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It may be aesthetically unpleasant, but it's not a bug.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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Actors and Radio Personalities are cultural sleepers, and affect all issues, not just gays and homosexual rights. Not sure about Socialities, they usually turn out to be *SPOILERS, SPOILERS*Spoiler (click to show/hide)
I don't ever remember it happening myself. I wonder if I even tested it. I wonder if it works! Has ANYONE had people die of old age?
Though, now that I think about it. Tactics in this manner should be relative (a bit) to agility. What good is knowing where to move when you can't get there fast enough. Reflexive movements are usually a combination of intelligence (fast thinking) and agility (fast moving)
To be honest, I don't much like my idea, so I'm perfectly open to alternatives.
Another thought, modifying E. Albright's suggestion about location-dependent penalties for items in hammerspace. Suppose that each item has a bulk value (0 for things like money and documents, 1 or more for things like guns and stolen equipment), and depending on the total bulk the squad is hauling around, you get a suspicion penalty. This could be communicated to the player through emotes about the squad carrying duffel bags as it moves from tile to tile through the level. When picking things up, you'd get messages about shoving them into your duffel bags. You could add an extra tier where the squad starts moving piles of stuff around in a push cart, with an associated increase in the detection penalty. Thus, we remove the hammerspace believability and realism issue by removing hammerspace entirely, replacing it with mention of physical storage objects the squad is towing around, tied to a detection penalty (no combat penalties or anything, just can't sneak around). For some locations, such as prisons, bags would have to be searched to be allowed in peacefully.
Note that an interrogation based Founder actually sucks in the long term at interrogating. He starts with 2 intelligence and max interrogation is (charisma + intelligence) /2.
Wow, this is practically a bug. I've been wanting to improve the intelligence scores of tracks D and E for awhile now, and this is just reinforces the need to do that. I have to give that guy more intelligence.
I like your strategy, by the way.
This breaks save compatibility. Damn, I was doing real well too.
If you're a programmer, you mean.