421
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422
Other Games / Re: Mass Effect 2
« on: January 31, 2010, 03:36:49 am »423
Other Games / Re: Mass Effect 2
« on: January 30, 2010, 05:31:41 pm »
Spoilery question:
Also, FAIL at having a final boss called "Weak Point". Which can be instantly killed with a well timed heavy weapon shot even on Insane. I never even saw any of his abilities beyond having a fully redundant second HP bar on my GUI and looking retarded. The gauntlet of several waves of minions with absolutely no ammo drops was MUCH harder. To be slightly more generalizing, the entire game was harder. Except for the bosses where i had the M920 "skip boss" Cain fully powered up, which also died in 5 seconds flat.
Spoiler (click to show/hide)
Also, FAIL at having a final boss called "Weak Point". Which can be instantly killed with a well timed heavy weapon shot even on Insane. I never even saw any of his abilities beyond having a fully redundant second HP bar on my GUI and looking retarded. The gauntlet of several waves of minions with absolutely no ammo drops was MUCH harder. To be slightly more generalizing, the entire game was harder. Except for the bosses where i had the M920 "skip boss" Cain fully powered up, which also died in 5 seconds flat.
424
Other Games / Re: Mass Effect 2
« on: January 29, 2010, 05:08:44 pm »
I am currently stuck in because the can shoot through any cover that isn't perfectly aligned 90 degrees from them.
How good are the heavy machine gun and the heavy shotgun you find there? I picked the anti tank cannon because i HATE the automatic sniper and found out it's just my old gun except now it can actually kill with a single headshot though that may be attributed to my +50% headshot damage research instead so it's pretty much my old gun.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
How good are the heavy machine gun and the heavy shotgun you find there? I picked the anti tank cannon because i HATE the automatic sniper and found out it's just my old gun except now it can actually kill
Spoiler (click to show/hide)
425
Other Games / Re: Mass Effect 2
« on: January 29, 2010, 09:02:09 am »
So the ship updates are mandatory for later in the game?
426
Other Games / Re: Warcraft 3
« on: January 29, 2010, 05:16:45 am »The spider has another skill that it doesn't autocast. Non spellcaster units rarely have more then one ability you personally need to use.It's been a while but I seriously WTFed at some of the abilities that can be set to auto use especially when other which you will always want to use as soon as they become available can't be set to auto use.This is one of those things that really piss me off. It does seem like they randomly picked powers that get auto cast. The undead spider and orc wolf rider both have the exact same skill, but the spider can auto cast and the wolf can't.
Never played starcraft, hopefully SC 2 will be just as good as the first.
427
Other Games / Re: Mass Effect 2
« on: January 29, 2010, 05:10:39 am »
Mako driving was occasionally fun when you get to run over some mercs or pulled off a cool jump. Old school metal detector planet scanning is mind rendingly boring and much more prominent. I haven't even figured out what exactly the ship upgrades do other then just being money sinks the game keeps yelling that i should spend resources on and id rather buy a new gun like in ME1 then spend a few hours digging up palladium or flying back and forth to buy new probes.
Also, the M920 Cain... BFG's with scarce ammo is good, BFG's that can be fired once every 6 missions are bad.
Also, the game seems much more... violent is not really the word for it, example.
In ME1, you meet a hypothetical kid being bullied. The paragon option is to tell the bully that what he's doing is wrong and the renegade option is telling him to back the f!@# off. In ME2, the paragon option is to shoot the bully while saying "asshole" and the renegade option is to shoot the kid being bullied and say "survival of the fittest".
My sniper rifle can insta kill everything not a krogan or an elite enemy and despite hitting everything on the first shot, i still constantly run out of ammo for it.
Also, the M920 Cain... BFG's with scarce ammo is good, BFG's that can be fired once every 6 missions are bad.
Also, the game seems much more... violent is not really the word for it, example.
In ME1, you meet a hypothetical kid being bullied. The paragon option is to tell the bully that what he's doing is wrong and the renegade option is telling him to back the f!@# off. In ME2, the paragon option is to shoot the bully while saying "asshole" and the renegade option is to shoot the kid being bullied and say "survival of the fittest".
My sniper rifle can insta kill everything not a krogan or an elite enemy and despite hitting everything on the first shot, i still constantly run out of ammo for it.
428
Other Games / Re: Borderlands
« on: January 25, 2010, 03:25:02 am »That makes them only slightly deadlier then your average badass who who is nearly impossible to kill in second wind. They are FAR less durable though, my solution to the car boss was to get out and empty my SMG at him and watch him explode after 20 or so bullets. Never even got close.It's way WAY easier on foot. Which kind of bugs me.
Hell, in the sand flats, I was always fighting the enemy cars with a car (of course) and having a tough time. Then once my car rolled over and I had to get out, so I shot at their cars with my pistol and it was suddenly like "AHAHAHHA, KNEEL BEFORE OZYMANDIAS, KING OF KINGS, GOD OF CAVES, AND POWERFUL SORCEROR!"
Which strikes me as strangely unbalanced. I wonder sometimes why they put cars in the game instead of taking them out (originally it was intended that cars would be a much larger feature) and replacing them with trains or something. Trains would be pretty cool.
If their cars come into contact with you, you will die immediately, no second wind. That's why I never go around on foot in Salt flats and Dahl headlands.
429
Other Games / Re: Bad game design
« on: January 24, 2010, 11:11:29 am »
Sim tower is easy to "finish". Build a lobby large enough to have an office on top, build 29 offices on it, set rent to minimal, repeat until you have just about enough money for a full elavator(set cars to wait on ground floor), watch cash slowly trickle in and expand sideways, always setting the rent to minimum. Why? Offices at minimal rent never get vacated. by the time you reach the other side of the map, you should have express elavators, build one from the bottom to the 30th floor, put another stack of ofiices on it and add a regular elavator. This means that some workers have to walk the full width of your tower 4 times a day but they don't care since your offices are so cheap.
The game you are thinking of might be Yoot Tower. a fan sequel, which i never had a chance to play but is supposed MUCH harder.
The game you are thinking of might be Yoot Tower. a fan sequel, which i never had a chance to play but is supposed MUCH harder.
430
Other Games / Re: Bad game design
« on: January 23, 2010, 08:16:23 am »
Unfortunately, yes. You get 10 sniper bullets, 15 shotgun shells, 2 grenades, 70 or so pistol rounds and 440 assault rifle cartridges. The only reason i didn't run out of the last was because every ammo pickup contains 120 of them instead of anywhere between 0 and 10. And enemies take more then more sniper bullet to the face to kill most of the time. They also implemented locational damage, which seems to mean headshots, since i haven't managed to get any fancy effects when aiming for limbs like shown in the trailer.
Hacking is even worse now, they replaced the frogger with memory and some weird shmup that you can fail randomly by bad wall placement, bioshock style. No idea what the consoles are getting, knowing the difference between frogger and simon says, something even more irritating i think.
Lastly, scanning planets no longer involves clicking a button but going into a planetary view, holding down the right mouse button and dragging the cursor until the graph that indicates that there's something there spikes, wiggling around a bit to find the exact spot, and clicking to toss out a probe and loot one of the 4 different-but-identical resources there. Repeat about 25 times for a "moderate" resource planet. Probes, which you can only carry a limited amount of and need to be bought on the other side of the galaxy with the only resource that matters at all: money. and why is "other side of the galaxy" a problem you might ask? Because you no longer travel by clicking places but holding down the mouse button on the target and wait till a slow ass minature version of your ship reaches that destination, made more difficult by that the view shifts in a non-linear pattern so keeping the pointer aimed at an asterioid is more difficult then the combat, which roughly goes "find wall, activate bullet time, shoot something, hide and let it recharge, repeat". They also removed the stats on the guns so now have to choose them by feeling alone(hint, everything other then the sniper sucks).
What's worst is that i lost my original save by getting windows 7 and none of the (two, in total) preset histories make any sense. So i have to finish ME1 again just to get the universe i wanted, instead of just filling in a questionnaire, which would even make complete sense in the deus ex machina scene in the tutorial.
Hacking is even worse now, they replaced the frogger with memory and some weird shmup that you can fail randomly by bad wall placement, bioshock style. No idea what the consoles are getting, knowing the difference between frogger and simon says, something even more irritating i think.
Lastly, scanning planets no longer involves clicking a button but going into a planetary view, holding down the right mouse button and dragging the cursor until the graph that indicates that there's something there spikes, wiggling around a bit to find the exact spot, and clicking to toss out a probe and loot one of the 4 different-but-identical resources there. Repeat about 25 times for a "moderate" resource planet. Probes, which you can only carry a limited amount of and need to be bought on the other side of the galaxy with the only resource that matters at all: money. and why is "other side of the galaxy" a problem you might ask? Because you no longer travel by clicking places but holding down the mouse button on the target and wait till a slow ass minature version of your ship reaches that destination, made more difficult by that the view shifts in a non-linear pattern so keeping the pointer aimed at an asterioid is more difficult then the combat, which roughly goes "find wall, activate bullet time, shoot something, hide and let it recharge, repeat". They also removed the stats on the guns so now have to choose them by feeling alone(hint, everything other then the sniper sucks).
What's worst is that i lost my original save by getting windows 7 and none of the (two, in total) preset histories make any sense. So i have to finish ME1 again just to get the universe i wanted, instead of just filling in a questionnaire, which would even make complete sense in the deus ex machina scene in the tutorial.
431
Other Games / Re: Bad game design
« on: January 23, 2010, 03:48:37 am »
Well, if i'm playing an rpg, as opposed to a survival horror game, i shouldn't exhaust the ammo supply of 4 out of 5 of my weapons before i reach the first boss when i play carefully with 90%+ accuracy and leave a decent amount of shooting to my teammates. I hit with every single one of my pistol and sniper bullets, wasted about 10 shotgun pellets total and killed at least two enemies with each of my grenades. Besides that, i found the original RE's version of ammo management also quite annoying. Having to be sensible with your supplies is ok, having to play through it once already and calculate how many bullets you are going to use on everything in advance is needless irritation. And my main point was that mass effect 2 isn't even remotely as good as it's predecessor, thanks to ripping off the bad parts of all popular games they could think of.
432
Other Games / Re: Bad game design
« on: January 22, 2010, 05:29:13 pm »
What do you get when you take
the basic concept of abandoned space stations on fire of dead space
the "one button does everything but always the wrong thing" control scheme from gears of war
the rushed out the door to meet a deadline quality of sadly too many games to count
the plot revisionisticism undoing all that was good about the previous game of red alert 3
the constant protagonist near death experience of call of duty
the ammo scarcity of resident evil on hard mode
and dlc that is already in the game but you need to pay for anyway?
Then there's also the MASSIVE spoilers in the installer with things like <important character>_death_renegade.mov
Yay for day 0 piracy giving the me the opportunity to cancel pre-orders before i'm ripped off. In a semi related note, company of heroes complete is on sale at steam for 10.49 euros if anybody suddenly has any cash to spare...
the basic concept of abandoned space stations on fire of dead space
the "one button does everything but always the wrong thing" control scheme from gears of war
the rushed out the door to meet a deadline quality of sadly too many games to count
the plot revisionisticism undoing all that was good about the previous game of red alert 3
the constant protagonist near death experience of call of duty
the ammo scarcity of resident evil on hard mode
and dlc that is already in the game but you need to pay for anyway?
Spoiler: the answerM (click to show/hide)
Yay for day 0 piracy giving the me the opportunity to cancel pre-orders before i'm ripped off. In a semi related note, company of heroes complete is on sale at steam for 10.49 euros if anybody suddenly has any cash to spare...
433
Play With Your Buddies / Re: Let's Play Aurora: Terran Crusade
« on: January 20, 2010, 10:24:17 am »
May i suggest some non greek, roman or norse names?
How about we name our colonies after ancient cities with a "new" prefix and name the ships that get used there after the patron deity of that city? So a mining colony named New Ur gets a brand of freighter named Nanna and a shipyard on New Babylon may be our main source of Marduk class anything.
And if we ever get a new terraformer, i vote we name it Ki or Ninhursag.
How about we name our colonies after ancient cities with a "new" prefix and name the ships that get used there after the patron deity of that city? So a mining colony named New Ur gets a brand of freighter named Nanna and a shipyard on New Babylon may be our main source of Marduk class anything.
And if we ever get a new terraformer, i vote we name it Ki or Ninhursag.
434
Other Games / Re: Brikwars
« on: January 20, 2010, 04:22:32 am »No pics, and the system is much more tedious then it sounds. Determining what go hit on a larger vehicle in particular takes ages. The mechs suffered from an extremely ineffective build style, game wise. Their open cockpits effectively give me a 1/6th or 1/3rd chance of destroying them outright per weapon when firing from the side or above if they don't have a canopy and since i'm using a napoleonic square on wheels i basically get them every time. We also decided to outlaw all shield generators that count as an extra layer around the entire vehicle since an open vehicle shouldn't survive a bombing run from a dedicated ground attack platform directly above it because everybody in it is holding a gem. The damage that should have been inflicted was enough to completely destroy it, except for maybe the chassis, depending on the dice. the only reason they got even close to winning at all was because of some retarded designs by me(the croc has 4hp altogether and the biplane about 30 and it needs 24 of them to not crash) and some lucky rolls against my other sensible vehicle. On a more open terrain, i would have lost despite the 80bazzilion health truck.*Wall*
Wow. Did you take any pictures? The more I hear from this the cooler it sounds. Must concentrate on exams...
Next time i'm going to ditch the tracks, ram, forward guns and armor plating rule, equip all the skeletons with dual pistols and add another 8 of them hanging off the sides, GI joe style, with rifles. That gives me 42 short range attacks, anywhere between 5 and 2 long range attacks depending on direction and the vehicle can move 18'' and fire while doing so. The durability is questionable with the hero driver being the only thing preventing being disabled by a single small arms shot though and the exposed engine that can be disabled by a medium attack. I'll just have to stick with zipping from cover to cover performing drive by's on anybody standing too close to my path. I may be able to upgrade to 12 pistol skeletons at the cost of some more vehicle health and crew protection by getting rid of some railings. A total crew of 21 may be pushing the amount of minifigs i have though.
435
DF General Discussion / Re: Possible use for hydra like regeneration...
« on: January 20, 2010, 03:39:31 am »There is a significantly better (and earlierA civilization that requires little to no agriculture can support a much higher population and can, in theory, obtain advanced technology much earlier, like antimatter powerplants that also get rid of the extra mass produced. And if they develop anti gravity they can just dump the waste from their food production and increase the size an surface of their planet with no averse effects because of the increased gravity.) case where such an idea was brought up.
Also, there was a thread on the Wizards boards a couple of years ago about using the D&D Tarrasque as a food source for an entire civilization. It's not a new idea, though it is kinda amusing until you think about the repercussions more.

) case where such an idea was brought up.