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DF Gameplay Questions / Re: Ideas for traps
« on: July 03, 2010, 09:07:05 pm »There is always the simple cave in trap which could be built on practically every map
Dig a channel in the shape of a 10X10 square (size can be adjusted accordingly)
mine out all the dirt beneath the square EXCEPT for one tile (this is to prevent the trap from collapsing prematurely
Place a support in the middle of the trap
Link a lever/pressure plate to the support
Dig out the previously mentioned dirt square
Once goblin baddies come, activate trap and watch it collapse on your enemies
I was going to build one these earlier today, but I wasn't quite sure about some things. What counts as a "support"? I was going to build a drawbridge, raise it, dig out the remaining space, and then lower the drawbridge to trigger the collapse. Would that work?
A support is a specific building that will hold up sections of terrain to prevent cave-ins. It can also be connected to a lever, which lets you can destroy the support remotely whenever you want (for example, when there are goblins under whatever it holds up
).By the way, bridges do not count as anything for cave-in purposes. If you end up with a platform that's held up by nothing but a bridge, the platform will collapse. For more information on cave-ins, check the wiki page.


. The extra water gets picked up from the pump's input tile, but it can't be put back in that tile by the pump, so instead it gets pushed up by pump pressure and ends up leaking out of the system. This did, however, lead me to the following (highly theoretical) design:
.)


