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Messages - Qjet

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16
DF General Discussion / Re: FotF: Dwarf Fortress 40d14
« on: August 17, 2009, 01:27:42 am »
Baughn. I demand you learn assembly  :P

17
'So...How do I breath again?'
I had to check the keymap for the breath key... It wasn't mapped to a laptop friendly spot.

DF adventurer sure is complicated  >:(

18
I'm posting in this thread because the end of the title says "excrement could go hand in hand"

Also I'm actually against excrement. Though I do support the notion of another aspect to build for, You only get a limited selection in the size of your plumbing in dwarf fortress, that would be: Hallway size, double hallway size, triple, or even quadruple hallway sized. Kind of a limited selection for plumbing. If DF was capable of more interesting plumbing, I would support this.

19
how do you find those! T.T

20
how do you find kobolds. All I've been attacked by is leopards, cougars, and wolfs (oh my). I've never noticed anything on the travel map. Do the villagers tell you if you keep bothering them?

21
DF Suggestions / Re: one way doors
« on: August 16, 2009, 09:27:24 pm »
well specifics really seems like something for the person who implements it. But hypothetically how would I do it?

I'd throw in an option for installed doors, press the hotkey and the squares next to the door that are passable blink with a green X, then you can move the cursor over them and hit enter turning them into red X and consequently, a no entry point. As toady figures, as the pathing runs up to the door from a no entry point it would consider it impassable.

As to whether or not this is a dwarf thing or a physical thing? Could go either way, I think it would be more like a dwarf thing though, with pets being able to enter from any direction? Because physically preventing it implies that was how it was installed. So swapping it around wouldn't make sense.

Of course that's how I would do it. Lots of ways to do flow control... and I think even a buggy implementation of it might be better then nothing ;)

22
DF Suggestions / Re: one way doors
« on: August 16, 2009, 09:11:31 pm »
a door that only admits entry from one side. maybe from a specific set of neighboring tiles, maybe from a compass direction N, W, S, or E and the corresponding diagonals?

as a possible example: one way S
###
=D=
XXX <-can only enter from X's

or one way NE
#XX
=DX
#|#

Just a simple little addition to the way doors work. Who says it has to be implemented like this anyway? Maybe players could specify which of the 8 tiles a dwarf can enter from independently? One way doors. Been suggested like 3 years ago, didn't see any discussion about it since.

you know giving this some more thought, Ramps already behave a bit this. You can only enter the down ramp tile from a specific direction (that goes for the up ramp tile too if I'm not mistaken) so it's not like it is breaking any new ground here.

23
DF Suggestions / Re: one way doors
« on: August 16, 2009, 08:50:09 pm »
err. No one cares about flow control?

ooo k  :-\

24
adventure mode has me stumped, try as I may I cant make money. Especially as a marks dwarf, I practically have to go through 15 rounds average to fend off a wolf pack. I gain nothing but experience, all I can find are animals and things way to tough to kill.

How do you get anything of value in adventure mode (barring starting a fort up, building 20 masterpieces and leaving them in a lead bin outside.

25
DF General Discussion / Re: FotF: Dwarf Fortress 40d14
« on: August 16, 2009, 02:40:19 pm »
Yes. The graphics code is only separated out on Linux, so there's no way for me to release an update for the other two platforms.

Let's just call it a geek bonus. :P
You're making me choose between DF and dawn of war
sad panda.

Well technically toadyone is doing that.

26
DF General Discussion / Re: FotF: Dwarf Fortress 40d14
« on: August 15, 2009, 11:38:19 pm »
same here richard, someone provided a save for reinhammers. Try stress testing. Also download reinhammers, just to download reinhammers.

27
DF Suggestions / Re: Screw Coke II, bring back classic!
« on: August 15, 2009, 09:11:12 pm »
Map editor seems like the way to go.  You don't have to use three dimensions if the map is already flat.

Preserving a separate game inside the game strikes me as a bad idea.  Too much in Dwarf Fortress depends on the outside world being there and changing, and it's only going to get worse.  This would mean Toady would have to check and bugfix everything for two versions, too (and he already has fortress + adventurer mode to worry about.)

Technically it wouldn't matter. All that needs to happen is for a map to be generated with only 1 z level. I cant think of a reason the game shouldn't be able to manage that outside of toady just not expecting it.

28
DF Suggestions / Re: Map editor
« on: August 15, 2009, 09:05:33 pm »
yes, there are programs that can interact with the map. I gotta say I don't like the sound of a map editor. It can be done though.

29
DF General Discussion / Re: FotF: Dwarf Fortress 40d14
« on: August 15, 2009, 07:49:26 pm »
Is this a recent bug? I died in adventure mode, When i got to part of the interface that says "you are deceased *press escape* to exit" with the flashing text. I could not press anything, nothing responded. Had to force quit DF. Which sucks cause there is no save.

30
DF General Discussion / Re: FotF: Dwarf Fortress 40d14
« on: August 15, 2009, 05:48:07 pm »
Qjet, by any chance, have you altered the thread/process priority settings of DF?

It occurs to me that the way the timer currently ticks requires the OS to regularly schedule a timer thread, which might be getting mess up if you're altering the priority. I should look into upping the priority of that timer thread, too.

And, of course, Linux' process scheduler is sufficiently much smarter that it never happens there.
DF at normal priority. However my computer is not quick. Laptop with heating issues.

Err. the only thing i could possibly think is mucking around with the priorities is the tablet app, which is running at high priority.

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