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Messages - Particleman

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166
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 19, 2011, 05:52:59 am »
I've run into this kind of thing too. Dwarves have strange priorities when it comes to stockpiling stuff. They'll completely fill up a stockpile with mugs... and not even touch the four hundred empty bins despite none of them being reserved. But once they're done stockpiling the mugs, THEN they'll start taking them out of the stockpiles and filling bins with them, then put the bins in the stockpile.

It's incredibly annoying, yes. All I can suggest is to stop production on whatever it is they're not storing in bins/barrels for a little while so they can catch up.

167
DF Gameplay Questions / Re: How do you make the initial team ?
« on: February 17, 2011, 07:25:31 am »
1 Brewer
1 Planter
1 trader (Judge of Intent and Appraisal skills)
3 miners
1 stonecrafter

For the first couple seasons everyone except the miners mostly does hauling. Then once I've actually carved out a little hole to live in everybody else gets to work doing their jobs, while my miners mostly take up hauling duty and only dig out more space when I run out of room. My trader is pretty much just a hauler until the first migrant wave, when he takes up bookkeeping and job management.

168
DF Gameplay Questions / Re: Catching Fireflies.
« on: February 13, 2011, 07:49:48 pm »
Dwarves can adopt captured vermin like fireflies, squirrels, mice, lungfish, etc. as pets. They'll carry them around in their inventory. I believe you have to mark them as adoptable from the animals subsection of the stocks screen, but I'm not 100% sure though, since it's been a while since I've bothered with that.

169
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 13, 2011, 07:46:40 pm »
I don't know about the forbidding his crossbow problem (it might have something to do with him running out of ammo, but that's just a shot in the dark,) but there's an option in the schedule screen where you can order your squads to wear uniforms either all the time or only while on duty.

170
DF Modding / Re: Kenderlike Entity
« on: February 13, 2011, 12:14:11 am »
No.

No,  no, no, no, no, NO.

Absolutely not.

171
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 10, 2011, 10:01:48 pm »
It's possible... It's incredibly unlikely, but possible.

172
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 08, 2011, 08:14:51 pm »
You could always drown or smash them.

173
DF Gameplay Questions / Re: mugs for trade
« on: February 04, 2011, 06:41:12 am »
If you have bins, a number of them are probably in the bins. They'll be called "Finished Goods Bin."

174
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 04, 2011, 06:39:56 am »
Do levers put into a room increase it's value? Do they count as belonging to the room owner?

Yes to the first, and "sort of" to the second. They'll 'belong' to him in the same way statues in his room will 'belong' to him. He won't be the only person able to pull it (unless you open the lever's profile and set him as the only person allowed to pull it.)

An easy if time-consuming way to indefinitely increase the value of a room is to put a lever and a floodgate in it and queue up a job to hook the lever up to the floodgate ten times (you'll have to do this all at once, since once a lever is linked to something you can't enter the command to connect it to the same thing again.) Once that's done, deconstruct the floodgate, and you'll get the ten mechanisms used in its construction back, but the mechanisms in the lever will still be there and counted towards the room's value. Set up the floodgate again and you'll be able to link the lever to it again, to add another ten mechanisms (and their sum value) to the lever (and room.)

I call it 'industrial art.'

175
DF Modding / Re: Let's make this thing more "fun"
« on: February 01, 2011, 08:33:10 pm »
But that's the problem: I have to *choose* to embark on a frozen terrifying ocean.

I ... I swear I've never understood this argument. It's completely nonsensical to me.

*****

"Super Mario Brothers is too easy!"
"Try playing without collecting any powerups."
"But I'd have to CHOOSE not to collect any powerups!"

*****

"Pac-Man is too easy!"
"Try not eating any of the power pellets until all the others are gone."
"But I'd have to CHOOSE not to use the power pellets!"

*****

I swear I don't get it.

176
DF Dwarf Mode Discussion / Re: Why 40d?
« on: February 01, 2011, 08:23:46 pm »
Yes, that guide was written for the old 40d version.

The biggest differences between 40d and the most recent versions are:
- Totally redone military and injury systems.
- 2010 versions have burrows and underground caverns.
- 40d limited the number of Z-levels below the lowest surface tile on the map to 15, while the 2010 updates can have upwards of a hundred.
- 40d had very few underground features (underground pools and rivers of magma or water, and cotton candy- no caverns to speak of.)
- 2010 versions have a CRAPTON of bugs. 40d had bugs, but they were of the annoying variety, not the game destroyers that the 2010 versions throw at you.

177
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 01, 2011, 08:14:44 pm »
I have a question:

Are migrants instantly summoned when beds > citizens? Goddamn.
 >:(

This is what dormitories are for. Build a whole bunch of beds in one room and designate a dormitory from one of them (only one- you don't have to mark a new room from each bed.) The dorm is like the third room I dig, after food storage and an area for workshops.

178
DF Suggestions / Re: Player Rewards
« on: February 01, 2011, 04:47:09 pm »
Nnnnnnnnnnnno. No, no, no no no.

Dear god no. The emptyness of directed goals is game killing. Suddenly you are no longer trying to harvest mermaids because you can, your doing it untill you get a little 'Achivment unlocked' message.

The Xbox achivments are without question the worst feature of that system.

Put it better than I could.

179
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 01, 2011, 12:32:01 am »
How many Z levels down does the game go?

All of them.

The exact number varies based on your worldgen parameters, though.

180
Overkill much?

There is no overkill, just results exceeding expectations.

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