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Messages - Malkyne

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And as a bonus, if you see an enemy camp/town with less than 10 units, you might be at an advantage for a demand surrender and occupy campaign.

Ooooooooh, I hadn't thought of that.  I like the way you're thinking!

Now I'm imagining these 9 spoiled nobles and an angry axeman ordering these poor villagers around.  WHERE ARE MY FIGURINES?  I MANDATED YOU TO CONSTRUCT FIGURINES THREE WEEKS AGO!

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DF Dwarf Mode Discussion / A pity Nobles can't be Militia Captains.
« on: May 04, 2019, 05:49:50 pm »
So, I've, uh, got a few superfluous nobles:

Spoiler (click to show/hide)

Now, I'm not inclined to panic.  Adversity is opportunity.  I had big dreams!  I thought:
I have exactly ten extra nobles.  I'm going to put all of them in a squad together.  I'll call them "The Legends."  I'll send them to fight all the megabeasts together!  If they win, then yay!  If they lose, then yay!

Some of them were already training in the military, so I went to find the one with the best skills to make into my Militia Captain for this new squad.  And then, I discovered the flaw in my devious plan:  I can't make nobles into Militia Captains.  Nooooooooo!

So, that means that only nine dwarves get to be in the squad, and I need to sacrifice one of my other dwarves to be the leader for this surly bunch of overprivileged malcontents.

I'm curious as to your !!FUN!! thoughts on three questions:

1.) What kind of dwarf would be "worthy" of leading this squad of "Legends"?  A competent, steely-gazed fighter with nothing to lose?  A blithering fool with no useful skills? A perpetually rage-filled axedwarf who already murdered another dwarf during a tantrum? The very lonely Vampire who has been slowly building out a personal palace in the first cavern layer?

2.) What unfair, thoroughly arbitrary criteria would you use for determining which noble is spared from the squad?  The one with the most useful skills?  The one with the least annoying mandates?  The one with the easiest-to-acquire set of favorite materials/foods?  The happiest one?  The one with the biggest family?  The youngest?  The oldest?  The one with the silliest name?  Or do I not spare them at all, and instead train them up to replace the first "Legend" who (inevitably) buys the farm?

3.) What should I do with their ludicrously fancy rooms, after they have finished making their mark on history?

3
DF General Discussion / Re: Stress
« on: June 21, 2018, 01:44:13 pm »
Keep them away from sapient corpses. Seeing the corpses of anything that can think, dwarf, goblin, troglodyte it doesn't matter will cause significant stress. Stress that will be linked to traumatic memories which will reoccur and create more stress. Also witnessing the death of a sapient can cause even worse thoughts in addition to seeing the fresh corpse. Stress from death and corpses is severe, reoccurring and cumulative, avoid it as much as possible.

No joke.  Holy crow, it is hard to clean up after undead sieges, now!  I had a perfectly functioning fort go into a depression death-spiral, just from trying to tidy up the mangled guests, after the zombie rabble cleared out.

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DF Dwarf Mode Discussion / The Dwarven Tourism Bureau
« on: December 26, 2017, 10:05:49 am »
Now that the visitor bug fixes have gone in, I thought it might be fun to bid a fond farewell to our unwanted guests by posting about all the Dwarfy tourist attractions we made, to thrill our many visitors.

My own:

Enjoy Dwarven beer, without all the claustrophobia of stone over your head:  Come to the charming open-air beer gardens of Goldenland!  All Visitors are Welcome in the Healing Breakfasts.  Enjoy the stunning view from the cliffs above the Goldenland grand entrance, where you can get a good shot at incoming werecreatures view the comings and goings of a lively Dwarven settlement.  Don't invite your Elven friends, because the entire place is made of rustic native hardwood from the local forests, stained in a rich patina of the blood of former guests hematite-based wood stain.  You'll never want to go home again, and you won't have to -- the Healing Breakfasts will be happy to host you until the next siege for as long as you want to stay!

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DF Dwarf Mode Discussion / Re: Raising difficulty
« on: December 02, 2017, 07:15:55 am »
My favorite way to make things difficult is to embark over an aquifer, near a Tower, with no mountains in the embark area (so poor iron availability and little or no stone above the aquifer).  My Dwarves have to dig a crappy dirt camp to live in while they're frantically trying to get through the aquifer.  They don't have much (or any) stone, because that's all below the aquifer layers, and they could lose access to wood, traders, and immigrants, at any moment, if an undead siege shows up.

Undead are notoriously hard to kill, because they don't need to breathe, or keep their blood in.  Plus, they tend to show up fully armed and armored.  Plus, they like to just dance out of the way of your weapon traps.

If that isn't hard enough for you, embark on some evil terrain.  Evil terrain adds to the !!FUN!! by undeadifying anything that happens to die there!  And sometimes having syndrome weather!  It can be all kinds of messy, chaotic danger.

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DF Dwarf Mode Discussion / Giant Olm Babies?
« on: November 20, 2014, 04:23:56 am »
I have some trained Giant Olms.  My female Giant Olm keeps having twins.  Weirdly, she seems to give birth to fully grown Giant Olms.  Unfortunately, this means I can never tame the darn things.  I can imagine it becoming very time consuming for my poor Trainers to constantly maintain my Giant Olm herd.  Is it supposed to be like this?  Should I try to fix it in the Raws?  Any thoughts?

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DF Dwarf Mode Discussion / Re: Overly stressed dwarves... But why?
« on: November 18, 2014, 03:55:54 am »
Still, several years in a relatively stress free environment should be enough to get them out of that slump. I'm glad Toady is making adjustments to make this a more enjoyable feature.

Yeah, I like the new mood system.  I think it'll be awesome, once it's balanced properly.  It's good to know that (theoretically) the stress should be decreasing, at least.

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DF Dwarf Mode Discussion / Re: Overly stressed dwarves... But why?
« on: November 18, 2014, 01:52:52 am »
Good news everyone! Toady has acknowledged this in the bug tracker and it should be fixed in the next release. It seems that this wasn't so much a bug as it was a feature but was in desperate need of tweaking. Dwarves are supposed to take a bit of time to get over being stressed but not to the extent that we're seeing. It also seems that some birds were stressing dwarves out for some reason.

Of course.  Birds don't keep their feet planted upon the stone.  It's just not right!

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DF Dwarf Mode Discussion / Re: Overly stressed dwarves... But why?
« on: November 17, 2014, 07:23:28 am »
Now it's the kids, too.  Why are you so stressed-out, kid?  Looks like life is pretty good!   :'(

Spoiler (click to show/hide)

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DF Dwarf Mode Discussion / Re: Overly stressed dwarves... But why?
« on: November 16, 2014, 11:52:44 pm »
I'd like to know if a lot of people are having this problem or if it might be something that only occurs under certain circumstances.

I am DEFINITELY having this problem.  Generally, except for my vampire (in Vampire Palace), most of my overstressed Dwarves eventually die, because they are too busy trying to have meetings or throwing tantrums all the damn time, and don't retreat to safety when they need to.  Right now, I do have a soldier who is newly stuck in perma-stress, and there seems to be nothing I can do for her.

Quote
I posted a bug on the bug tracker and I'm trying to narrow down the cause to help expedite a fix. Remember, this is something that takes place over the course of several game years so if you just have some dwarves that have been stressed for a few months after only two or three years of gameplay it's probably not a good example of the bug.

My vampire has been stressed for years.  I'm going to get her into some new clothes soon, but I guarantee you that it won't fix things.

Quote
My current theory is it might have something to do with artifacts being disabled. The game sends a request for a dwarf to try to make an artifact, the dwarf can't because the feature is disabled, the dwarf mysteriously becomes stressed. This would mesh with the amount of dwarves that are currently stressed in my fortress.

Nope, my artifacts are enabled.  Also, it has nothing to do with doing jobs they don't like (as mnjiman suggests).  My vampire is satisfied at work.  I take great pains to keep people on jobs they're going to like.

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Disabling hauling doesn't do anything, because they're not doing a hauling task (and Dwarves won't stop one they're in the middle of, anyway).

I tried forbidding an item, but that didn't work, either.  They don't seem to care.

Usually, they drop the item, as soon as they reach their burrow.

The throttling approach seems to be the best solution.  Turn on the alert.  If you see slowpokes carrying heavy objects, turn the alert off for a moment -- just long enough for them to go, "Huh.  I have no job.  Why am I carrying this heavy thing?"  They may drop the object, at that point.  Then, you can re-enable the alert.  It's a gamble, though.

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DF Dwarf Mode Discussion / Um, Urist, put that thing down. No, seriously.
« on: November 12, 2014, 01:39:20 am »
When I turn on an alert to get my Dwarves to dive into the fort, Dwarves who are working outside will quit their jobs, and show up as "No Job," while dashing for the door.  Unfortunately, "dashing" doesn't quite describe what happens, quite often.  They insist on carrying whatever was in their hands at the time of the alert being enabled.  Now that cargo weight has a significant effect on the travel speed, they frequently DRAAAAAAG to the door, and get mauled.

I seem to be able to throttle the alert a little to get them to drop things, sometimes.  Is there a better way to work around this?

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DF Dwarf Mode Discussion / Re: Overly stressed dwarves... But why?
« on: November 11, 2014, 05:52:22 am »
It seems to me that there's a bug that just plain keeps stress from ever cooling off.

I have a vampire who became stressed out after killing another Dwarf.  I've had her in her locked away for three years in a fabulous vampire palace.  She quietly engraves her domain, and makes humble crafts in peace, and the only mood that ever shows up in her description is satisfaction at work.  Nonetheless, her stress just never goes away.

My other two stressed-out Dwarves both have lung injuries that haven't healed.  They get "Shaken" on a regular basis, because of their injuries.  Over time, they have both become stressed, and then "Haggard."  One of them has hit the stumbling phase.  I think they're both doomed.  I don't know any way to save them.

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DF Dwarf Mode Discussion / Re: a strange caravan of barons
« on: November 04, 2014, 05:28:31 am »
That's how I treat early nobility who have the NERVE to demand a royal bedroom while other dwarves are sleeping around in the muck.

That's very similar to how I handle vampires -- only, I build an entire small village for them that's walled off from everyone else.  Vampire quarantine.  There's one chute to drop supplies in, and one chute to drop finished goods out.  There's no need to feed them, and they can practice in the barracks or at the archery range when they get bored.

Maybe I should do the same thing with my nobles.  It's clearly a congenital disease.  :-D

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DF Dwarf Mode Discussion / Re: a strange caravan of barons
« on: November 03, 2014, 10:18:08 pm »
I feel your pain.  I hadn't even punched through my aquifer yet, when a whole lot of this happened:

Spoiler (click to show/hide)

And then my noble page started to look like this:

Spoiler (click to show/hide)

Notice that none of those barons are actually Ralatast's Baron!

And then, during a siege, the Liaison (also a Mayor) managed to sneak in to tell my Mayor about all the chaos that has been going on:

Spoiler (click to show/hide)

The hell you say!  I don't know who the heck the Confederation of Trussing is, but they've been mowing through Dwarven Civilization like a hungry giant anteater snarfling down anthills.

I hope the siege breaks, so that the Liaison can get out of here before he goes nuts.  My barely-equipped, barely-trained army was only strong enough to take out the first wave of trolls before frantically having to fall back behind the last set of emergency doors that weren't busted down.  We're going to have to wait this one out, my intrepid little beardies!

So, in my case, the nobles were all inherited, because their parents' homes got wiped out.  I'm not sure why I have to take care of the Noble-needs of a Baroness of some place that no longer exists, but them's the breaks.  I guess I need to plan for bigger office and bedroom districts, after I finally get down to the stone.  Yikes, what a pain!

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