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DF Dwarf Mode Discussion / Re: Damn %&*@ Goblin Ambushes!!
« on: October 05, 2009, 10:36:32 am »Oddly enough, I've left the grand majority of the outside edges of my map unmolested and my caravans reach me just fine. They only rarely stumble across an ambush - normally, it's one of my dwarves that get ambushed before the wagon, and by then the wagon is often already at the depot. Either that, or the sieges start so early that I won't get a wagon anyway, so it doesn't matter.
Maybe I'm just lucky, or maybe not. Logic dictates that if you try to bottle your fortress down to a single entry, and all wagons AND ambushes must enter this one path, then nine times out of ten the wagon will find the ambush.
The real problem with Ambushes comes when you lock up your fortress so that they just sit around outside. I don't follow the belief of locking away the outside world (Rather, I have a lock on the main entrance that opens up a maze of 2x5 corridors filled with markdwarf kill zones and patrols, as well as choke point traps and shifting passages, all to the point of making opposing snipers unable to fire)
And since you need to keep away the champions while the recruits train, no better way then stationing them in the main hallway. Have a few war dogs assigned to the dwarves that go outside, and you'll be clearing the amushes as they crop up, keeping it safe for the caravans.
there is a good bit of truth in this. If you decide to clam up and wait out a siege you will end up wasting alot of time as the goblins dance outside. Maintaining some sort of defense (wether it be traps or dwarves) and routing the goblins will often be quicker in the long run.
with the ambush post, you can set up a killing pit which often times is better exp gain than archery targets for marks dwarves.