I played LCS waaaay back in the day. Back when you had unlimited recruits and seductions, where in a week or two you could easily build up an army of converts.
Now with these "new fangled" recruit limits, I find the game much more enjoyable, and much more frustrating 
I can never decide if I want to recruit a person or pass on them in hopes that a better one comes along. What do you look for in a recruit (in general). Obviously if you're recruiting for a specific skill you'll specify, but let's say you've got two characters with the same skill level, what do you look for in their stats? High Heart? High Int? Low Wis? All of the above? What tips you over the edge of whether to spend a limited slot to recruit them or not?
Generally if I want a fighter, I look for high agility & health along with low wisdom; skills aren't very important, because most of the time a point or two in a weapon skill is not going to make a difference even if it's a decent weapon skill. This also makes it easier to track ammunition and deal with shortages on the fly.
If I'm looking for a specific skillset, like a good doctor, then I try to find someone with a high skill cap and high starting skill. Other stats don't really matter if the character is just going to do his thing in the safehouse.
In general, high skill caps are better than high starting skills unless the skill is difficult to train. Currently, a character will often be generated with skills much higher than their skill caps, which means that he'll need to earn a lot of juice before his stats are high enough to allow the skill to increase. Unfortunately, it's hard to tell which skills are hard to train without experience or code-diving, and you can't determine the skill cap at the recruitment screen unless you know the underlying formula.
Next up, seduction: What determines the limit? I had a guy with 2 or 3 seduction and every time he tried to seduce someone (beyond the first) he drove them off with his liberal polygamous attitude. Next I recruit a prostitute who easily seduces 2+ people at the same time.
Is it based solely off of seduction? Is there a quick and dirty rule, like 1/2 seduction is about how many love-slaves they can have?
Finally, I read that being a love slave produces juice, but I haven't found anything that explains that any farther...
You get 1+1/2 seduction skill slaves (rounded down). Note that a new slave saves one of his slots for his recruiter, so unless the slave has 2+ seduction he can't seduce more. Prostitutes are guaranteed to have at least 2 seduction, so recruit them if you find that important.