Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Karnewarrior

Pages: [1] 2 3 ... 11
1
Forum Games and Roleplaying / PERIAPSIS ACADEMY CLASS TRIAL: Case File #1
« on: October 06, 2016, 05:22:35 pm »
{VOTE ONLY IF YOU ARE A PLAYER. LURKERS MAY NOT VOTE}
It's a tense and silent ride down into the Class Trial room. Nobody dares to speak for fear of breaking the fragile silence of peace amongst all of you. Down, down down, you seem to descend, far farther than you would have thought possible in a space station. Just what is this thing?

Steel rebar and sheet metal flies past you with every second, as you descend into the depths of Periapsis. Your school. A high school of Hope... A high school of Despair. The smell of life... the smell of death. The burning bright of Hope... and the consumptive darkness of Despair. A deadly school life... and a deadly...

CLASS TRIAL!
ALL RISE!

You emerge into a room decorated lavishly, like a courtroom. However, instead of a judges bench, there's a ring of mahogany, with a series of indents all around it's perimeter, permitting one indent for each student. On the front of the thick wooden bar, one for each indent, is the name of one student engraved in a gold plaque.

You notice that Hideaki is not among you, nor is he here. Instead, a single, road-sign like portrait frame stands solemnly in his spot. A violent pink "X" crosses over his face.

You have to turn away, even as you each sidle into your own positions in the ring.

And in the sixteenth indent, nobody and no sign stands. Instead, pushed further away, there's a throne-like chair, high and proud, presiding over the whole class. Monokuma sits in the chair, grinning fiercely as always. In one hand he holds a judges gavel, while the other, empty, raps ceaselessly on the arm of his great seat.

"Ahem. Please allow me to explain the rules of the Class Trial!..."

Spoiler: Class Trial Rules (click to show/hide)
Spoiler: Class Truth Bullets (click to show/hide)
Spoiler: Color Explainations (click to show/hide)

3
What is Team Lube Monkey?

Quote
Sprin: shit I didn't study
Karnewarrior: It's a thing where me, Sprin, and BFEL all get on steam and jack off to our own jokes
bfel001: Future Slashfic

Why should I care?

Quote
Karnewarrior: You shouldn't
Sprin: you really should get out more if you do
bfel001: < only one who cares

But I've never watched this anime!

Quote
Sprin: If you can put together the plot from our chat logs you should consider a job as a detective
Sprin: like
Sprin: holy shit your at some L levels of deduction
Karnewarrior: Watch more anime
Karnewarrior: I mean, seriously, prioritize what's important
Karnewarrior: anime
Karnewarrior: Food, drink, Bitches, money, shelter... those are luxuries
bfel001:secretly we don't watch it either

You guys aren't funny!

Quote
Sprin: well fuck you too asshole
Karnewarrior: W-w-well... You're mom's not funny.
bfel001: hey, don't make fun of Sprin! THATS OUR JOB

You guys aren't family friendly and now my child has cancer!

Quote
Karnewarrior: It's fine
Karnewarrior: BFEL's tears cure cancer
Karnewarrior: unfortunately, he only cries watching Jojo's Bizarre Adventure
Karnewarrior: and there hasn't been a good season since Stardust Crusaders
Karnewarrior: So you're SHIT outta luck
Sprin: plus no one liked your child anyway

What anime do you watch?

Quote
Sprin: we have some quality shit
Sprin: Obviously Cory in the House
Karnewarrior: Cory in the House
bfel001: Sword Art Online
bfel001 has been kicked from chat.

Do you invite guests for anime?

Quote
Karnewarrior: no
Sprin: yeah fuck off
Sprin: 3 is a magic number
Sprin: if Percy Jackson taught me anything its never go further then 3 people
Karnewarrior: Literally
Karnewarrior: we're all fucking wizards
Karnewarrior: do you want to be a wizard too
Karnewarrior: the last one on the forums got banned
Karnewarrior: #DicksoutforCitrus
Karnewarrior: >Okay maybe we'll invite a female, but only if she's legitimately funny
Sprin: >and single
bfel001:  what we need is more webcam titties

Karnewarrior: 3
bfel001: 2
Sprin: 1
Everyone: !






4
Forum Games and Roleplaying / Periapsis Academy OOC thread
« on: August 03, 2016, 02:45:51 pm »
This thread is for Periapsis Academy player discussion and application to Co-opt a NPC. Please don't use meta-knowledge from this thread in game, for reasons that should be obvious from the "Mystery" genere.

To take over an NPC, simply post which NPC you would like to ASSUME DIRECT CONTROL of. I'll PM you with any secretive backstory things if there are any, as well as an in-depth breakdown of their personality, and likely a short snippet from their past to help you get a feel from them. Unfortunately due to the nature of the game, no more OCs are going to be admitted; Apoapsis/Periapsis Academy is hermetically sealed for your lack of safety, and also because there's no atmosphere outside.

Again, don't use meta-knowledge you gained from this thread. In fact, avoid posting it if at all possible. This thread is for discussion and application of public events only.

5
APOAPSIS ACADEMY
Chapter 1 - Space, the Final Despair
Daytime - Day 1

PUBLIC HANDBOOK
Spoiler: Class Truth Bullets (click to show/hide)
Spoiler: Rules (click to show/hide)
Spoiler: Area Maps (click to show/hide)
MONOMONO MACHINE UNLOCKED AS OF 9/3/2016! GOOD JOB SASHA VIOLA FOR DISCOVERING THE FIRST HIDDEN MONOKUMA!

AE> You won't get away with this.
JE> You don't know what I'm capable of.
AE> I know exactly what you're capable of.
JE> Then you should know I always get what I want.
AE> Right up until the very end. Then you fail.
JE> Such beautiful DESPAIR. Do you honestly think sick burns are going to stop me?
AE> No. I think the students will stop you.
JE> Just so you know
JE> You'll be watching the feeds the whole time.
JE> I want you to know just how wrong you are.
AE> I'll be HOPING for a miracle.
AE> It worked the last two times.
JE> Are you still so sure of that?
AE> What do you mean?
AE> Hey. What do you mean by that?
MT> It's ready.
JE> Good.
JE> Setconnection(state = False


The clear night means you can see it from the bus driving along the road to the launch pad. To everyone else, it's just a star among many, another light for them to gawk at. Maybe the well-informed know what it is; either by deducing it from the speed or simply picking it out of a star-chart or memory. But to most people, it's just another star. Even though to you, it's going to be home for the next three years of life.

The bus is completely empty, save for the driver, a reclusive old man with a button on his lapel that looks like two teddy bears stitched together, one black and one white. He hasn't done anything more than grunt affirmatives or negatives, face hidden behind a large beard and a scowl.

It's been almost boring. Here you are, about to be one of the youngest people in space. You should be more excited... Everyone else should be more excited. Maybe they would be, if they were here.

The bus is completely empty. For some reason, it's freaking you out. Where are the other students? Are you the last to arrive?
Castle crosses his feet in front of you, his dorky outfit at odds with his calm demeanor, even when speaking to Queen Sonja. How can he even...?
You shake your head, clearing your muddy thoughts. The bus is shuddering to a halt, leaving you at the base of a red tower, and a stairwell leading up, up up, into a massive rocket so festooned with boosters you briefly mistake it for some beast of iron and steel.

You walk through the swirling mist and steam at the bottom of the pad and into the stairwell. A long climb later, you find yourself in the rocket. The seats are horizontal, surrounded by floors with handholds carved into them. Gingerly, you reach out and start to climb your way into an empty seat.

The rocket is also strangely deserted.
"Careful, beautiful." Says Nagito, greasy hair falling around his face as he catches Ito. She flinches back briefly, but is kind enough to smile. Nagito takes it as permission, and...
"Attention students. This is your pilot speaking." Says an oddly high-pitched voice. "We're going to begin launch soon. Please fasten your seatbelts. You don't want to fall out!" The poor joke almost makes you groan, but you fasten your seatbelt anyway. It's made with some fancy elastic fiber, and quickly tightens around your waist.
...Ito manages to dodge, courtesy of a well timed kick by 'Eesha. Even as 'Eesha squirrels her away towards the back, Ito looks back apologetically.
You can hear the boosters throttling up, even though you haven't launched yet. Liquid hydrogen and oxygen, spraying from nozzles at the bottom, preparing you for the journey into the final frontier.

3...
Gregori looks cool as a cucumber, only a small half-smile betraying any excitement.
2...
Jabarre looks worriedly at his bindings, struggling uselessly with his silly little cape.
1...
Bint Muhammad clutches at the arms of her seat, muttering prayers.

Fire spews from the bottom of the rocket, lifting three hundred and fifty two tons of material up into the air. Metal shrieks and groans and holds together as the laws of the universe force you back into the chairs you're sat on. Trails of smoke drift in your wake as you arc into the sky, piercing the blue heavens with a mote of light, powered only by fire and human engineering.

For three minutes you're pressed into your seat. finally, the force recedes enough for you to lift your head and look out the window. Still falling below you, the blue sphere you had once called home drifts in a black ocean. The curvature of the horizon becomes more and more pronounced, and you watch in awe as the world drops away beneath you. Stars blink into existence one by one, forging a galaxy mote by mote in god's eye. If there were anyone but you on board, the cabin would be filled with awed gasps. Even alone, you notice yourself doing the same thing.

You don't bother to stop.

The most beautiful thing you've ever seen lies below you. A world brimming with life, with hope. Blue oceans and green plains. Smears of yellow, great deserts arcing across continents. And in the dim light of twilight, the lights of man build a new vista, a network of lights stretching well beyond your little portal into the unknown.

And the glittering star on the horizion is the next step. Humanities greatest hope; a home built on heavens door. Apoapsis Academy. A five-level complex of a space station. At the top, a brand-new gravity field generator. You don't know exactly how it works, but it keeps the station's interior at 1 earth gravity.

"Attention passengers. This is your captain speaking. We will be docking shortly. Please make sure not to leave any personal items on board, and to exit the rocket swiftly. Don't worry about crashing into the station; we've developed special transports to allow us to simply give you a lift into the station itself. Oh, and, um,"

A door at the front of the cabin opens, and you find yourself looking at... a teddy bear? One half of it's mouth is curved in a wicked grin, and on the same side a red eye gleams menacingly in the dark of space. And almost comically, it's wearing a airline captain's hat.

"...Good luck."

Your vision swirls, and you fade into blackness, a pulsing pain in the back of your skull. As you black out, you can hear the captain laughing.

"Puhuhuhu!"


*********************************************************************************************************
Sasha Viola awakes in a small room, almost like a cell. Except... In the corner are her bags, empty. Around the room are scattered objects she has a personal attachment to, such as photographs of her family, bandage wraps, a jar of lemonheads... and more disturbingly, her briefcase. Just looking at it gives her a small chill, so she glances away. There's a small bed to her left - the doors right, she notes -  and a desk on the other side. In the back, behind her, there's a small but sturdy shelf. The walls are made of steel plate, but it's been painted over by someone; mostly pastel pinks and yellows.

The door itself is made of steel, and looks almost like a bulkhead. In fact, it barely fits with the rest of the room.

There are no windows. However, there is a screen crudely screwed into the wall, along with a security camera. The camera seems to be labeled MONO-001.

*********************************************************************************************************
Yukki Ito awakes in a small room, almost like a cell. Except... In the corner are her bags, empty. Around the room are scattered objects she has a personal attachment to, such as scattered models of airships and dieselpunk power armor, a poster for Nuclear Obliteration Survival 4, even a small Ipod speaker system softly playing some classical music... Disturbingly, it's playing her favorite symphony. There's a small bed to her left - the doors right, she notes -  and a desk on the other side. In the back, behind her, there's a small but sturdy shelf, covered in miniature versions of steam trains and automobiles and space stations, including one of Apoapsis itself. The walls are made of steel plate, but it's been painted over by someone; someone with a penchant for art, it seems. The walls are schizophrenically covered in images of space, steampunk space stations, icy blues and royal violets. It looks like at least twelve people painted the room. Ito finds she rather likes the raw creativity on display.

The door itself is made of steel, and looks almost like a bulkhead. In fact, it would barely fit with the rest of the room had it not been painted over too. Whoever painted the room drew a smiley face on it, along with a scrawled "Don't give up!" in bright red.

A window on the back wall is covered by a heavy steel shutter. There's a small button beside it. As well, there is a screen crudely screwed into the wall, along with a security camera. The camera seems to be labeled MONO-002.

*********************************************************************************************************
Grimm Castle awakes in a small room, almost like a cell. Except... In the corner are his bags, empty. Around the room are scattered objects he has a personal attachment to, such as a brown satchel, a picture of his family, and a set of medals from his previous espionage operations... and more disturbingly, a silver set of tableware. Castle's eyes narrow slightly. There's a small bed to his left - the doors right, he notes -  and a desk on the other side. In the back, behind him, there's a small but sturdy shelf. The walls are made of steel plate, but it's been painted over by someone; admittedly, bright red isn't the most professional color, but Grimm feels an urge to tip his hat to whoever knew his favorite color.

The door itself is made of steel, and looks almost like a bulkhead. In fact, it barely fits with the rest of the room. Closer inspection reveals a short blonde hair still hung precariously over the frame.

The window is covered in steel shutters. There used to be a button beside it, but someone seems to have removed it. However, there is a screen crudely screwed into the wall, along with a security camera. The camera seems to be labeled MONO-007.

*********************************************************************************************************
Ashley Dylan awakes in a small room, almost like a cell. Except... In the corner are her bags, empty. Around the room are scattered objects she has a personal attachment to, such as photographs of her brother, a bag of sweets, and a stack of various shoujo and jousei manga. There's a small bed to her left - the doors right, she notes -  and a desk on the other side. In the back, behind her, there's a small but sturdy shelf, covered in manga and using plasticine anime figurines as bookends.. The walls are made of steel plate, but it's been painted over by someone; mostly dark blues and purples.

The door itself is made of steel, and looks almost like a bulkhead. In fact, it barely fits with the rest of the room.

There are no windows. However, there is a screen crudely screwed into the wall, along with a security camera. The camera seems to be labeled MONO-003.










((Please feel free to color and bold your character's names. Once you've done so, I will also use that color. Also, character death is in full effect. If your character dies, you can rejoin the game... but only as someone who was previously an NPC.))

6
Hello parents, Guardians, and gifted students! We're glad you clicked your way into a new possible venture for any Ultimate Students you may know and/or be! Space!

We are Hope's Peak Academy, and with generous sponsoring by the Future Foundation, we're now able to present to you a Brand New Opportunity! But first, a little bit about ourselves!

Hope's Peak Academy is an old institution dedicated to training the very best in their field, the Ultimates! Our alumni have ranged from the Ultimate Sushi Chef to the Ultimate Gambler, the Ultimate Lucky Student to the Ultimate Ultimate Student Fanatic! Students are selected from the population of the entire planet to fulfill two requirements: to be the best in their field, and to be in high school. We take the cream of the crop, the very best of the best... And train and improve their abilities to help them achieve even higher hopes for the future, and to combat the despairing masses of humanity!

Now, in addition to all our campuses across the Earth, we've stretched our reach even further... Hope's Peak has entered Space! Our new Apoapsis Academy is rightfully named, for it represents the highest point of Hope ever achieved by man!

Only Sixteen Students can apply, however. Space is limited! So send in your applications now, and you or your loved one too may find yourself boldly going where no Ultimate Student has gone before... APOAPSIS ACADEMY!

Hope's Peak Academy, the Future Foundation, Apoapsis Academy and any subsidiaries thereof do not take responsibility for any ursine takeovers, tragic murders, or gameshows students at Apoapsis Academy may partake in. Hope's Peak and all affiliated agencies assume no responsibility for the actions of students or teachers at Apoapsis academy. Food, Housing, Education, and Medical Care will be provided on site. Please do not worry if your child does not make contact with you for several months. This is completely normal. Also do not worry if they appear to be participating in a Killing Game on worldwide television. Apoapsis Academy ensures the safety of all students, except from other students. Please Despair.

The Academy has provided the following sheet to be filled out and sent along with personal information to permit the scouters to do their work. We're glad to offer you this unique, non-threatening opportunity!


Once your application is accepted, a profile will be created in your new Student Handbook, which you will receive on Orientation Day from the Headmaster. Please do not trade or swap Handbooks!

Spoiler: Game Rules (Meta) (click to show/hide)

7
Forum Games and Roleplaying / Picture Fight 2: Resurrection
« on: December 19, 2015, 03:04:12 pm »
I felt like playing Picture Fight again, but the old thread was dead.

Karne uses a phoenix down!




8
Forum Games and Roleplaying / The Songbird and the Son vs the World
« on: June 06, 2015, 06:42:48 am »
A long time ago, in a land far away, a Songbird roosted on a tree by the sea. One day, a viking came, with his axe, and chopped at the tree. The Songbird sang sadly, and asked him. "Danmark, why do you chop at my tree?"

Danmark spoke "I need wood for my home, and my land is naught but beaches, all our trees have gone to boats."

"This is my home, you may not have it." Sang the songbird. And she sung then, so high and loud that Danmark bled from his ears, and fled.

Many years later, he returned.  A new flag was upon his breast, and he had placed cork in his ears. The songbird sang, but though he felt it in his bones shaking, Danmark felled the songbirds roost, and built with it many homes and many states, and had many sons in england and in france, who dwelt there and praised him. But the songbird was lost, and forlorn, a grey girl on a grey coast, with only grey sand for a grey roof.

Many years, she spent abroad, with others. Much time was spent under a blue roof, with Sweden, but she chafed in the strict household, and left. When the nations in russia felled one another and created a new Nation, she dwelt with him, but he saw nothing but power and strength. It was late in years, when she sung away his IRON CURTAIN (absolute protection), rattling the circuts and breaking his steel, but with no home, she had no purpose.

Until the songbird found her music, in a musty alley outside of England.



You wake up to somebody knocking on your door. Rather loudly, in fact, and with a strage rythm. She must want to talk to Mali.

You wake up and pull on some shorts and your flag. No sense showimg the world your underpants. You yawn as you grab a glass from the cupboard and fill it with the water from the tap.

You find yourself yawning again as you approach the door, and peek through the peephole. Yep. Estonia is outside, distractedly flipping her grey, short-cut hair away from her cheek. She's older than her face would suggest; Nations don't age like that, so despite having been a identity since the medieval period, she looks like she was born in the 1800s, like you. The only hit to her age is her traditional style dress, and thats offset by the large boots and AC/DC tattoo sleeve peeking out from the short blue true sleeves on her dress. And the sizable electric guitar slung on her back.

She must be here for Mali if she's carrying her weapon around.

You open the door and throw the water on her.

"Eh?! Geh gah, pluh! Liberia! What the fuck?!"

>"Thought you might be thirsty, E."

>"Sorry, my hand slipped. What do you want, Estonia?"

>"Mali lives over there." *point*

9
It's like the static on a video camera when it's broken, or the loud, ear-rending roar of a television picking up ambient signals. There's a throbbing pain behind your head, and you clutch at it and wheeze, feeling like you might throw up, like you might fall over and die at any second. There's a strange hollow feeling in your stomache- no, your heart- no, your head... somewhere. You're losing cohesion. Your soul is drifting away, your body nothing but a meatpuppet, a vessel to carry memories.
Isn't that all you are?

With a sharp crash it all comes back and you rip at tear at your ears, anything to get the sounds to stop. You clench shut your eyes, anything to get the static to stop. There's nothing here. There's nothing here! It's sucking you in like a vacuum, drawing you away, ripping you apart because there's nothing here!
The sound of a pair of car wheels screeching. People shouting. People leaving. There's crimson where there's no color to be seen. Everything is black and white in a world where black and white are stained red.

The static grows more quiet. Drops of blood vanish into the juttering depths below you, dropping through the ground you can't be standing on, because it doesn't exist.
You're going to die here, darling.

Through the fog, images begin to appear. A shield with some strange egg shape on the front.
Don't worry, I can make it better.

"Well now, you don't look to well off. I'm guessing you're experiencing significant pain right now. Your intestines are on the sidewalk. A pity most people here just run away."
He's a liar and a deceiver.

"I'm kind of surprised. She has enormous potential."
"Does she?" He speaks in half truths and Faustian deals - The Devils Duo must not be trusted

"Indeed. And I think she's awake."
You are a sinner.

Suddenly you're on the ground, and there's hot breath in your ear. The nausea and pain in your abdomen reaches a crescendo.
"I can make all of this better, but I need you to do something for me."
You should never have taken that deal.

The static blinks out into something darker than black. It hurts to look at it, but you really don't want to look at the only other thing with you.
Two glassy, crystalline eyes, and a cats mouth.

"Make a wish."

[MAKE A WISH]

[X] I wish my parents still loved me.

[X] I wish I didn't have to hurt like this.

[X] I wish I could have been quicker.

[X] I wish I had more time.

[X] I wish I was stronger than I was.

[X] I wish I could go back and fix this mess.

[X] I wish I had made a little more, and broke a little less.

[X] I wish...
   [X] Write in


[RULES]
1) Forum rules apply, obviously.
2) You are always free to take more than one action, assuming they are not mutually exclusive. The order can be determined in your post by the order you choose them. That said, not all actions that are inclusive of each other sync properly, and people may think you're a bit insane if you jump around too much. Treat this as a Role-play, not a comedy.
3) While the MC's personality is determined, to an extent, by your choices, her knowledge is not. Please take this into account.
4) Tasks with a random element or some measure of difficulty will be rolled on a d100. Choices involving these actions will be labeled with a percentage. This is the percentage chance of completing that action. So if [X] Stop crying [2%] is chosen, a d100 is rolled and anything higher than a 98 will be a success.
5) Much like a roguelike, the game cares not a whit for your survival. NPCs play by the same rules you do, and likely want to kill you brutally. If a witch rolls a critical success and you do not, expect to be maimed at the very least, restart from the beginning more likely.
6) If your MC dies by the dice fucking her over, you may petition for a reset to the last success roll. If she dies because you thought you should make a funny joke vote and not label it properly, it's set in stone, and you will restart. From the beginning. Suicide ends the game. Period. Deal with your choices.
7) The caustic world of PMMM fucking hates you and wants you to die. Please act like it.
8/) More rules and amendments may be added at any time I feel like. I'd like not to railroad as much as possible but PMMM has a certain feel to it and to do it justice much of Bay12 humor is probably going to end up hurting people you care about.
9) Label joke votes as [jk], [Q], or [J]. all [X] votes will be taken seriously.

10
Forum Games and Roleplaying / Fate / Lunar Sun
« on: April 04, 2014, 08:14:07 pm »
The following is half-fanfiction, half-forum game, written in the style of and based on Fate / Stay Night, the creative property of Kinoko Nasu, produced by Type-Moon, and translated by Mirror Moon. Despite the (hopefully) grandiose scale of this work, I intend to make no profit or fame off of Nasu's creative property, nor do I pretend to know canon to a greater extent, or even much at all.

That said, I hope that, as a forum, we can have fun doing something great, and I can prove to myself my capability to finish what I start, once and for all. I want to reach at least one ending, a good ending or true ending or neutral ending, before I drop this out of frustration. If I have any hope of being an author....................
..............................................................I need to finish this.

The next few posts are reserved for what will amount to the main menu for Fate / Lunar Sun.

SCENE SELECT
Prologue - Day One (Fallen Angels High School Go!)
Prologue - Day One (Emiya Kiritsugu, Servant Rider)
Fate / Lunar Sun - Day One (Servant Saber, Family Matters)
Lunacy Route - Day One (Kotomine Church, Servant Archer)
Lunacy Route - Day One (Vs. Archer)
Lunacy Route - Day One (Badump! Unlimited Cheese Works!)
Lunacy Route - Day One (Return Home - Black Keys in the Night)
Lunacy Route - Day One (Ignorance is Bliss, School Days)
Lunacy Route - Day One (Assassin, Thoughts to Dreams I)
Lunacy Route - Day Two (Dreams I)
Lunacy Route - Day Two (Breakfast at Shirous, Book of Servants)
Lunacy Route - Day Two (Vs. Berserker)
Lunacy Route - Day Two (Archer)
Lunacy Route - Day Two (School, Daughter of Spring)
Lunacy Route - Day Two (Servant Rider, Conflux, Ruin - Despair of the Mighty)
Lunacy Route - Day Two (Black Luck of the Fallen King)
Lunacy Route - Day Two (Enchantment, Meeting with Haruhi I)
Lunacy Route - Day Two (Meeting With Haruhi III, Temples and Workshops)
Lunacy Route - Day Two (The Matter of Britain, Dragonslayer)

11
ASMELOTTEM
AUTUMN


   Asmelottem. Merchant Sanctum, the great mountainhall. In the span of a mere 25 years, it grew from a small outpost of seven dwarves, to a bustling trading city, to the residence of the King of Dwarves himself. It's said that every race to walk the surface of Romthadar the Ageless Planet has representatives within the citizenry of Asmelottem, from Elves and Dwarves to Humans and Goblins. There are embassies from every nation, every city and dark tower. Asmelottem is the jewel of the continent, everyone wants to live there.

   The wagon trundles slowly, the yak tasked with pulling the wagon lethargic and weary from their long journey. Many of the dwarves you travel with show similar weariness, eyelids heavy and mouths dry. The trees are changing color, a rainbow of crimson and gold, as full of splendor as the old throne room of the king. The stone road at your feet slowly changes from the light brown of mudstone to deep gray slate, pockets of autumn rain staining the mortar so dark as to be almost black. Badgers rustle through the morning dew and overhead fly a rainbow of birds. The forest around you is full of life.

   You and your companions have traveled through the night to reach Asmelottem. Two days now, without sleep, but it's worth it for the rush you feel when the cry comes, “The spires! I can see the spires!”

   You climb over the trade goods, not for the first time cursing yourself for leaving with the merchant caravan rather than a more traditional migration. You've never been a religious one, but the gods are evidenced well enough, and surely breaking with the dwarven tradition did not please them. You hope Asen the Yak of the Mountain will forgive you.

   One of the pack yaks fills the air with a foul stench. You suppose that answers that. You pass through the miasma just in time to notice the spires come into view over the tops of the trees.

   You take a deep breath, for a moment forgetting Asens curse. Slate and granite soar into the air, as high as any human castle, a wall almost 18 feet tall ringing a complex filled with drunken rowdiness, the calls of dwarven mothers, ringing tools of iron and steel and the singing of elves. The road draws closer to the wall through the woodland, clearing some distance from the wall and revealing a multitude of wooden shacks, squatting amongst the trees like small hills. Some humans can't fit through the tight dwarven passages, built for the squat, stocky dwarves. In lieu of the fortress proper, the Mudhold was founded, essentially a farming village of humans and elves, and the occasional outdoorsy dwarf. The road threads through the huts and shacks, curling around the southeastern spire of the fortress proper.

   The bridge is bright yellow fungiwood, shale mechanisms connecting the gold chains to the control room somewhere underground. A pair of swordsdwarves guard the way, clad in shimmering, burnished iron and steel plate. Solid helms of steel rest upon their heads, ringed with a thin silver strip and engraved with a image of wings. The swirling midnight blue cloak of the Asmelottem military pools at their feet, the stitched image of two echidnas declaring their allegiance to the Tools of Robustness. They nod at you as you pass.

   You hop off the cart as you enter the gate, bidding farewell to the merchants who so kindly allowed you to hitchhike. You toss a small bag of silver, your last savings, into the cart as payment. The cart driver smiles at you, and bids you farewell. “May our fortunes rise and fall together.”

   You return the good-bye and head towards the massive spiral stairwell in the center of the courtyard. The stair curls like a pigs tail around a dizzying fall, farther than you can see, the bottom regressing into the black depths. The stair has long since been recarved from shaped slate, allowing even the tallest elf to pass freely, and so you head downwards. Three flights later you find yourself in the bustling hub of the fortress, the walls paved and plastered with slate blocks and mortar. Signposts point in all directions. The workshops to the north noisily saw away at stone and wood, crackling flame and acrid smoke issuing from the forges. To the south is the Dining Hall, where you suppose you will be spending most of your time, as well as the hospital, which you hope will remain Terra Incognita. The smell of cooking food combined with the helpful signposts tells you the kitchens are that direction as well. Your stomach rumbles softly at the thought of what the capital could cook for you, but your empty pockets remind you that you have more pressing concerns. A floor below are the bedrooms and the well. Beds are free for every dwarf, but to get more than a bed and a door with your name on it you must prove your worth to the fortress in at least some minor way. And before you can get anything, you must speak to the fortress Manager.

   The Managerial Offices are to the east, your left, and so you find yourself swiftly in front of a plain slate door. Impressed in the wall beside it is a small stone slab. Office hours are from 10 Sunrise to 5 Sunset, every day. It is currently 12:30 Sunset, so you knock on the door.

   “Come in.” Grumbles the Manager, his tone and accent obviously dwarven. You open the door as politely as you know how, nervous in this new place.

   The Manager looks you over. “Migrant?” You nod. “Ye have the look about ye. I got some forms for ye to fill out, and know that ye made my day that much longer. Ye just put us over the pop cap.”

   “Pop cap?” You ask, taking the paper and examining it. Paper is fairly rare, but a recent innovation (from here, if your memory serves,) made it common enough for officials to abandon the old heavy stone tablets and parchment.

   “Aye. Three hundred dwarves, no more, no less. Can't support a bigger population, and don't want to drain the outer forts either.” The Manager draws out more sheets of paper, these looking far more official. He sets them on his desk and walks over to the corner. He lifts a small mallet and strikes a silver pipe set into the wall, setting it ringing a pure, musical tone. He lifts a small door in the pipe and shouts, “Shorast, tell Gil to set the word with the merchants; We just hit our pop cap!”

   A shout rings back up the pipe, tone distorted by the silver. “Aye, Manager! Gil has the word!” The Manager snaps the pipe shut, and hits it with the mallet again, twice this time.

   You sit at his desk, and he hands you a spare quill and some ink. You suppose it's time to officially join the Asmelottem Merchants. The very thought makes you smile.

   The paper is complex. You will need to put some thought into this.

   RACE: (Dwarf/Human/Elf/Goblin/Other (please explain) __________ )
   NAME: ______ “_____” ______________
   SKILL: (Up to professional in any three in-game skills, up to proficient in any five skills, or dabbler in any number of any skill)
   JOB: (any possessed skill, or military)

   The Manager looks at you. “And I'll have ye put a self-description on there too. It's too bright in here for my old eyes to see much detail.”

Spoiler: OOC (click to show/hide)

12
Forum Games and Roleplaying / Underdark: Ressurection
« on: January 28, 2014, 10:02:59 pm »
  Long strands of white hair fall slowly to the ground, twisting in the soft subterranean breeze. The false mirror is limned in faerie fire, lighting the rest of the room in the infrared spectrum to your sensitive eyes. You stroke the brush again, shaking loose a few more loose strands of hair, like gossamer spider silk. They cross on the floor beneath you, a dry web with no glue.

  Outside, the sounds of Menzoberranzan quietly muffle themselves into the softest whisper your elfin ears can hear. You live just off the market, a fine spot for your station, perhaps too fine, but made up for in the low quality of your estate. The house Dear'Nethal has not, in all the history of it's existence, risen above 45th in rank among the other houses, and lately it has fallen on harsh times. The brief reprieve of the last decade has barely allowed you to clean your corridors of moldering corpses and broken debris.

  But it has allowed you to reach the age of importance. It is today you will go to Arach-Tilinith. Today you will begin a journey that could make or break your house. Your mother, your sister, and your brothers are all counting on you. You are the last female left to go; Matron Dezire, in her age, will bear no more children. It is only a matter of time before your sister takes the reigns of the House; and she is not the priestess she needs to be. But you might change that...

  Will your family be shaped by Strength of Arm? Will it be shaped by Strong Magic, the great Mystery? Can you be the Redeemer in the eyes of Lloth, to show the Spider Queen her lost house has not abandoned her? Are you strong enough to stand the Trials of the Underdark, and resurrect your fallen house?

A) There's a knock on my door. I take up the blade by my side and open it, my footsteps clanking like a humans in my plate armor.

B) There's a knock on my door. I mentally recite the opening lines to a minor cantrip without saying them aloud.

C) There's a knock on my door. I stand from my altar and slide the ceremonial dagger into the holster at the small of my back. Always cautious in the world of the Spider Queen.

{Updates will be somewhat sporadic, but I believe I can maintain this game, though I'm going to need to take a brief hiatus soon. I might be able to post during that time in any case.}

13
Other Games / Where can I get Fate / Hollow Ataraxia?
« on: January 03, 2014, 06:58:12 pm »
  Asking here is my last resort, since I don't want to clutter the forums with unnecessary threads about "where kan I get dis game?" but I'm having extreme levels of trouble with this one.

  I read Fate / Stay Night a few months ago and it was awesome, so I looked around online for extra material. Surprise to me when I found out there was a sequel novel, awesome! Except not so awesome, because Google fails to turn up anything viable. Oddly, I get three or four links to the unfinished English patch, but no links to the full game. What gives, google?

  I've been searching since October for this VN, but thus far the only downloads I could find were all patches. I'm not adverse to paying; it's not that it's only for cash monies. It's that it seems to not exist wholesale. But searching this forum, I found several people talking about playing the game. So a DL, pay or not, must be out there.

  So where can I get Fate / Hollow Ataraxia, Forum? I need your help!

14
Forum Games and Roleplaying / Necromancer: A prologue
« on: August 03, 2013, 05:09:26 pm »
NECROMANCER

The sky is suitably overcast as a cold wind blows south the onset of winter. The sun's muted light spills over a lush green saddle between two emerald hills, each capped with the black roiling mass of an army, trailing smoke from torches and snuffed campfires.

On one side the armies of Schenburg gather, the purple and gold banner of their Duke fluttering in the wind. The banners bear the symbols of Schenburg; A standing lion on a field of stars. The armies are clad in shining armor of polished iron and bronze, their faces clean shaven as they fall into formations and prepare for battle. The campsite is broken in a matter of minutes, but it matters little, as the generals size each other up.

On the other hill, the forces of Coronas muster. The armies are far smaller, but dressed in fine leathers and half-plates, and far better disciplined. A representative of the Merchant King of Coronas views his opponents through a spyglass, which he folds up and slips into his breast pocket. His cape bears the Sigil of Coronas, a rising sun of gold and three crowns of silver on a crimson background. His aide and servant stands beside him, holding a lance too large for the general to sheath.

The Arquebusiers stand prepared to fire into the enemy armies, on both sides. At this range, the accuracy is pathetically low, but with the mass of enemies and by firing in volleys, perhaps they can score the first blood shed this day.

For there will be blood on this day. It is only a matter of who fires first.

>For Schenburg and the Duke Vonderhosen!
>For Coronas! Long live the Silver Princes!

--_MAPS_--



15
DF Dwarf Mode Discussion / An Old bug resurfacing? Or never fixed?
« on: February 20, 2013, 12:12:29 am »
Anyone remember that old Goblin bug, where upon reclaim the Goblins would all be friendly to you until a buddy from their civ came and then !!CIVIL WAR!!?

Erm... I've hit that one again. I don't know if it was fixed, and most of the gobbos are dead now (more on that later), but they didn't attack me when I reclaimed.

Oddly enough, they did attack... the other goblin ambushes that showed up! Most of the seige goblins were skilled enough to take down whole ambushes almost alone, with some help by the random breeding giant bats that are wandering around the map, being kited by badgers. They've successfully kept my fort safe from ambushes while I buried my Almost 200~ dwarf fort's huge pile-o-corpses. It's been an ordeal, but I think I'm almost ready to start working on something else other than cleanup now.

But I'm kind of scared. I don't have much in the way of military. I'm not good with training, and I haven't had the time to set up any significant traps. I don't remember if ambushes were a trigger for the hostilities or if had to be a full-blown seige. Or, perhaps, these goblins defected, turning to my side to fight off a even greater enemy.

If I do have the goblin freedom fighters in my fort, I want them protected. And their surprisingly heroic steeds as well. Giant breeding bat pairs? Yes please!

Pages: [1] 2 3 ... 11