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DF Suggestions / Re: Female beards
« on: August 15, 2009, 05:36:37 pm »
If the dwarfs are supposed to be awesome, they should have beards. Intimidating women should suffer from beardism
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there doesn't seem to be a tile-size parameter in the init any more, is this deliberate?Maybe it finally occurred to someone that it was an unnecessary question to ask?

Building a floor from the level underneath is kind of silly. If you're building the roof of a structure, you do it while on the level of the roof, not standing eight feet below.agreed
Also it is not insulting to say you are capable of something, that is a complement. I'm saying you can do it, not saying you can't.ignore the white stuffStop insulting me and read the thread; The white tiles show no consistent movement
Bloat280, ONE-WAY/SECRET DOORS, (Future): These would be nice but raise path-finding optimization issues.More information:
Yeah, I've considered this before, and it's got a lot of associated difficulties. The actual algorithm would survive it with some minor changes, but the current "section 1", "section 2" numbers that I use to separate sections of the fortress for optimization wouldn't work any more, unless it kept some kind of table of which ones could go to which ones... it would take a bit of work. The sections could probably still be generated quickly, since it would first calculate out the sections treating one-way doors as walls and then just check all the one-way doors and see if they join any of the areas together and enter the direction into the table. The table also might be quite large, and it needs very very speedy lookup. All possible, but lots of little issues, and probably more on top of this.So it would seem this has been considered. However I'm looking at the date, and this was considered in 2006. 3 years ago by I'm wondering if these same pathing problems still exist in the 3D version. I think I understand toady's optimizing system and I can understand where those hiccups come from (sort of)
This definitely helps traffic flow in my fort. two one-way halls leading to the Trade depot creates a continuous circuit that results in zero collisions.So says the comment from that movie. So someone using this bug has implemented one way systems before, successfully? He may be lying, he may be exaggerating the circumstances.
I had my king as well as everyone else die in a massive assault. I then proceeded to reclaim the fortress and on the third attempt I had wiped out all the invaders. I got a new king to arrive eventually (it was a queen this time). Unfortunately I don't know how to check if she is the old king's spouse, but my guess is that it's so. Perhaps noting is that both my king and later queen came dressed as peasants because of my adamantine findings. --Liqum 03:20, 6 February 2009 (EST)