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Topics - Cosmonot

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31
DF General Discussion / Dwarven military
« on: August 14, 2006, 01:08:00 am »
What determines whether a dwarf wants to be a civilian or a soldier? I'm referring to the preferences and thoughts display where dwarves say that they are upset about being relieved from duty or by the draft.

32
DF General Discussion / Immigration
« on: August 13, 2006, 11:43:00 pm »
So I just got my first fortress to the point where immigrants (not the metalsmith) arrive in my fortress, and suddenly I go from eight to twenty-nine dwarves. Urk.

Is this normal? I know immigration is ridiculous, but this is over triple my initial dwarves! How am I supposed to cope?


33
DF General Discussion / Critical injuries
« on: August 13, 2006, 07:31:00 pm »
My carpenter has bad wounds (yellow) in the stomach and the lower spine. Are these crippling? He was able to walk to his bed under his own power, and the yellow stomach wound disappeared soon after, but that's supposed to put you out for a long time.

34
DF General Discussion / Noise
« on: August 13, 2006, 06:50:00 pm »
Many of my dwarves are annoyed by noise at night. What causes excessive noise and how can I prevent it?

35
DF General Discussion / Trade and militarization
« on: August 13, 2006, 03:40:00 pm »
I have just built a new trade depot in light of the arrival of a couple dwarven mechants. However, I have yet to move any goods there, and I'm wondering if they'll wait until I have trinkets in the depot or leave quickly, dooming me to a probable death by starvation. Also, is there a way to give my dwarves weapons and have them carry them around while performing ordinary civilian duties or are weapons only carried by soldiers?

36
DF General Discussion / Charcoal
« on: August 13, 2006, 02:48:00 pm »
Is charcoal the same thing as coal? I've read that the charcoal being produced by my furnace used in metal production but my dwarves don't seem to know where to store the charcoal, so I can't even try to do anything with it. What storage does it go in?

37
DF General Discussion / Keybinding woes
« on: August 13, 2006, 01:29:00 pm »
While attempting to save, I accidentally went to keybindings instead, and hit space to exit, not knowing that this was now the key to bind a new key to a command. Now selection is bound to space, which is also exit menu, and I have to manually change it back to enter, as well as not use the keybindings screen or repeat the process. Can bind key not be bound to space?

38
DF General Discussion / Sleeping issuses
« on: August 13, 2006, 12:40:00 pm »
A few of my dwarves seem to prefer falling asleep at work rather than going to the communal quarters I set up. One of them is temporarily trapped in my farm room because of me not understanding how to set up floodgates, so his behavior is understandable, but a farmer and a crafter both fell asleep in the fields/workshop, despite several free beds elsewhere. The doors are not locked, either.

edit: There's a mason sleeping in the hallway outside the barracks. Is there a problem with my dwarves not reaching the room before falling asleep?

[ August 13, 2006: Message edited by: Cosmonot ]

edit #2: The miner closed into the farm room was flooded, but rather than die, he was thrown to the door, woke up, waded through the light green water to his original position, and resumed sleeping, with no injuries!

[ August 13, 2006: Message edited by: Cosmonot ]


39
DF General Discussion / DF races
« on: November 01, 2006, 09:36:00 pm »
It occurred to me while starting an adventurer game in the new release that the only traditional "evil" sentient humanoids in DF are goblins and kobolds (and trolls). Is this intentional or are the bigger baddies like orcs missing for a reason?

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