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Messages - Rakonas

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271
Other Games / Re: Mount and Blade: With Fire & Sword problem
« on: July 07, 2014, 03:54:04 pm »
I'm sure the OP had put his game on hold and will now return to it after years of longing now that he has the solution.

On a serious note, this thread will be the first thing a lot of people find when they search for a solution on the internet so no big deal.

272
I'm up for maptools if it's easier. I personally just don't want to do play by post very much because I'd rather have a set play time where a lot gets done than it being an ongoing thing.
Edit: It's a bit roundabout but I managed to save the sheet to a printer file, then open that file using mspaint and then I can insert text into it. I wish there was just a sheet tool online already.
Editedit: Here is a blank character sheet 
Spoiler (click to show/hide)
and here is my example
Spoiler (click to show/hide)

273
Other Games / Re: Europa Universalis IV
« on: July 06, 2014, 03:40:22 pm »
You have to delete the map cache and the game has to recalculate distances between provinces actually, at least that's my experience with other paradox games.

274
Other Games / Re: Europa Universalis IV
« on: July 06, 2014, 03:19:46 pm »
I'd keep the map just because it'd make the mod a lot easier both to create and to run as a player.

275
speaking of sheets, anyone knows who hosts 5e sheets? Otherwise, can someone tell me what sheet would be a good substitute?

Edit:Regardless, here's the stats(pre ability increase, even!) for my High Elf Wizard: http://invisiblecastle.com/stats/view/36099/

So, to clarify, that means for High elves, instead of a dex increase, I get an int bump, right? or is that in addition to the normal dex increase?
There's a sheet at the end of the basic rules. I printed mine out actually, but there's no official tools up online yet because the editions not technically released until the ~15th I believe.

I don't think we really need a new thread since we're doing d20net and if we did I think we should have the day+time in the title of a new thread. I'm free virtually every day, ideally between 12 and 8pm EST but almost anything works.

276
Read through the rules and drafted a Wood Elf Rogue. How would we be doing this online?

277
Official rules? I thought there was just a free pdf v0.1 of it out? Anyway I've never done this online but I'd be down to try it.

278
Played for a bit and felt it was pretty unbalanced. I could barely break even and there was one option at the admiralty which I could keep clicking for 75 echoes at a time, probably would have gone under without it. Risk vs. reward isn't well tuned and I can barely justify sailing into the unknown because I don't even know if I'll run into anything that's complete.

279
Other Games / Re: Cultivation, gardening and life sim
« on: July 02, 2014, 02:33:25 pm »
I'd actually be more likely to play this multiplayer, but you'd need to change the end game somehow. I just drove everyone to extinction with the hope of being the only strain remaining but I failed, sadly. An interesting game.

280
DF Dwarf Mode Discussion / Re: Modding animal training
« on: July 01, 2014, 05:57:11 pm »
Note that Pet Exotic is broken in this version because you need the dungeon master or something like that which is supposed to be a noble capable of training exotic animals, but iirc is bugged and never appears. Always use Pet.

281
Other Games / Re: The Alpha Centauri (SMAC/SMAX) thread 2
« on: July 01, 2014, 02:56:54 pm »
A planetbuster is really only practical to use in a game-ending war like that. Those things are like 1000 H-bombs, they destroy cities and everything around them, and remember that Planet is supposed to be... at least twice (can't find it online for some reason) the size of Earth, so if you think about it that's a fuckhuge area obliterated by a single weapon. Being annoyed at people freaking out about you using a planetbuster is like if USA casually nuked the USSR and was surprised Europe freaked out.

282
You can just restrict the tile under the bridge.

That isn't what "restrict" means.  Restricted traffic just means "if you step here it costs you 25 points in your A* algorithm" (or some large number of points).  Restricted traffic will not stop dwarves stepping on a given spot, if that spot is part of the only path to their destination, or if that spot is their destination (e.g. because you dropped some booze there and now they want to pick it up).
None of those things are relevant if we're talking about a few tiles in the center of a big prison area. Dwarves will path out of it so long as there's no supplies there. When there's no supplies there is when you would actually drop stuff in.

283
You can just restrict the tile under the bridge.

284
Other Games / Re: Crusader Kings 2 is released.
« on: July 01, 2014, 01:40:56 pm »
Military is almost hands down the best trait, because martial skill affects levies and if you end up with an unfortunate 3 or 2 star heir you can get that up through battles potentially. Learning is nice but not essential, diplomacy is very important but is buffed by good traits, stewardship is also pretty essential but you'll get more troops and money through diplomacy+martial, and intrigue is only important in some cases.

285
People are talking about minecarts and stuff, all you need to do is have a little retracting bridge over the hole going into the migrant area. place a prepared meal stockpile or dump over it and then just open it occasionally. This wouldn't take many hauling hours at all.

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