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Messages - Outcast Orange

Pages: 1 ... 99 100 [101] 102 103 ... 125
1501
Creative Projects / Re: Yet another person making a game...
« on: November 06, 2009, 12:00:43 am »
Sounds good.

1502
I'll look at that later down the line.
It doesn't seem necessary for me right now.
Keep up the good work Timmeh!

1503
Creative Projects / Re: Yet another person making a game...
« on: November 04, 2009, 10:34:38 am »
You can trust Qwerty, his programming knowledges go deep.
I bet he'll surpass us all.

1504
You'll think thoughts like this more often after seeing this:

http://experimentalgameplay.com/egp1games/exterminationdisconation_11.exe

It's designed for a dance pad, but the numpad works fine.

1505
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: November 03, 2009, 08:00:36 pm »
Most likely, considering all depictions.

I think debugging this monster will be a wonderful month.
Can't wait!

1506
Creative Projects / Re: Increasing Utility in Video Games
« on: November 03, 2009, 02:05:52 pm »
I haven't read too much of the above posts, but this doesn't seem to belong in creative projects...

1507
Creative Projects / Re: C++ rougelike AsciiMan. Current version 0.01
« on: November 03, 2009, 02:03:21 pm »
Sounds great Alfie, can't wait to see what you will do.

1508
We are both caught under the crushing foot of life.

Good luck.

1509
Creative Projects / Re: WorldJem: Trainwreck...
« on: November 03, 2009, 09:02:29 am »
Things are looking ugly right now. Hopefully I'll get everything done before Saturday.
Sunday is a write off for me though.

I've got a bunch of important projects to finish, a couple I haven't started yet.

Don't worry, just a few more days of this.

1510
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: November 02, 2009, 11:17:30 am »
Sounds awesome!
I can't wait to run around like a nut case in the new version.

Priest will be like:
"Why are you doing these things?!!?!"
And I'll beat him in the face with a severed limb, cut open his stomach, and wrestle with his guts.

Sorry Toady, we all have pent up rage in us, and your game is a great medium of release.

1511
Sounds amazing!
Just keep caking on these additions and soon your game will be more complex than mine.
You can make a growing rogue-like,
not just a game where you add in the basic features and it's finished.
You can always add something new to a game.
Unless you have another game idea of course.
A good thing to do is have a couple projects going at once,
so you can jump around when you get bored.
Just remember to stay motivated and return to them sometimes.
This community can help you with that.

I'd love to play a really good rogue-like.
Turn this thing into a masterpiece timmeh!

I won't be able to play ToAz any time soon,
but hopefully I'll have time next week.

1512
Creative Projects / Re: WorldJem: Trainwreck...
« on: November 02, 2009, 11:03:04 am »
Thanks dude!
But call me Orange first, Outcast by itself sounds sort of like an insult / is the name of some band I don't really like.

I'll look into your link and learn everything that I can.

I can't wait for Christmas break either! So much will get done!

Here's some good news for all of us:
I've got my hands on a fast little laptop.
I'll probably be able to get all of my school stuff done in a couple days,
and I'll also be able to program a few extra hours on Mondays and Wednesdays.

This project should really pick up once I've gotten everything smoothed out.

Do you know when I first started this thing?
September 25th!
It's been only a month and a week since I started this thing.
This is my first real project of any sort.
This is the first thing I've every programmed with a single array in it,
and only the second game I've made in C++. (the first was a text-based IF)
I am proud of myself, and there's no way I'll let this thing die off anymore.
This thing is going to get more complex and more interesting.

WorldJem: Soon to be Epic.

1513
Creative Projects / Re: WorldJem: Trainwreck...
« on: November 01, 2009, 09:58:32 pm »
Leave some for me!

I can't wait to get to the creatures.

1514
Creative Projects / Re: WorldJem: Trainwreck...
« on: November 01, 2009, 06:52:30 pm »
I've got a ton of school work to get caught up on also.
I don't expect myself to be working in this game until sometime next week.

Hopefully sooner.
Sorry.

1515
Creative Projects / Re: WorldJem: Trainwreck...
« on: October 31, 2009, 07:24:49 pm »
Is there a reason to use both?

I guess I'm learning classes then.

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