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Messages - Nyme

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I've had a pair of fortresses that had contact with all the races but sieges came VERY late. I think this happens when you are at a remote location, but still have contact to the civs. This is just speculation, however.

I had >150 dwarves in one fort and had played it for more than 5 years or so, and only then the first goblin siege came. Snatchers/thieves were much more common, so it was somewhat like your situation.

If one wants sieges, it pays off to embark near a goblin or orcish fort (if you have the orc mod installed), I think. The farther away you are from their forts, the less action you get.

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DF General Discussion / Re: FotF: Dwarf Fortress 40d14
« on: August 19, 2009, 07:31:12 am »
I think this has not been mentioned yet.

One thing I've noticed in 40d14 is that I have worse FPS aboveground. Aboveground, the FPS is between 60 and 80, but underground it's 100. This didn't happen in 40d13 or 40d. And the fortress I'm currently playing is small (29 dwarves, 18 tame animals, 6x6 embark).

Running Win XP SP3.

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DF Dwarf Mode Discussion / Re: Improving planter performance
« on: August 18, 2009, 12:30:19 pm »
Tried making smaller farm plots, but that didn't affect the matter. My normal ones are 15 tiles. And it can't be too many jobs, since there was just two other jobs in addition to the "plant seed" jobs in the job manager, and neither of them was connected to the planters.

Coming to think of it, I remember seeing behaviour like this in some earlier forts with haulers, just like mortal described.

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DF Dwarf Mode Discussion / Re: Improving planter performance
« on: August 18, 2009, 11:39:51 am »
I believe this has to do with your dwarf's persoanlity traits, but the grower job. I they have something like "occasionally gives in to procrastination", they will do this quite often. You do not want this trait on any important dwarves.
I checked and neither of my two growers have that trait, nor does one in a different fort. All of them do this.

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DF Dwarf Mode Discussion / Improving planter performance
« on: August 18, 2009, 09:05:09 am »
Hello. I'm new here, though having lurked for a longish time now.

I'm not actually sure if this is a bug, so I'm posting it here. My searches did not yield any information on this. Mods can of course move this if it's in the wrong place.

My growers seem to have a habit of planting a seed, then walking away with the "no job"-indicator, and only then returning to plant another seed. In all other jobs, the dwarves do not take sudden pauses. They just get materials, work, then immediately get materials again until thirst, hunger, snatchers, flooding magma, getting married or something else stops them.

The growers' behaviour is not constant, the distance they walk away between each seed planted varies. Sometimes they walk only a few steps and then return, sometimes they reach the dining hall and hang around for a while before going back.

If this is intended behaviour, I can only think of one thing, which is that they're trying to "stagger" the plant growth so all plants don't mature within a few seconds. But this seems impropable. So, do other experience this and what is the reason for it?

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