. also make sure you play with headphones in the first place, they are very useful since there's a lot of audio cues in overwatch that can be easily overheard with speakers (friendly reinhardt using his ult for instance, it's just a slamming sound that disappears in the rest of the game audio even with headphones a lot of the time).


- If you have trouble with aim, i would suggest that you play less aim-reliant heroes than tracer (like symmetra, winston, mercy, doomfist etc) to get a general sense of the game (getting that took me personally the first 50 or so hrs of playtime)


- if you still wanna play tracer, try to use the blinks either when the enemy team is distracted with shooting at the rest of your team, or use them to evade and escape while/after causing havoc on the enemy healers.

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