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Messages - Rakonas

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2851
General Discussion / Re: Things that made you HAPPY today thread
« on: September 29, 2009, 04:29:27 pm »
I finally decided to make the effort to figure out how to learn the eternally useful skill through which I can acquire certain data in a shady way! I'm glad!  ;D

2852
DF Gameplay Questions / Re: How many years do fortresses last?
« on: September 28, 2009, 09:54:39 pm »

Oh, I know. My current fortress is going to be made entirely of cast obsidian and green glass, and I'm going to engrave every single surface (except floors submerged either in water or magma). Just because :D

So undorfy.

Not really. Magma will just destroy the floor engravings, anyway. I'm not sure about water, I'll have to test it.
They still should  be engraved to begin with.

2853
Other Games / Re: Strategy games ahoy.
« on: September 28, 2009, 08:45:22 pm »
Tropico 3 looks promising. Never played tropico 1 but liked tropico 2.. Currently downloading and hope to be done in the next 2 days  :-\

2854
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: September 27, 2009, 11:31:58 pm »
You guys are terrible. Here it is, Skibiliano:
Left to right:
Energized axe, normal axe
Low:
Armor vest, suicide vest.

Dimensions are always 32x32, and BG must always be filled with 255 alpha.

imo, it shouldn't be anywhere near that obvious that it's a suicide vest. Personally I would prefer that there be no visible difference, but at least make the bomb not be half the thing..

2855
DF Gameplay Questions / Re: Effects of climate/biome on dwarves.
« on: September 27, 2009, 10:07:57 pm »
I've noticed something in my current fort. I'm going through a HELL of a lot of booze, really really fast. More than my last fort of this size, in fact.

The major difference is that this fort opens out onto a desert, while the other was in a nice damp grassland area.

Has anyone else noticed similar? Does the local climate really make dwarves thirstier, or am I seeing patterns that aren't there?

Hmmm, no clue. However, if it doesn't already, it should.

2856
DF Gameplay Questions / Re: Engravings have names!?
« on: September 27, 2009, 09:05:41 pm »
Wait, there are engravings that aren't named? What sorcery is this!?

2857
DF Suggestions / Re: Partial Reveal
« on: September 27, 2009, 12:25:44 pm »
It could also be connected to mining skill. Smaller features might be missed by inexpert miners, and middle-grade ones wouldn't be able to notice them from as far away...
Hmmm, I like this idea. It kind of bothers me that my leg+5 miner is totally clueless as to an underground river a few tiles behind the rock wall..
I definitely think it should only apply to dwarves though.

2858
DF Gameplay Questions / Re: Arctic Well Woes
« on: September 27, 2009, 11:18:02 am »
What I recommend is to dig into the aquifer and place a well over it, I'm pretty sure that will work. I think that having access to the well at all angles might help if the problem is your dwarves..

2859
DF Gameplay Questions / Re: How many years do fortresses last?
« on: September 24, 2009, 10:56:20 pm »
Oh, I know. My current fortress is going to be made entirely of cast obsidian and green glass, and I'm going to engrave every single surface (except floors submerged either in water or magma). Just because :D

So undorfy.

2860
DF Gameplay Questions / Re: Use of Ice
« on: September 24, 2009, 07:52:15 pm »
smelting Ice
Yeah, that's a pretty stupid mod, oh well.

2861
DF Gameplay Questions / Re: Use of Ice
« on: September 24, 2009, 04:54:09 pm »
I'm pretty certain you cant use ice to make furniture. Also, it might melt inside your fortress, or not, I'm not 100% sure. Constructions are permenant regardless of wherever they are, hence why ice walls can channel magma.
Hmmm, is there any way to change the files so that you can use ice to make furniture? I believe it wouldn't melt inside of my fortress, and if it does then that's fine. I guess engravings in ice will have to do if not.

2862
DF Gameplay Questions / Use of Ice
« on: September 24, 2009, 03:54:20 pm »
Well, in my newest fortress I discovered that I could make buildings out of ice, which is pretty awesome. However, I am unable to make my mason use Ice, despite the fact that his workshop is made out of ice so he should realize that ice is useful.. What gives? Is there anyway to use ice for doors and the like, as it would make perfect sense.. I was really looking forward to exporting ice crafts and laughing maniacally as the traders returned to their homes to find that they melted..

2863
One of my dwarves just made artifact steel chain mail, and I was wondering whether I should make one of my dwarves wear it over the high quality steel plate which I will be making now that I have a legendary armorsmith.  The wiki says that the quality modifier of artifact items is unclear, so I'm not sure what to do.  Does anyone feel that they may know?
While I don't know the exact comparative value between mastercraft and artifact, I know it's better in someway from personal experience.

2864
Zombie rot sucks for early players. Granted most players who can get the zombie mut are strong enough to go after the hyperimmune mut too, but still, anyone with low medic skill and low chemestry skill either has to get corp help or pay for it. Zombie rot sucks.
Or, you know, update their clone, drop all their stuff in their hotel room, then go stand in a crowded area and hope their zombie kills someone.

2865
Quite simple really. trees are actually the first stage in an elf's life cycle. once the young elf inside the tree gets old enough if there are enough elves around it will hatch leaving behind perfectly serviceable logs to use. so remember when you chop down a tree you kill an elf to! happy deforestation day ;D
Hmm, this makes a surprising amount of sense. A while back I recall a 10 year old elf that told me both of its parents died about 14 years prior to our meeting. I'll be sure to destroy every tree I can find from this point on. ;D

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