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Messages - Salabasama

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31
Other Games / Re: Shores of Hazeron - Starborn Dominion
« on: February 24, 2011, 07:05:56 am »
I have that same problem every few patches.  Not having it right now, thank Satan.

32
You will need to man up and rebuild your walls out of iron plates.

33
DF General Discussion / Re: Real-life child used as shield. In real life.
« on: February 16, 2011, 01:02:28 pm »
Nice approach of the police to draw attention off the fact that they tazed a three year old.
Yes.  I was going to say, it doesn't exactly sound like he used the child as a shield from the article posted.  Sounds like he ran off holding the child, fell down, and an officer decided to fire a taser at the father/child combo.  I suppose I might know better if I read a better report of the story...

34
DF General Discussion / Re: I can't be the only one who does this...
« on: February 12, 2011, 11:21:54 pm »
At least in my memories I tend to see multiple Z levels at a time.

35
DF General Discussion / Re: Censor MY Let's Play, will ya?
« on: February 07, 2011, 01:15:12 am »
...the fuck word...

Hehehe, he said the fuck-word.


Could not resist...

36
1.8 metres tall? I'm 1.85 metres tall, and I'm above average in height. Bosmeri are way shorter than an average human, certainly no more than 1.5 metres on average. Dwemer spectres are way shorter than most player characters in Morrowind, I've never got into a Wood Elf character but I'd guess they'd be about the same height.

You can't judge a race's size entirely by their architecture. Many Victorian houses in the UK have conspicuously high ceilings, but people at that time where shorter than they are today. Anyway, dwarfs like needlessly high ceilings. See \/

Spoiler (click to show/hide)
I searched a bit, and I can't find anything to neither prove nor contradict your words. You may very well be right. It's been some time since I last played any TES game. I remembered Bosmers to be average height, but memory is not my strong part.
With regard to dwemers, well, I think since they all gone, there is nothing that can be done to prove one's point of view. I choose to imagine them huge. I think it suits them. After all, they were using god's heart as the power source.
On this I think we should stop derailing this thread.

Never stop derailing.  You could see the dwemer though the spectres and Yagrum, who had normally sized arms and head.  They were shown to be mathematicians and architechts and powerful engineers, and the game reason for them being called dwarves is that a supposed race of "giants" called them that because they were smaller than them.  I sort of imagine my dwarves like the dwemer, though, if less Assyrian and more relatable, but still pounding away at the mathematics and filling everything with magma and pipes.  Also, I played a bosmer.  They're shortest.

37
DF Modding / Re: Spore mod
« on: January 28, 2011, 01:09:53 am »
Quote
[author = GreatWyrmGod]Instead, create a kind of chart that tells people what tokens to put into the raws for varying levels of skill and evolution, and into the entity files for varying levels of advancement and colors of cards. (It makes sense if you've played Spore. Trust me.)

It doesn't really work like that, also.  See, if you used that strategy then most of the creatures from Spore would be nearly the same, as they didn't tend to vary all that much beyond their appearance.  Most of the detail needed for a spore creature inserted into DF would be in body shapes and the visual description.

Quote
So what's the problem? It just takes a skilled modder who knows a bit about Spore and cares enough.

Have you modded much?  We can do a good bit, but without an external addition to the game like Runesense it's fairly non-possible to add gameplay elements like that.

I always feel sort of embarassed when I read a post that has "It wouldn't be that hard to code" or something like that in it.

38
DF Modding / Re: Spore mod
« on: January 26, 2011, 09:49:16 am »
I'm not sure how much of a good idea it is.  Interaction with animals isn't the same in DF, but honestly I still prefer it to Spore's.  I felt pretty silly charming every random beast in the landscape.  It was like "Hey animal, I wanna be friends, so instead of sharing food or something like that that animals like, I'm gonna dance!"  Spice geysers aren't doooooable right now, though, as that requires creation of a new landform, and that would require some highly fancy editing.  As far as I understand, land features in DF are stored in some kind of magical way that is highly hardcoded.

39
DF Dwarf Mode Discussion / Re: Unable to make memorial for some dwarves
« on: January 25, 2011, 11:55:58 pm »
Need to find a way to kill/capture a ghost.

40
DF General Discussion / Re: Sad enough to come onto the forums on Christmas
« on: December 26, 2010, 03:54:32 pm »
But tell me, do other countries also have poetry with gifts? Or a version of secret santa where you build contraptions around the gift?
That sounds amazing, by which I mean, we at least don't do that here in southeast US.  We often have this game that is played at parties where everyone trades gifts in such a way that no one is happy.

41
DF General Discussion / Re: Sad enough to come onto the forums on Christmas
« on: December 26, 2010, 05:01:02 am »
Quote from: Deon
Oh yeah, and he does not go down chimneys and leaves presents under the new year tree, not in hanging socks.
Presents are not put in a sock, but, like in Russia, beneath the Christmas tree.
I think there's a misconception floating around that Santa leaves all the presents in the sock.  The presents tend to go under the tree, and the sock tends to contain smaller goodies like candy, or in my case, razors and brushes and various other personal-care products intended as a joke by my family.

Got a goosedown coat and New Vegas this year.  Yeehaw.

42
DF General Discussion / Re: "Space" to go back????
« on: November 08, 2010, 08:08:05 pm »
You can edit the keybindings from the escape menu.  I believe Toady changed the spacebar's default function for a purpose relating to the new military screens.

43
I really wish that civilians who get scared would run toward the fortress, rather than simply 'away' with no regard to where they are going.  I suppose it could be done by having a scared dwarf path toward the meeting hall or something like that.

44
DF General Discussion / Re: Theoretical Megaproject, quite dwarfy
« on: October 22, 2010, 11:11:27 am »
As soon as Toady puts it in, I was planning to build a fort with the sole purpose of pulling the moon down.

45
DF General Discussion / Re: Fan art competition!
« on: October 06, 2010, 05:45:13 pm »
For an end semester project we had to make an ad for a 'non-existent' product and write a report on it.

Well we all know there's no such thing as Dwarf Stronghold   ;)

Spoiler (click to show/hide)

What's more badass was that my professor actually ended up knowing about the game. (hadn't played it though)
I really felt like the Pathfinder dwarf ranger was a very good image of a dwarf.  He was carrying all those pots and such on his back, like he was an entire campsite to himself.

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