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Messages - Qjet

Pages: 1 2 [3] 4
31
DF Suggestions / Re: Female beards
« on: August 15, 2009, 05:36:37 pm »
If the dwarfs are supposed to be awesome, they should have beards. Intimidating women should suffer from beardism  :D

32
DF General Discussion / Re: FotF: Dwarf Fortress 40d14
« on: August 15, 2009, 05:29:07 pm »
wut? So use a tileset with square tiles. the game doesn't need you to specify tile size. It can easily be worked out by the image size of the tileset.

33
DF General Discussion / Re: FotF: Dwarf Fortress 40d14
« on: August 15, 2009, 05:21:03 pm »
there doesn't seem to be a tile-size parameter in the init any more, is this deliberate?
Maybe it finally occurred to someone that it was an unnecessary question to ask?

34
DF General Discussion / Re: FotF: Dwarf Fortress 40d14
« on: August 15, 2009, 05:03:25 pm »
visualize was broken in 13 as well  ;)

Find location also doesn't update.

fortress seems to work as expected though. HURRAY NO MORE MESSED UP HOTKEYS!

edit: tried reinhammers and yah, it stops drawing for me on that fortress. That sweet, sweet fortress.

35
DF General Discussion / Re: FotF: Dwarf Fortress 40d14
« on: August 15, 2009, 04:48:46 pm »
weren't all those features in 13? A little over excited maybe?

ALSO. for some reason WorldGen isn't repainting while it's going through the ages. I have to hit enter to pause it to see how things currently are.

windowed mode
XP pro SP3 x86.

Also. It seems the title screen isn't centered any more.
[GRID:80:40]
Works in d13  :-[

36
DF Suggestions / Re: Engraving ceilings
« on: August 15, 2009, 12:17:57 pm »
I don't think that actually effects room quality so much as it offends your OCD  :)

37
DF Gameplay Questions / Re: Accessibility
« on: August 15, 2009, 12:15:01 pm »
Dwarf Fortress has quiet a few examples of people fiddling in the ram, several of those examples ARE open source, and maybe will serve as a good utility, you should be able to find somewhere in the ram a grid of ascii characters. You may also have to customize a font for this one. Whats worse is color also plays a roll in dwarf fortress, so if you have some way to distinguish between differently colored tiled that would help you.

On that note i'd like to say that you been a blind programmer puts you pretty high on the awesome scale. Just under a guy wailing out a guitar solo with a bolt of lighting in the background. That must be one hell of an interface you have.

38
DF Suggestions / Re: Engraving ceilings
« on: August 15, 2009, 12:00:41 am »
Building a floor from the level underneath is kind of silly. If you're building the roof of a structure, you do it while on the level of the roof, not standing eight feet below.
agreed

Also it makes more sense to engrave the roof then the floor, floor engravings would get worn out through traffic. Basically the only change to engraving you would need to make when engraving the roof is that the engraving is lost when the roof is removed, and not the floor. That would be all that changed.

39
DF Suggestions / Re: Leather Type/Quality
« on: August 14, 2009, 11:57:39 pm »
Derakon how would that system reduce the number of types of leather?
Malsqueek, I get what you mean but I like the fact that in some way an item still has its roots, its history. I think more aptly what we need is a better gauge of the value of materials when we are looking at them, and for dwarves to not separate pairs of *clothing*

There is plenty of stuff in this game that should offend your OCD, it all needs to be taken care of  :D

40
DF Gameplay Questions / Re: How do I tell which way a brook flows?
« on: August 14, 2009, 10:52:56 pm »
failing that. slow the movie down and what you should subconsciously be looking for will be clear as day. Brooks are even easier because of the contrast they have.

41
DF Gameplay Questions / Re: Accessibility
« on: August 14, 2009, 10:51:09 pm »
No Evan, those are pictures, not characters, even the defaults. This persons setup requires text.

While dwarf fortress looks like a text game, it is in fact a grid of pictures drawn with OpenGL. I have no doubt it is possible, it would need to be implemented, though. Toady is juggling a HUGE plate of things to do in dwarf fortress.
I don't know how suggestions actually get to toady's ear now because I know the current system doesn't work. No human can withstand getting asked the same question every day in spite of pleas to check if it's been asked for already, or it's already planned to be implemented.

42
DF Gameplay Questions / Re: How do I tell which way a brook flows?
« on: August 14, 2009, 10:39:57 pm »
ignore the white stuff
Stop insulting me and read the thread; The white tiles show no consistent movement
Also it is not insulting to say you are capable of something, that is a complement. I'm saying you can do it, not saying you can't.

43
DF Suggestions / one way doors
« on: August 14, 2009, 10:17:42 pm »
The name is to commemorate the 3 threads before me who asked for exactly this. (the ones I specifically found)

Additionally:
Quote
Bloat280, ONE-WAY/SECRET DOORS, (Future): These would be nice but raise path-finding optimization issues.
More information:
Yeah, I've considered this before, and it's got a lot of associated difficulties.  The actual algorithm would survive it with some minor changes, but the current "section 1", "section 2" numbers that I use to separate sections of the fortress for optimization wouldn't work any more, unless it kept some kind of table of which ones could go to which ones...  it would take a bit of work.  The sections could probably still be generated quickly, since it would first calculate out the sections treating one-way doors as walls and then just check all the one-way doors and see if they join any of the areas together and enter the direction into the table.  The table also might be quite large, and it needs very very speedy lookup.  All possible, but lots of little issues, and probably more on top of this.
So it would seem this has been considered. However I'm looking at the date, and this was considered in 2006. 3 years ago by I'm wondering if these same pathing problems still exist in the 3D version. I think I understand toady's optimizing system and I can understand where those hiccups come from (sort of)

but been that dwarf fortress is 3 years older, toadyone been 3 years wiser, that this topic might be reconsidered. One way doors would be useful. Moreover I get the feeling that dwarf fortress is ALREADY CAPABLE OF THIS, SIMPLY LACKING FORMAL IMPLEMENTATION

Quote from: Lazureus
This definitely helps traffic flow in my fort. two one-way halls leading to the Trade depot creates a continuous circuit that results in zero collisions.
So says the comment from that movie. So someone using this bug has implemented one way systems before, successfully? He may be lying, he may be exaggerating the circumstances. 

All I'm asking is that in one of the test builds that this be implemented haphazardly and see what the results are. Pathing optimization could very well (read: very likely) be an issue but since it would be an optional feature of the door, it would not break the game.

edit: grammar fail (probably still an truck of violations in there)

44
I like the fact that you made a thread about 40d14 and then locked it.
If I'm not mistaken that was version release foreplay.

45
I hold your beliefs in question
worldgen only happening up till the point your fortress is made doesn't strike me as something toady would do. considering his long term goals, the notion that worldgen just stops at the fort would be surprising. Remember the army arc? It wouldn't make much sense if all the other empires remained stagnant.

Then again most people are saying that once one king dies they never get another
with an exception:
Quote
I had my king as well as everyone else die in a massive assault. I then proceeded to reclaim the fortress and on the third attempt I had wiped out all the invaders. I got a new king to arrive eventually (it was a queen this time). Unfortunately I don't know how to check if she is the old king's spouse, but my guess is that it's so. Perhaps noting is that both my king and later queen came dressed as peasants because of my adamantine findings. --Liqum 03:20, 6 February 2009 (EST)

did some looking at previous answers. King dies, don't get him back, civilization dies. I personally am calling this a bug. world should continue even if fortress has been built.

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