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Messages - Rat Of Wisdom

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106
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: February 08, 2010, 08:23:40 pm »
Good lord, they're that hardcore?

Here's hoping they make it to vanilla someday. Give the carp a run for their money.

Note to self: increase construction priority of siege battery and dwarven mech hangar.

107
DF Dwarf Mode Discussion / Re: Ultimate lava trap!
« on: February 08, 2010, 08:15:40 pm »
This uses pretty much exactly the same principle as my drowning traps, except yours is a) an order of magnitude more efficient and b) ridiculously dwarfy because it's fucking magma.

You win at the internet.

108
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: February 08, 2010, 07:57:06 pm »
I decided that I needed to increase the size of my military, as 6 dwarves defending a fort of 110+ was rather silly.

Well...

I don't know what mod you're playing (other than that it apparently includes Orcs), and I don't know how much more hardcore Orcs are than goblins, but 6 champions in mediocre quality steel armor is all I've ever needed and my fort's at 260+...

I don't even bother chaining dogs at the entrance to guard against thieves anymore. Ambushes wasted two separate packs, and between the eight dogs in question they caught two kobolds and a goblin. Not exactly cost-effective when I can activate the nearest pair of champs and have them rush outside and hurl the offender into something solid before it's out of sight of the fort...

Then again, you always need moar dakka. No exceptions. Even when "dakka" is hammers and axes and whatnot.

109
DF Dwarf Mode Discussion / Re: Arming a workforce
« on: February 07, 2010, 06:34:44 pm »
I dunno. It's a habit to train all recruits in wrestling... But how would one train their Strength? Hauling things constantly?

Strength isn't quite as important as Toughness, if you're just looking to keep your dwarves alive long enough to run to safety in case they get jumped- and I suggest that's what you aim to do, because killing the fuck out of the enemy is what your military and/or traps are for.

One way to gain Toughness reasonably efficiently is to build a bunch of screw pumps, don't connect them to anything, order them pumped manually, and give the dwarves in question the "Pump Operating" labor. You get about twenty "Urist McRocky cancels Operate Pump: Exhausted" messages a second, especially in the beginning when none of them have any attributes, but other than that it's fairly low-maintenance.

A backup plan is to do what I do: find every dwarf with a labor that makes it carry a weapon (hunters, miners and woodcutters spring to mind), group them into single squads by weapon type, and if they get jumped during work, activate them. Then again, I do this when my fortress has been running for a while, so anyone who's done any regular work usually has an attribute or two. YMMV.

110
Hmm, I know it won't be caustic, I'd just had my hopes up for it behaving as an actual liquid =(

Evidently, Dorf Philosopher Uristmedes only figured out the Uristmedes screw. And he ran around naked and covered in water, blood, and vomit all the time, so any discoveries made in his 4/7 bathtub went unnoticed by dorf science.

I lol'd, and therefore I sig'd.

You're making lutefisk?

I was just wondering if we're ever going to be able to cook that. And then trade the meals to elves, of course. But no, it's not lutefisk. Truth be told a lye bath wouldn't really have been satisfactory for my purposes =(

111
Mrrr. Unfortunate, that is. Supposing, however, I filled it with 7/7 water and then dumped the lye in. All the lye would then have a "water covering", mmyes? (Also, displacement doesn't seem to be implemented, so dumping wouldn't cause it to overflow, right?)

This might even be better.

112
If I designate a garbage dump zone on a channeled-out hole over a wooden wall grate surrounded by rock, and then designate an assload of lye for dumping, will it slowly fill the square with lye? (Or isn't lye a liquid? The wiki seems to suggest it is.)

You win an internet if you can guess from this what exactly it is I'm plotting. Hint, it's 0% functional and 150% awesome.

113
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 07, 2010, 11:47:08 am »
a second (crappier) axe type that uses the woodcutting skill, using that ranged-weapon hack. Woodcuttters should darned well know how to use their own axe.

This puzzled me until I realized you meant "as opposed to Axedwarf skill". That's a pretty damn useful fix, although I think perhaps gained experience in Woodcutting skill should give an additional, smaller proportion of Axedwarf skill instead, so that, say, legendary Woodcutter means the dwarf also has normal (no adjective) Axedwarf. True, if you work with an axe every day, you're not going to think twice about using it to fight when nasties show up, but it's one thing to chop down a tree, and quite another to hack apart an angry little bastard that's intent on ripping your spine out through your anus.

114
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 07, 2010, 10:42:43 am »
Oh for Armok's sake.

I wax prideful about my legendary champion wrestlers that are pretty much mecha for all the armor they cart around and the ease with which they hurl goblins through the air, splattering body parts all over the place. (Literally, last time one of them entered a martial trance I ended up with a goblin head that flew up two z-levels and over a pump stack.)

So I was a little worried when an ambush hit my woodcutters/wood haulers and all the champion squad captains were inside, chowing down.

A facepalm moment was very narrowly avoided as I quickly drafted each woodcutter and organized them into a single squad, intending to stick them in front of the haulers and present a somewhat more sharp and shiny target to keep the goblins busy while the champs arrived.

The champs then proceeded to be completely put to fucking shame by a couple of combat noobs with axes. Seriously, the most hard-ass thing any of them had ever hacked was a highwood. And I checked their skills, only two of them (out of four within reach, out of six total drafted) made it to "Dabbling Axedwarf".

Either axes are the Tamiflu to goblin swine flu, or champions aren't all they're cracked up to be.

115
DF Dwarf Mode Discussion / Re: Torture Pit design sound?
« on: February 06, 2010, 11:20:14 pm »
suggestions to make this room even better

Design a system that, after imprisoning your special friend, fills every square of it to 4/7 with water and drops in carp, one by one.

Bonus points if you rig up some kind of support+floor system to knock them all out and retrieve the prisoner at a moment's notice, as a multi-carp pool would probably just be a slow execution device.

116
DF Dwarf Mode Discussion / Re: Building through a river
« on: February 06, 2010, 07:33:04 am »
[awesome bridge idea]
Doing this though would be a challenge and a half...

Not necessarily, I am thinking.

Code: [Select]
AAAAAAAAAAC
B         C
B         C
B         C
B         C
B         C
B         C
B         C
B         C
B         C
BDDDDDDDDDD

A - Raises ^
B - Raises <
C - Raises >
D - Raises V

I guess?

117
DF Dwarf Mode Discussion / Re: I feel dirty. But why am I grinning?
« on: February 05, 2010, 11:07:00 pm »
dwarves you dislike

 :o

Whatever happened to solidarity in the face of goblin hordes and annoying nobles!?!

(Oh, nobles don't count. Honestly, what kind of dwarf stands there yelling their beard off about fine pewter when there's science read: complex and violent destruction to be done? The only reason I haven't killed them yet is because I haven't yet scored the King. When I do, and am therefore the Mountainhome, and therefore theoretically cannot receive nobles from anywhere, they're totally ballista fodder. Unless you still get them, in which case they're ballista fodder already.)

118
DF Dwarf Mode Discussion / Re: I feel dirty. But why am I grinning?
« on: February 05, 2010, 10:27:58 pm »
What other OH MY GOD I am going to hell moments have we all had?

Oh hey that's what this topic was originally about.

I'm doing my best to combine evil with impressive or efficient. My drowning corridor is reasonably elegant (chambers that are flooded and drained separately; I'm still trying to find a way to drain the water but leave the corpses where they can be easily looted, I'm thinking tesselated grates) and my siege operators' training ground doubles as a massive firing line (a line of cages can be installed beyond the fortifications that isolate the bridge+channel setup that preserves ammo; after they're linked to a lever, the access tunnel to that part of the complex is sealed, the engines are crewed and the prisoners are uncaged).

119
DF Dwarf Mode Discussion / Re: I feel dirty. But why am I grinning?
« on: February 05, 2010, 09:29:44 pm »
Hmm, depending on how elegantly you want to replicate it, Blaze Luminous might be doable. I'm thinking floodgates and retracting bridges (each floodgate and the bridge above it, or perhaps a patch of such constructs, keyed to a lever). Or can't that be done? It just occurred to me that floodgates jam in exactly the same way Blaze Luminous was eventually fsck'd in the anime. Good thing goblins aren't that smart.

People do Damocles-scale megaprojects all the time, too, or at least that's the impression I've gotten so far. And FLEIJA would be a godsend for FPS. All that matter, completely gone in a single instant...

Perhaps we should make a community fort based around building a Dorf mech.

Seconded with the power of a hundred thousand "me too"s. The question, though, is which kind. Personally I find the balance of awesome to be somewhere between a combat oligarchy of BattleMech-like craft (basically tanks, by their real-world roles, but with legs) and mass-produced humanoid mechanized infantry like Knightmare Frames (with, of course, the odd kick-ass support or commander model thrown in), but there's an argument to be made for a huge (Warhammer 40K) Titan-esque machine with an entire crew for each subsystem. In fact the best argument against such a project might be that something of the sort's already being done (that huge ridiculously awesome Sky-Fortress of Armok by I-forget-who).

120
DF Dwarf Mode Discussion / Re: I feel dirty. But why am I grinning?
« on: February 05, 2010, 09:04:55 pm »
Hmm, I hadn't given actual Geasses much thought. Considering dorfs (and pretty much everything else) are fairly stupid I don't think Geass would have much use, and given the scale on which the game tends to be played even one immortal could fill the world with Geass-using creatures during worldgen, or else horribly skew gameplay. An early Geass gobbo with mind control, resulting in the entire world being out to get your dwarves? As if it's not already. Plznothx. Then again the challenge is sufficiently dwarfy.

The sci-fi is awesome to contemplate though. Some extremely dwarfy things could come of it if one were to apply dwarven ingenuity. (A Magma Wave Arm, for example. Or a Kittun Disturber that uncorks a cage with 100 cats around an enemy squad.)

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