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Messages - EvilTwin

Pages: 1 ... 13 14 [15] 16 17 ... 41
211
Roll To Dodge / Re: Roll To Steampunk: Turn 5, Day 1
« on: August 30, 2012, 05:07:22 pm »
(Hmm. I originally set a limit of 6 people so it would not be too much work, but seeing as I don't quite manage to update daily anyway, you can join if you want :) If one of those people that are on their own at the moment want a comrade, and you don't mind, we could arrange an encounter. Otherwise, you will start as the other ones did)

212
DF Modding / Re: Wanderer's Friend [0.97b]: Now with elixirs.
« on: August 30, 2012, 09:25:51 am »
How do you do the crafting in this? Is it in a different menu than X, or did I do it wrong?

EDIT: I got it working, but I am unable to wear the bone gauntlets that I made. The other armor works fine, but I can't put the gauntlets on. I already removed my other gloves, and took everything out of my hands. Any thoughts? Also, what is a cheerful campfire? My regular campfire must not be doing the job.

Cheerful campfire can be used for crafting as it works as a tool. The standard one doesn't and is not moddable, so yeah. Gloves are currently bugged :(

213
Roll To Dodge / Re: Roll To Steampunk: Turn 4, Day 1
« on: August 30, 2012, 09:17:46 am »
Well, Firelordsky hasn't posted an action so he is on 'AI'.

======================================================================

Turn 5, Day 1

Spoiler: Actions (click to show/hide)

Spoiler: Characters (click to show/hide)

214
Roll To Dodge / Re: Roll To Steampunk: Turn 4, Day 1
« on: August 28, 2012, 02:32:43 pm »
((Do you still want to disarm her, Spinal_Taper?))

215
Roll To Dodge / Re: Roll To Steampunk: Turn 3, Day 1
« on: August 26, 2012, 08:46:44 pm »
Turn 4, Day 1

Spoiler: Actions (click to show/hide)

Spoiler: Characters (click to show/hide)

Sorry it took so long, I had a lot of work to do yesterday.

216
Roll To Dodge / Re: Roll To Steampunk: Turn 3, Day 1
« on: August 24, 2012, 07:21:35 am »
((You are alrady on the floor Jacen))

217
Roll To Dodge / Re: Roll To Steampunk: Turn 2, Day 1
« on: August 23, 2012, 07:11:19 pm »
Turn 3, Day 1

Spoiler: Actions (click to show/hide)

Spoiler: Characters (click to show/hide)

218
Roll To Dodge / Re: Roll To Steampunk: Turn 2, Day 1
« on: August 23, 2012, 11:49:46 am »
((Don't worry, update is gonna happen today))

219
Roll To Dodge / Re: Roll To Steampunk: Turn 1, Day 1
« on: August 21, 2012, 07:32:26 am »
Turn 2, Day 1

Spoiler: Actions (click to show/hide)

Spoiler: Characters (click to show/hide)

220
Roll To Dodge / Re: Roll To Steampunk: Turn 1, Day 1
« on: August 20, 2012, 03:43:47 pm »
((We have the first injury, first piece of armor and something rather interesting^^))

221
Roll To Dodge / Re: Roll To Steampunk [FULL]
« on: August 20, 2012, 07:22:28 am »
Turn 1, Day 1

Spoiler: Actions (click to show/hide)

Spoiler: Characters (click to show/hide)

222
Roll To Dodge / Re: Roll To Steampunk [Signups 0/6]
« on: August 19, 2012, 08:09:45 pm »
= Reserved for future additions =

223
Roll To Dodge / Roll To Steampunk: Turn 6, Day 1
« on: August 19, 2012, 08:08:52 pm »
BANG! As you wake up, you hit your head against the bark that was conveniently placed above your sleeping place. You try hard to remember why exactly you thought it was a good idea to sleep in a tree, but your memory resists your efforts. Now that you think about it, you don't remember how you got here in the first place, neither your name or really anything.

What do you do?

Spoiler: Rules (click to show/hide)

Spoiler: Character (click to show/hide)

I am not sure how often I will be able to update. I will try for daily but that might quickly deteriorate.

224
DF Modding / Re: Wanderer's Friend [0.97b]: Now with elixirs.
« on: August 07, 2012, 07:48:53 pm »
I am currently applying the relevant changes listed in "file changes.txt" to the files that come zipped in the mod, I hope this is the right way to do it?

Thank you very much for your efforts - very much appreciated. My usual method is to go through the new raws and paste in the variation lines, to ensure I don't miss anything that Toady might have forgotten to note in the changelog.


Hehe, no problem. I ended up just running vimdiff on the files your mod replaces and ironing out the changes, there wasn't much to be changed though, except for the whole [BENIGN] thing, and I ended up simply writing a script for that.

225
DF Dwarf Mode Discussion / Re: Learned something new today ...
« on: June 24, 2012, 08:13:33 pm »
Hu? How was rain involved in this? Because usually, only when there is at least 1/7 water in the tile, and rain doesn't put water randomly everywhere, that's restricted to murky pools...
Can you describe how the rain was involved in these tragic events?

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