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Messages - Rat Of Wisdom

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136
DF Gameplay Questions / Re: The Little Questions Thread
« on: January 31, 2010, 07:35:44 pm »
Well, you can always build more than one of these things and shuttle the dragon between them as necessary. Or capture more dragons ;D

137
DF Gameplay Questions / Re: The Little Questions Thread
« on: January 31, 2010, 07:26:05 pm »
I got one. Caged dragon.

I always thought that this was sort of an offhand "what if", aimed at mocking the sheer ridiculousness of the idea of catching a dragon (especially given the note saying "this has not been tested yet"), but you seem to have done it, and this idea is pretty elegant.

Code: [Select]
╔═╗ <- walls
║D║ <- dragon (build the cage, link to a lever and release when ready)
╬╬╬ <- fortifications
XXX <- floodgates (linked to lever)
___ <- channel

Something like this I imagine. Why tame when you can handle invaders and immigrants with the same beast?

138
DF Gameplay Questions / Re: The Little Questions Thread
« on: January 31, 2010, 07:02:22 pm »
Searching for "encrust spike" gets me a bunch of "Your best artifact ever" threads so...

How do I encrust a menacing spike with gems? It's for one of my three special execution chambers, it needs to be practical (it's steel) but flashy. The only options the jeweler's workshop gives me are "Encrust furniture", "Encrust ammo" and "Encrust finished goods".

I haven't yet tried locking my legendary gem setter in a room with the workshop and the spike, but... it's not furniture, nor is it ammo, nor is it a finished good.

I r confus.

139
DF Gameplay Questions / Re: Marksdwarf Trouble
« on: January 31, 2010, 01:55:35 pm »
Hmm. I may have said this before, but here's hoping that necro posting > posting superfluous thread.

My Marksdwarf (the dry run for my eventual ranged corps) has the same problem.

He's activated, he's standing down, I have an archery range assembled and designated; I had a grate-covered channel all around the target, which did not impede the designating of the room, but I replaced the three on the side he should be firing from with floors just in case. (It didn't change anything.)

He's still standing around doing nothing; his job says "Soldier", which makes me think it's a bug and he's somehow stuck soldiering even though he's off-duty. Halp?

140
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 28, 2010, 03:40:07 pm »
Plenty of stuff happening. I'm churning out ridiculous amounts of high-quality trade fodder and absolutely decimating sieges with my 6 steel-chain-wearing champion wrestlers (seriously, it's a beautifully hilarious thing when a squad shows up, has three or four of its members throttled on the spot, breaks and runs, and is followed by a single dwarf, who (despite the steel) catches one, hurls it into a tree, runs after the rest of them, catches another, etc). Here I was building a drowning corridor (with separately floodable and drainable compartments) because I didn't want to put my awesome steelclad dorfs in harm's way...

I'm also trying to perfect a drainage system for said corridor despite lack of forethought (the level immediately under it is full of stuff my dwarves use a lot) and I've finally begun draining the pools around the fort's surface level.

My first attempt at this involved building a pump next to the pool and allowing one of my several legendary pumpers (I have a bunch of them set up in the barracks) to have at it. However she dropped her baby in the pool and fled due to dangerous terrain; I tried teleporting the poor bastard out with Dwarf Companion (seriously that's not even an amusing death), didn't work for some reason but the kid stopped drowning so I disassembled the pump, built a massive stone pipe with a windmill on top, reassembled the pump and cackled like a madman as the pool emptied and the pumper RUSHED in to save her bebeh.

So yeah we're taking that approach now. Once the pools are dry I'll roof them and use them as buffer space for the drainage system.

I'm pretty pleased with this, as it's only my second fort ever, and the first one phailed when a siege got through (due to no military at all and inadequate traps). Or something. 'S been a while.

141
DF Dwarf Mode Discussion / Re: Dancing in the desert...
« on: December 12, 2009, 09:56:06 am »
Okay so being a Dune-atic I've gotta ask: is it possible to generate a world that's nothing but desert? I don't quite understand the subtleties of worldgen, but I have a feeling such a world might be rejected for not having enough variation.

(Another thing I don't quite get the finer points of is raw editing, which would of course need to be done in order to include sandworms (rideable, natch) and -trout (vermin). But that's perhaps something for another thread.)

142
DF Dwarf Mode Discussion / Re: ΘπÆ┼
« on: December 12, 2009, 09:43:30 am »


Guess what this is.

I hereby request the schematics for your dwarven radio telescope, and also the proper Dwarven translation of Arecibo.

Also, you win an internet.

143
DF Dwarf Mode Discussion / Immigration and nuclear reactions
« on: September 22, 2009, 03:58:38 pm »
Okay, after reading the wiki and checking my init.txt file, I really don't understand why my population cap is 200, I've been at 200+ dwarves for several seasons now (births keep pushing the total further past 200) and yet migrants still continue to arrive. Not that I can't handle them, but it's getting on my nerves.

Another thing- I've read all over about putting lignite in a steel bin and setting it alight, but other than evaporating a lot of water efficiently I can't decide how to make the most awesome use out of this phenomenon. So, post your best ideas/experiences with nuclear reactions and when I finally locate my magma I'll reward you with movies.

144
DF Dwarf Mode Discussion / Re: Your best artifact ever
« on: September 22, 2009, 03:22:50 pm »
Mwhahaha. If only that was called shakencrumble AT the plan of butterflies :D All of his plans suck though.

Well, there was also that door-jamming monarch butterfly from Boatmurdered...

It's a conspiracy.

145
What I really don't get is why the elves bring me about four times the wood I cut. Perhaps they distinguish between kosher wood and other kinds?

I like the Philosopher. He helps my dwarves get social skills, primarily by having nothing else to do with his spare time.

And he pulls levers, put the "Activate defences" lever in his bedroom if you want it pulled quickly.

This is genius. Ruddy genius.

146
Counts and their ilk have been getting into a lot of trouble today... (Something similar happened to me, albeit without the water.)

I still need to construct a proper NUDES.

What is a NUDES you ask?

It is a Noble & Undesirable Disposal & Elimination System.

You seem to have stumbled inadvertently on the design for a rather effective one...

147
Oh yeah, I'm not a fan of wanton bloodshed (...don't ask me who I think I'm kidding. This! Is! DWARF FORTREEEEEEEEEEEESS) but punching out my best jeweler, a very good carpenter, and two other useful dwarves clearly falls under the 3-strike rule. (Well, no, in all honesty, considering they get replaced if and when they die, it's more of a one-strike rule.)

The jeweler was taken by a mood while bedridden too. Imagine the suspense, watching him crawl around the fortress gathering shit, blinking his little red and yellow +, just waiting for him to go insane because it's been several months and he hasn't started his work yet. Bastard count.

148
At the time, I was still trying to live with nobles.

In fact, I've only ever executed two nobles (a hammerer who killed several of my legendary dwarves and a countess who kept forbidding the export of barrels).

Oh aye, I enjoy the challenge of keeping the pretentious bastards satisfied.

However what wasn't cool was when an uppity count and his prissy little consort arrived just as I had designated basically two entire levels of my fortress to be mined out and dumped. (Quantum stockpiles for the win.) So the construction of their chambers (which I ordered the instant they set foot on my map) accumulated some delay.

Leaving them plenty of time to become "utterly traumatized by a lesser's pretentious burial arrangements". (The Dungeon Master, whom I saw fit to outfit with awesome holdings.)

The consort went berserk (and was wasted, before I could even look to see if there were any strong dwarves in the area, by the Hammerer she had brought along) and the count continually oscillated between meetings and tantrums. I was going to let him be, and hope that he recovered when his chambers were finished, but he laid four of my best dwarves up in bed with broken bones. I finally managed to lock the bastard in a cupboard with a spike and a lever.

149
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: September 20, 2009, 05:43:23 am »
Allow me to present my first REAL self-induced facepalm during the course of my current fortress as a dramatic monologue.

"A siege! Oh dear. Better tell everyone to get indoors except my two champion wrestlers."

*clickety-click*

"What?! A worthless soap maker and his child are wandering outside! On a bloody stroll while the vile force of darkness descends upon them. Morons."

*clickety-click*

"Oh, according to the relationships screen all they have is passing acquaintances. I won't risk too many tantrums if the goblins get them- and pay for their idiocy they should."

Urist McStupid, Child has been struck down.

"Serves you right, dipshit. The question, however, remains: why!?"

*clickety-click*

"Forums... meeting area above wagon... no such thing."

*click*

"Oh goddamn it. Defining a communal dining hall is wonderful but it does require remembering to designate it a meeting area."

*facepalm*

(Beat off the siege- my first- in the end. Caged a single gobbo to accompany the fifteen snatchers and ambushers I'd already caught, each wrestler ended up wasting six more, and the three or four that were left alive and not immediately within striking distance I decided to allow to escape to carry tales of terror back to their insignificant little tower.)

150
Durr, you can tell it's late because I didn't think of not trading the bins either. Hokay yeah it's still a pain, but at least it's better than nothing.

I originally thought that, because of the word 'bauble', they meant I had tried to trade them wooden crafts. I WTF'd slightly, as AFAIK that's not even possible (except perhaps for a funky artifact, but none of my artifacts have wood for a base material, and even if they did, artifacts don't get traded anyway). (No glass either.)

Bah, damn pretentious pantywaist hippy elves. Who needs 'em. As soon as I can handle sieges and I get a better handle on fluids and traps (this is only my second ever fortress, and I recently constructed my first ever drowning chamber, which pleased me) I'm just gonna waste 'em as they come.

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