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Messages - SquirrelWizard

Pages: 1 ... 10 11 [12] 13 14 ... 19
166
DF Dwarf Mode Discussion / Re: Damn %&*@ Goblin Ambushes!!
« on: October 05, 2009, 10:36:32 am »
Oddly enough, I've left the grand majority of the outside edges of my map unmolested and my caravans reach me just fine.  They only rarely stumble across an ambush - normally, it's one of my dwarves that get ambushed before the wagon, and by then the wagon is often already at the depot.  Either that, or the sieges start so early that I won't get a wagon anyway, so it doesn't matter.

Maybe I'm just lucky, or maybe not.  Logic dictates that if you try to bottle your fortress down to a single entry, and all wagons AND ambushes must enter this one path, then nine times out of ten the wagon will find the ambush.

The real problem with Ambushes comes when you lock up your fortress so that they just sit around outside.  I don't follow the belief of locking away the outside world (Rather, I have a lock on the main entrance that opens up a maze of 2x5 corridors filled with markdwarf kill zones and patrols, as well as choke point traps and shifting passages, all to the point of making opposing snipers unable to fire)

And since you need to keep away the champions while the recruits train, no better way then stationing them in the main hallway.  Have a few war dogs assigned to the dwarves that go outside, and you'll be clearing the amushes as they crop up, keeping it safe for the caravans.

there is a good bit  of truth in this. If you decide to clam up and wait out a siege you will end up wasting alot of time as the goblins dance outside. Maintaining some sort of defense (wether it be traps or dwarves) and routing the goblins will often be quicker in the long run.

167
DF Gameplay Questions / Re: Two more questions.
« on: October 05, 2009, 03:37:29 am »
its a proven scientific fact that kolbolds are allergic to wardogs.

by chaining some wardogs up around strategic places in your fort (IE entrances) you can not only flush out kolbolds prior to them getting into your fort, but also potentially have the wardog kill or maim the kolbold at the same time.

168
DF Gameplay Questions / Re: SquirrelWizard's Questions
« on: October 04, 2009, 11:46:53 pm »
Alright thanks for the info. A design question now.

When it comes to waterfalls and magma falls, is there any rhyme or reason to how they spread out? do they have a specific pattern that you can design around or do you just end up having to eyeball the space?

169
DF Gameplay Questions / Re: Maternity Leave
« on: October 04, 2009, 12:15:07 am »
As to mothers not functioning after a child; One of my marks dwarves has a herd of her children following her and she lugs around a baby, and she has 42 kills to her name.

170
DF Gameplay Questions / Re: SquirrelWizard's Questions
« on: October 03, 2009, 08:56:14 pm »
Okay the wiki is down and the search feature didn't really answer my question...

Hospital beds are any beds that have been constructed, but not turned into a room, or converted to a barracks. Now with hospital beds, do dwarves heal faster than normal? Also, if a dwarf has a room of his own, will he prefer the hospital bed to his own bed when it comes to injuries?

edit: okay apparently the wiki is up, I thought it was down for the day. the only question I need answered then is the question regarding preferance to room over hospital bed for injuries. Also if anybody can verify wether dwarves heal faster in hospital beds opposed to their own, I'd much appreciate it.

171
DF Dwarf Mode Discussion / Re: Damn %&*@ Goblin Ambushes!!
« on: October 03, 2009, 08:49:33 pm »
yeah goblin ambushes were a pain in the ass for me, but since I put up my ambush post I havent lost a dwarf to goblins yet.

the really cool part is.... lets say you are training up some marks dwarves (I've got two groups of 8) with the ambush post, you can set up a killing pit which often times is better exp gain than archery targets for marks dwarves.

also the traps work well in sieges. Not only will the traps capture some of the goblins in the siege thinning out their numbers, (I've actually routed sieges through these traps alone) but it also buys your outdoor dwarves, or caravans, time to get to the safety of the fortress.

a note about traps, make sure you forbid them after making them, and check them regularly to see if they need refilling. Typically cage traps will flush out ambushes and draw your attention to them (making it relatively easy to know what needs changing out) but occasionally a wild animal will wander into the traps. Thats just a side bonus.

172
DF Dwarf Mode Discussion / Re: How have your dwarves surprised you today?
« on: October 03, 2009, 08:38:48 pm »
that kid is going into the military. there just isnt any other option..

speaking of military some goblins (and a human crosbowman) found out that you dont wake Ochal when he's sleeping.

Ochal was an elite marksdwarf i had guarding a weak point in my defenses while my civilians worked. well a goblin siege appeared and I did my usual, everybody in, lock the back doors, and ready defenses at my main entrance.

that wasn't what Ochul had in mind, he was blissfully snoozing away at his post, unaware of the encroaching goblin army. Well not wanting to loose a highly trained dwarf, I decide to abandon my front posistion and send all of my marksdwarves at the army. Sure they're on open ground, but most of them are elite, and I reckoned the first salvo of bolts would send them running.

course in typical dwarven fashion they took their sweet ass time getting there.

So Ochal is laying there probably dreaming of Urist McBarmaid with two kegs of ale, when he gets a bolt to the arm. Its a minor injury but it wakes him up, where he proceeds to mow a nearby goblin down with his crossbow, then proceeded to chase the human crossbowman down and beat him to death with the butt of his crossbow.

the rest of the goblin siege saw this, and promptly hauled ass the other direction.

173
DF Dwarf Mode Discussion / Re: Damn %&*@ Goblin Ambushes!!
« on: October 03, 2009, 07:30:29 pm »
also setting up ambush defenses would help alot. there are many different types.

one I've found that works well is basically setting  up goblin catching posts. Which would be a puppy chained down in the middle of a winding corridor of cage traps. It doesn't take much, 5-6 typically handles most ambushes.

spread those about your map, and the number of ambushes on your caravans should go down.

174
DF Gameplay Questions / Re: Maternity Leave
« on: October 03, 2009, 03:38:39 pm »
It might be just how you percieve it. I have a fortress which is popping out babies left and right and my dwarves still work.

Whats really anoying is when something happens to the mother (like she gets dragged off to jail, or is injured and dragged to bed) and her baby just wanders around in the meeting hall area and slowly dies...

175
Unless there is a horrible crash of morale, you should typically see the warning signs (I use the mayday mod it shows it as a red downward arrow.) you can use the unit list to see what their current problems are.

one potential thing might be a prolonged patrol. if your dwarves have been on duty for an extensive amount of time they do get a negative thought. i dont know if it compounds over time till they go nuts.

176
DF Gameplay Questions / Re: Enemy archers
« on: October 03, 2009, 03:22:38 pm »
I think I've read somewhere that a caged creatures first priority is to try to escape to the edge of the map, and only fight as a last resort. I doubt that the captured goblin archers would be a reliable in a pillbox.

if anything they'd attack your dwarves and not hostile things.

I mean hell, I've captured tons of goblins, threw them into a pit, and tossed in a few mountain gnomes and they got along fine..

177
DF Gameplay Questions / Re: Child being kidnapped
« on: October 03, 2009, 12:02:50 am »
cage traps and chained animals at doors helps.


178
DF Gameplay Questions / Re: SquirrelWizard's Questions
« on: October 02, 2009, 05:43:30 pm »
okay assuming the pump is magma safe, and there is not chance of the magma flowing back onto the pump, is it safe to have a dwarf pump magma?

179
DF Dwarf Mode Discussion / Re: Behold! My fist tantrum spiral!
« on: October 02, 2009, 02:39:41 pm »
yeah I had a fortress reach critical mass and lost about 40% of my population. all over 8 deaths.

as much FUN tantrum spirals are, they really arent that much FUN.

180
DF Gameplay Questions / Re: Do lakes flow
« on: October 02, 2009, 11:53:42 am »
yeah my perpetual motion plant works fairly well. I can erk out 3k of 4.8k power reliably. I did find that once both my resevoirs filled up, both the upper Flow resevoir and the lower Holding Resevoir, my power production dropped drastically. of course this could just be a design problem, but i dont know enough about how to rectify it.

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