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Topics - Cosmonot

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16
DF Bug Reports / Stuck-ins
« on: October 29, 2007, 08:14:00 pm »
In Adventure mode, my drunks were getting chopped up by a goblin swordsman, and repeatedly generated the message "the drunk pulls out and drops the steel scimitar," although the scimitar was neither moved from the hands of the goblin nor duplicated. Then I got chopped up as well.

[ October 29, 2007: Message edited by: Cosmonot ]

[ October 29, 2007: Message edited by: Cosmonot ]


17
DF Bug Reports / Stone Menu
« on: October 29, 2007, 07:39:00 pm »
It says to press space to change the status of economic stone; you actually press enter (space goes up one level).

18
DF Suggestions / Change key to bypass large text messages
« on: November 02, 2007, 12:25:00 am »
Currently the spacebar is used to skip past text "cutscenes," such as the dialogs when the broker meets with the outpost liason. I would prefer that a different key was used, because it is all too easy to try to pause/unpause and accidentally skip this screen. I know the interface is not very high priority but this seems trivial to implement.

19
DF Suggestions / Items blocking construction sites
« on: September 04, 2006, 02:00:00 pm »
Sometimes when there's stone lying around on a construction site my dwarves suspend the construction and wander off, rather than just moving the items off the site. This seems a little lazy on their part and it's very difficult to get them to move specific items to stockpile, so can they start moving the offending items?

20
DF Suggestions / Priority Tasking
« on: August 30, 2006, 05:50:00 pm »
Would it be possible to change the game so that you can make a given job a "high priority," meaning that dwarves with the correct v-p-l will always select them before doing whatever process they use to find their next job? This would be useful for little things like "Build the first well" early on, or "Make chains" when the Sheriff arrives, or "Pull the lever" when said lever is attached to a timing-critical trap. As it is, lever-traps are much less effective than they would be with intelligent dwarves, and it's nice to be able to do the other stuff too.

21
DF Suggestions / Change the way material type is factored into weapon/arm
« on: February 26, 2008, 08:35:00 pm »
This isn't really all that important, but it would be nice.

The current system is fairly counterintuitive with regards to certain items. For example, leather armor is listed as [MAINBLOCK:20], but as far as I know it actually provides 10 protection, because by default nonmetals have 50% damage/block factor. Additionally, the percentages system requires lots of fiddling with the block values when working with different materials, or worse, creating multiple items that are essentially identical except for block value and material type.

I propose that the [MAINBLOCK:x] tag should be changed to additionally accept [MAINBLOCK:material type:x].  This would allow modders complete control over how effective a piece of armor is when made out of any material. I also propose that the [DAMAGE_PERC:x] and [BLOCK_PERC:x] tags be added to all material types, but default to 100. By default the game would use the [MAINBLOCK:x] value unless it found a tag specifying the value for a given material type.

While I wrote the above using [MAINBLOCK] as an example, you could do the same thing with several other tags. [CRITBOOST:WOOD:0], for example, could be tacked on to existing weapons to use wooden versions as practice weapons.


22
DF Suggestions / Profession change upon death
« on: October 08, 2006, 10:12:00 pm »
Currently when a dwarf dies, he is buried with his current profession as the one for which he will be forever remembered on the gravestone. I would prefer that my dwarves revert to their highest skilled profession when they die, rather than stay as whatever they were when they died. Instead of having lots of dead recruits in the legends files, I'll have carpenters and masons and miners labelled as such.

23
Curses / LCS Alpha 3.12ish Bugs
« on: December 14, 2007, 04:14:00 pm »
I decided to start a new topic for this because the alpha has a lot of changes, some of them undocumented.

The recruitment screen is bugged. Typically the visible options are:
A. Invite recruit to join.
B. Ease them in.
H. Tell recruit to leave.

Actually pressing the keys gives you same options as though they'd been eased in for 3 weeks, including the various "get a weapon" options (which the recruits always agree to). However, the "H. is a typo on all screens, because telling the recruit to go home is supposed to be either C. or G.

Past that there doesn't seem to be any more options.


24
DF General Discussion / Anvils
« on: August 08, 2006, 08:22:00 pm »
How do I get one? I want copper swords...

25
DF General Discussion / Adventurer NPCs
« on: August 08, 2006, 05:38:00 pm »
Is there any way to give NPCs equipment? Marksdwarves are very good allies, but they run out of ammo pretty fast, and I was wondering if  I could currently equip them. Also, in later releases it would be helpful if there were some way of ordering my allies around or locating them when they are out of sight, as I have had half a dozen wander off alone and get slaughtered while I bumble about merely trying to find them.

26
DF General Discussion / NPCs blocking dwarven hallways
« on: August 08, 2006, 04:58:00 pm »
Mostly what the title says. In Adventure mode, NPCs who aren't in the party block you path constantly in dwarven caves, where there's no room to go around them. Right now I'm trying to get around a three-peasant blockade, and it's very frustrating.

27
DF General Discussion / Elven craftsmanship
« on: August 08, 2006, 04:01:00 pm »
I just started an elven swordsman, and all of my equipment is made out of wood and reeds. This is sort of thematic, but it concerns me. Are elves in DF unable to use iron? Are cedar boots stealthy? Should I have played a bowman instead?

28
DF General Discussion / Adventure mode legends death bug
« on: August 08, 2006, 02:59:00 pm »
While playing adventure mode, Dodók Dreamycanyon the speardwarf took a mortal wound in the neck from a Kobold Elite Bowman and bled to death in the last Helmed Hell; however, the legends do not mention her death in either her entry or that of the elite bowman, Stlufustralmus Bridhame the Mellow Despair, whose name fills the entire first line of the game window.

29
DF General Discussion / Multiple games
« on: August 08, 2006, 12:47:00 pm »
Is it possible to have more than one game of dwarves going without messing around with the game files? I'd like to experience both Fortress and Adventurer modes, but there's no option to start a new game in the main menu after I saved my fortress game.

[ August 08, 2006: Message edited by: Cosmonot ]


30
DF General Discussion / Crossing the cave river
« on: August 14, 2006, 07:24:00 pm »
How do you cross the cave river? I've been trying to find a site for a bridge but the cave walls on the other side seem to prevent construction.

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