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Messages - TheBronzePickle

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421
Other Games / Re: War Thunder. Casual Dogfighting MMO.
« on: January 30, 2015, 02:59:57 pm »
It's really not that hard to identify different tanks. They're not allowing any of the captured vehicles, so it's pretty easy to tell the difference between a Panzer IV and a T-34 or M4. The only thing I've really even noticed would be easy to screw up on is the difference between the early American lights and the Panzer 35(t), in which case you take a little extra time to figure out if it's brown or grey.

If you're really, really unsure about the allegiance of a tank, though, just see if it tries to shoot you... and hope they're not as unaware as you are.

422
Other Games / Re: War Thunder. Casual Dogfighting MMO.
« on: January 24, 2015, 03:34:40 pm »
The higher tier Panzer IVs do not all have the same gun. At least one of them has the PaK 40 L/48, maybe both, which is slightly longer and more effective than the PaK 40 L/43.

It's the same gun, just 5 calibers longer, so it's slightly more accurate and has slightly better penetration.

423
Other Games / Re: War Thunder. Casual Dogfighting MMO.
« on: January 24, 2015, 12:38:41 pm »
The Panzer III, Marder III and Hetzer were the vehicles that were actually intended for tank-on-tank combat, and the Marder was not designed to be shot back at by anything designed to kill a tank, just to take the first and hopefully last shot in an engagement or engage from too far away for the enemy to counter-fire. The Panzer IV was an infantry support tank that was slapped with an anti-tank gun because the Panzer III was too small to support a better weapon than the 50mm, and the StuG was pretty much the same, though the StuG at least had decent frontal armor for dealing with field pieces. As time went on, the flat fronts of both vehicles made them effectively incapable of taking a hit, and the thin side armor made it so that enemies could penetrate even after angling.

424
Other Games / Re: War Thunder. Casual Dogfighting MMO.
« on: January 19, 2015, 12:08:13 pm »
Turn fighters are almost universally very light, so they're generally far better at climbing than the conventional energy fighters, which are heavy and slow to get up to altitude.

The main thing that makes turn fighters turn fighters is that their design either is built to minimize energy usage on a turn, so they can basically keep turning forever without significant speed loss, or they're built to exploit energy usage on a turn as efficiently as possible, so they can very easily turn in on someone but they eventually run out. The difference can be easily seen looking at the Spitfire Mk I or II, both of which use very little energy as possible, versus the Mk V, which burns through energy quickly but is the single quickest turnfighter in the game, even giving the Zero a solid run for its money... as long as the Mk V has enough energy left not to stall.

The Bf 109 and the Aira/Kingcobra are both good planes to learn about optimal energy usage. They're what I like to call 'light energy' fighters, because they have the small size and light weight of turn fighters, and can actually pull a good turning radius, but they're generally pretty dependent on good energy control for good performance. They're useful for transitioning to later tier Japanese and British aircraft, because both of those nations ended up going the energy route as their heavily turn fighting based air rosters became increasingly outmatched by energy fighters.

425
Other Games / Re: Less-Than-Space Engineers: Medieval Engineers
« on: January 16, 2015, 08:11:42 pm »
I'd say the best method might be localized, controlled short-term simulation that sort of sets the properties of the water flow and then maintains that behavior while checking for any changes that might significantly disrupt it, like the water's path being cut off or a new potential route being opened. They could even divide the map up into a grid with each cell dealing with its own simulation, one at a time, until everything's worked out again. It would still be slow, but only temporarily, and not to the degree of full-map simultaneous simulation.

426
Other Games / Re: War Thunder. Casual Dogfighting MMO.
« on: January 14, 2015, 11:20:14 pm »
Remember, by the time you get to the upper tiers, you're usually smarter yourself.

Hopefully. There's a lot of complete idiots who managed to slip by and completely wreck the balance of the upper tiers with their terrible flying.

Honestly, I'm probably one of them, really.

427
Other Games / Re: War Thunder. Casual Dogfighting MMO.
« on: January 04, 2015, 09:22:58 pm »
The P-38 is actually really good at turning. That absolutely gigantic elevator means it's amazing at low-to-mid-speed turning, enough to keep up with a few single-engined fighters in a turnfight. Unfortunately, it's not so good at pulling up out of a dive once it starts going too fast. The Lightning actually does best at middling altitudes and short dives.

428
It would be cool if there was a way to turn the flamethrower flame off and just spray gas all over the target before lighting it up with a quick burst of flame. It's an actual thing you can do with a flamethrower, after all.

429
Other Games / Re: War Thunder. Casual Dogfighting MMO.
« on: January 02, 2015, 02:52:25 pm »
With German tanks, you try not to take hits in the first place. I've managed some insane shit in my Panzer IV, though, just by way of clever use of cover and... ahem... 'tactical repositioning'. Also known as doing absolutely insane things like rushing enemy tanks or retreating across open ground while laying fire backwards. Or just praying out loud while trying to turn tank and turret as fast as possible to kill the guys who are about to flank.

430
Other Games / Re: War Thunder. Casual Dogfighting MMO.
« on: January 01, 2015, 04:57:32 pm »
Technically always, technically never. Because of how lion gain and autorepair works, you can lose money flying anything above a reserve plane if you manage to crash as soon as you take off. However, if you survive with your plane undamaged (or freshly landed and repaired) you can make money even on jets, which cost over 20,000 lions to repair fully, probably closer to 30,000.

I do know that the Bf 109s get expensive very, very quickly, with the A-4 maxing out at just over 10,000 lions if it's completely destroyed in battle, which is more than you get for a single kill. I think the 190s take longer, around the G-2. Not sure about the other lines. The Me-410s don't get that bad until up to tier 4, and even the 262 with the heavy cannon and the Arado don't get that expensive.

431
Other Games / Re: War Thunder. Casual Dogfighting MMO.
« on: January 01, 2015, 04:39:13 pm »
RP gain is already low enough. If you're having issues with lions, try turning off auto-repair. Especially for later planes, it can lose you more money than you earn. Let your crew repair for a day and you can knock a few thousand off your bill, or let them repair the whole thing for free.

The German line is especially weird, because you get high-level planes really quickly once you get out of the Tier 1 doldrums. Repair costs are ridiculously high and RP earnings are also up there since you're facing planes that the other nations have to wait until late tier 3 or early tier 4 to get.

432
Other Games / Re: War Thunder. Casual Dogfighting MMO.
« on: December 31, 2014, 05:27:39 pm »
I understand your argument, but I have very little trouble killing Tigers in it. The Tiger's a fast heavy tank, but it's surprisingly easy to flank. A lot of tiger pilots keep their armor pointed towards where they think the most enemies are, so if you slip around they're easy pickings, and it's ridiculously easy to get around people on most maps, because most people go towards specific places on the maps.

They force themselves down these imaginary 'lanes' like they're playing League of Legends, and that gives savvy players ample opportunity to slip through the cracks, the hills and valleys and paths and passages that very few people ever go down. Even on wide open maps like Kursk, there's still plenty of places you can maneuver and get close to the enemy, and it's amazingly exploitable.

433
Other Games / Re: War Thunder. Casual Dogfighting MMO.
« on: December 31, 2014, 05:11:43 pm »
The gun on it's perfectly capable of handling itself against the Tiger, though, as long as you can flank. Actually managing to flank, though, is its own nightmare, though I did manage to take down 2 of the damn things when I was alone with 4 of them, so it's not impossible.

As for the American tanks, Gaijin's having to consolidate the fact that their armor is soft and weak and their guns are, for the most part, not very good with the fact that their armor is actually pretty damn good because of sloping and their guns are actually pretty damn good because they can fire on the move relatively accurately and they have a few guns that are absolutely devastating.

434
If it gets moved to anything smaller though, *psh*

There is, actually, a weapon called the manuballista, also more commonly known by the Roman nickname of 'Scorpion'. They were basically ballistae that could be carried by a soldier as a crew-served weapon similar to a machine gun. Actually firing it without mounting it... well, it certainly wasn't a good idea. Even if it wasn't a firearm, the thing still had some hefty recoil, after all. Still, though, it was a devastating weapon, allowing soldiers to carry around something with comparable lethality and range to a siege engine, and the Romans used it to devastating effect.

435
Other Games / Re: Minecraft - It has blocks.
« on: December 28, 2014, 11:24:35 pm »
The main reason programs do that is because the Recycling Bin is a Windows-specific construct. People would have to use the Windows API to let stuff be moved to Recycling Bin, and everyone knows the Windows API is a PITA. Also, Mac and Linux probably have their own ways to handle recycling bin... meanwhile permanently deleting stuff is a part of every programming language. :/

Mac's method is to not have a recycling bin. If you delete something, it's deleted. For SSDs, it's hard deleted. For HDDs, the pointer is removed but the data is still there until it's overwritten.

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