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Messages - Salabasama

Pages: 1 [2] 3 4 ... 13
16
Other Games / Re: Generic Universal RolePlaying System. (GURPS)
« on: June 16, 2012, 07:27:16 am »

I'm also looking to play a game of it.  :P

I'll see what I can do.

17
General Discussion / Re: When Kickstarter goes wrong?
« on: March 17, 2012, 11:04:50 am »
Except Notch had already developed and was developing the Wurm Graphic client for years.
indeed.  A large number of us were already fans of Notch or at least already knew he was somewhat capable well before MC came out.

18
DF General Discussion / Re: Dentistry
« on: February 15, 2012, 01:10:40 am »
This is awesome, although I have yet to count just how many teeth basic creatures now have. The violence has once again become more visceral!
I found 28 teeth on each of the wolves I operated on.

19
DF General Discussion / Re: Dentistry
« on: February 14, 2012, 05:31:38 pm »
It was all the teeth.  I got a teethsplosion.

20
DF General Discussion / Re: Dentistry
« on: February 14, 2012, 04:29:18 pm »
I've been away too long.

21
DF General Discussion / Dentistry
« on: February 14, 2012, 03:52:10 pm »

22
DF Community Games & Stories / Re: The Hall of Legends
« on: November 12, 2011, 04:09:19 am »
My opinion of Glitterglen is luke-warm.  They did a decent job of containing their own corruptions.
I've been playing as one of the haulers.  He's not important enough for me to actually have claimed him though.

23
Other Games / Re: SimRepublic
« on: September 05, 2011, 06:14:16 am »
I have started as Murdergon, the 20/80 hunter.  I hope you will give me chance to hunt the most dangerous of game.

24
DF General Discussion / Re: Job vacancy
« on: August 17, 2011, 12:16:44 pm »
If it's an adbot, then it's the first one that's posted something I have given a shit about.

25
Other Games / Re: The Witcher 2: total rubbish?
« on: May 25, 2011, 04:27:26 am »
Heard a few mentions through the thread, makes it sound like some people aren't aware CDProject sells the game in DRM-free digital form online.  http://www.gog.com/en/gamecard/the_witcher_2

The purchase also includes site credit enough to buy two or three old games for Australian and EU customers to make up for increased prices in those locations.  http://www.gog.com/en/support/the_witcher_2/_b_product_faq_b_

They were really weirdly generous with this offer.

26
Other Games / Re: PsP? Trading in, Not worth keeping...
« on: May 22, 2011, 02:40:41 pm »
I wouldn't say that's true. Sure, the DS keeps coming out with new versions that make it bad to have purchased the first generation, but it still has a decent supply of good games AND backwards compatibility, for the well supported Gameboy Advance.

Yeah, but the DS cannot play Gameboy Color games. That is the only reason I keep my SP...
With a flashcart and an emulator, yes it can.  I'm catching up on all the stuff I missed over the years.

27
My sister gave me one of those.  It was a keychain though.

28
DF General Discussion / Re: An odd idea - Going into a DF Coma
« on: March 29, 2011, 02:42:44 am »
Come play Hazeron.  We always could do with more guys.

29
DF Dwarf Mode Discussion / Re: My Daughter's Name For Dwarf Fortress
« on: March 02, 2011, 12:40:50 am »
My nephew doesn't know it's a game, since I told him it's work so he'd quit trying to take it from me.  He just keeps telling me to play a game when I play DF now.

30
DF Modding / Re: Spore mod
« on: February 25, 2011, 03:30:54 am »
Quote
[author = GreatWyrmGod]Instead, create a kind of chart that tells people what tokens to put into the raws for varying levels of skill and evolution, and into the entity files for varying levels of advancement and colors of cards. (It makes sense if you've played Spore. Trust me.)

It doesn't really work like that, also.  See, if you used that strategy then most of the creatures from Spore would be nearly the same, as they didn't tend to vary all that much beyond their appearance.  Most of the detail needed for a spore creature inserted into DF would be in body shapes and the visual description.
Hmm, I hadn't thought of the body plans...But most critters I've played or made have been tetrapods with only one or two heads, so maybe not that many. Still...
(Oh, and yes; a larger-than-should-be-expected number of Spore creatures have antlers due to their being the only part with Charge 5, or feathered wings for their Glide 5, or the Porqupain part for its Spit 5, or the Spurprise! for its Strike 5...)

Quote
Quote
So what's the problem? It just takes a skilled modder who knows a bit about Spore and cares enough.

Have you modded much?  We can do a good bit, but without an external addition to the game like Runesense it's fairly non-possible to add gameplay elements like that.

I always feel sort of embarassed when I read a post that has "It wouldn't be that hard to code" or something like that in it.
A.) I've modded a little, but not much.
B.) Are you sure you know what I'm saying? I'm saying that one could say something like "Add this/these tag(s) for this skill at this level," but in a chart. There would be a chart of the five levels of bite, charge, strike, and spit, and a chart telling you what [SPEED] a given creature should probably have for a given level, add this token if it's got the carnivore card and this one if it has the omnivore card, etc; add these tokens for this many cards of these colors; etc. One part probably wouldn't be that hard.
Even if that were to be done, I'm not sure it would be too apparent at all to a player how any of these animals behaved any differently from the others, besides some don't bite and others can't fly.  Yes, I am suggesting that some creatures should have no bite.  I made a good number of mouthless creatures with hacks.  Fixed the goofy head animations, made them quiet, and made civilized beings stop biting in adventures.  And also, yes, I would suggest that degrees of glide be omitted all together and all those creatures just gain the ability to fly like they were supposed to have, and also since there is no gliding in DF.

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