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Topics - Karnewarrior

Pages: 1 ... 9 10 [11]
151
DF Dwarf Mode Discussion / Bones! Bones. Bones?
« on: August 30, 2009, 12:31:49 pm »
short question. I buried my dwarves in crypts, as I am wont to do, when all of the sudden my dwarves ran down and picked up all the dead dwarves bones! Is this normal, or am I in the possession of some rather odd dwarves?

152
DF Gameplay Questions / where is the coal on dwarf heaven map?
« on: August 26, 2009, 04:12:58 pm »
^?^

153
DF Dwarf Mode Discussion / The Mirabar Challenge
« on: August 25, 2009, 08:23:24 pm »

O.K, so I just had an Idea. What if dwarves lived above ground? how would they structure their city? society? Magma pipes?

RULES
1. all bedding and workshops must be above ground.
2. mines are permitted, but only for stone and ore. Open quarrys are preffered, but not needed

you probably are going to have a hard time defending, so I wouldn't try that new elf trap youv'e been working on. (It is allowed, just not reccommended.)
post screenies Please!
Go! :D

154
mine would be to have a fortress crumble to Its end beacause your carpenter is too thirsty to make barrels. I had that happen once. fun. :P

155
DF Suggestions / Exiting W/O saving
« on: August 22, 2009, 06:12:32 pm »
I would like to exit w/o saving. I can't tell you how many times I was close to having a perfect fortress and it was ruined by one mistake.

156
DF Modding / how do I install graphics packs?
« on: August 22, 2009, 04:20:49 pm »
I can't get it to work. can anyone give me a step by step walkthru? thanks. :-[

157
 Long after getting the dwarf heaven map, I decided to move slightly south of there to a nearbyy goblin fortress. I was ready for the bloodshed when....
 Nothing happened. It would seem that some humans, elves,?goblins?, and their weird "prisoners" had captured this fortress sometime in worldgen. the questions I am asking you are:
1:should I stay?
2:will the friendly gobbos stay put if their less passive mates show up?
3:what do I do with obsidian? Its not being used by my craftsdwarves or masons.
4:what happens if one of the friendlies dies during a Goblin seige? will they then beseige us?
5:will this fortress be fun in a I win sort of way, or a "fun" sort of way?
 And I will not slaughter the elves. they are far more useful as meatshields guards.

158
DF Gameplay Questions / HFS?
« on: August 21, 2009, 01:44:49 pm »
what is it? what does it stand for? any help would be welcome.

159
Urist McBoatTrousers sat on the docks by the edge of the underground river, hanging a Cave Spider Silk fishing pole (as in the pole was made of silk) over the edge of the marble docks. he tugged the line a little, and was surprised to find that it tugged back. Why, good old Urist had found a carp, and the fish was nibbling away at the bait!

Pulling back his dirty Kitten Leather Cap from his eyes, he tugged even harder on the line. The carp responded with a tug that dragged the poor fisherdwarf to the edge of the docks. he let go of his prized artifact fishing pole just in time to save himself, but the greedy carp gobbled the fishing pole whole.

Urist was angered beyond reason (not that he had any to begin with.) thinking hard, he devised a huge project that would take days of work to complete. and so Urist gathered up one of the many spare pickaxes and got to work, digging a channel from the magma vent all the way down to the river, locking away the molten rock by means of an Olivine Mechanism ( not a capitalization error) and a very unlucky puppy.

With the project finished, Urist went down to the river to see if the carp remained. It did, and so he pulled the lever that he had installed on the docks and waited.

And waited.

And waited.

after a month of sleepless nights the magma rolled slowly down the incline to the river, striking it with a hiss. mist roiled and filled the room aroud Urist, obscuring his already useless vision ( a month of sobriety will do that to a dwarf.) stumbling about on the docks, and thinking happy thoughts of the mist and the carp, he fell of the edge into the water, hitting and wouding the carp.

The carp was not happy about its home being covered with magma and obsidian, so it defended it's home the only way it knew how. by thrashing about and throwing poor Urist back on shore.

Urist clambered back onto wobbleing, sober feet. forgetting entirely about the carp he had spent months working on, he stumbled off to the kitchen to see if he could find some plump helmet stew he could steal.

The carp, however had a very bad day. with his spine broken, the poor carp was trapped, and his home was being filled with magma. thinking quickly, the carp called out to his friends, who promptly ingnored him in favor of swimming headfirst into the magma.


***


After years spent engraving that masterfuly made Cave Spider Silk fishing pole into every wall he could find, Urist McBoatTrousers went back to the cavern wich had once been a river, but was diverted into an elven caravan for fun.

sitting on some old marble docks, the fisher dwarf spotted something in the obsidian. he hopped down onto the solid floor, and picked up his old pole, still made of silk, and still just as flimsy.

And he was happy.

The carp was not.

160
DF Dwarf Mode Discussion / Get! Out! Of! The! Stinking! Dining! Room!
« on: August 16, 2009, 06:27:37 am »
 
for my first post, I must admit.
I have some extremely stupid dwarves. not only are they hanging out in the dining room, throwing parties every 5 minutes, but the thing isn't even the meeting hall anymore. they are driving my poor leatherworker mad, because I have no leather, and my butcher is apperently deaf to my demands to get him to his shop and kill some of the dogs that are overruning my ... You geussed it... dining room. can anyone tell me whats wrong? I didn't expect to have this much "fun" at this point in the game.


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