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Forum Games and Roleplaying / Because these are so popular... MASSIVE BATTLE
« on: June 13, 2009, 03:03:48 pm »
Persistent tactical campaign in ASCII. Split in three parts: deciding what do do outside battle(travel and such), choosing units, deployment locations and reqiment before battle and actually fighting.
Unit library:
@ Us. If we die, we lose. 3 lives. 7 attack 11 defense.
s Soldiers, basic grunt. 3/7
S Sergeants, tough melee dudes with shields they can use against archers. 3/8 (3/12 when shot at)
b Bowmen, ranged attack but sucks at melee. 4/6(2/6 when in melee)
m Mercs, will run if 50% casualties are taken. 5/6
Available units:
@ 1, this number isn't going to change much.
s 30, split in 5 squads(6 each)
S 10 split in 2 squads(5 each)
b 15 split in 3 squads(5 each)
m 20 split in 2 squads(10 each)
Available abilties:
Arcing Blow. Attacks 4 squares at the same time. Automatically used by us in melee.
Indirect Fire. Attacks anywhere on the battlefield with a one turn delay(requires leading targets). Used by bowmen.
Available equipment:
Lighter Armor. Reduces us to 7/10 but allows faster movement.
Known enemies:
The Undead
f Fallen. Slow undead shambler. 1/5
R Reaver. Very slow but has Arcing Blow. 7/8
N Necromancer. Can raise Fallen in some occasions, very long range. 2 lives, 3/11
The story so far:
After the attack on our home city, we fled into the wilderness and with all survivors we could find. We enlisted the aid of some mercenaries but were caught in the open by a marauder party while crossing a forest clearing.
Cyan is our deployment zone. Our goal is to reach the edge of the map. Killing the necromancer will reduce the amount of enemies that give chase later. The main enemy force is nearby and will join if we delay too long.

Hints:
Battle will commence once we agree on what to deploy.
Unit library:
@ Us. If we die, we lose. 3 lives. 7 attack 11 defense.
s Soldiers, basic grunt. 3/7
S Sergeants, tough melee dudes with shields they can use against archers. 3/8 (3/12 when shot at)
b Bowmen, ranged attack but sucks at melee. 4/6(2/6 when in melee)
m Mercs, will run if 50% casualties are taken. 5/6
Available units:
@ 1, this number isn't going to change much.
s 30, split in 5 squads(6 each)
S 10 split in 2 squads(5 each)
b 15 split in 3 squads(5 each)
m 20 split in 2 squads(10 each)
Available abilties:
Arcing Blow. Attacks 4 squares at the same time. Automatically used by us in melee.
Indirect Fire. Attacks anywhere on the battlefield with a one turn delay(requires leading targets). Used by bowmen.
Available equipment:
Lighter Armor. Reduces us to 7/10 but allows faster movement.
Known enemies:
The Undead
f Fallen. Slow undead shambler. 1/5
R Reaver. Very slow but has Arcing Blow. 7/8
N Necromancer. Can raise Fallen in some occasions, very long range. 2 lives, 3/11
The story so far:
After the attack on our home city, we fled into the wilderness and with all survivors we could find. We enlisted the aid of some mercenaries but were caught in the open by a marauder party while crossing a forest clearing.
Cyan is our deployment zone. Our goal is to reach the edge of the map. Killing the necromancer will reduce the amount of enemies that give chase later. The main enemy force is nearby and will join if we delay too long.

Hints:
Spoiler (click to show/hide)
