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Messages - Rat Of Wisdom

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46
DF Gameplay Questions / An accurate reflection of real life
« on: February 23, 2010, 06:18:36 pm »
In the sense that my Broker (and Manager and Hoardmaster) sits around conducting meetings with my Mayor all the god damn time instead of doing his actual work, which is brokering.

The humies are about to pack up and fuck off and he's sat down in the basement with his labor on "Attend Meeting". Not that I haven't tried this, but I think Captain Ironblood proved quite conclusively that drafting a dwarf does diddly squat to alleviate that.

My question is this:

Which administrative position exactly makes a dwarf do this? This is the second time it's happened while traders have been at the depot, under a different mayor each time. (I only noticed the mayor's different this time because of this issue, so perhaps they meet when a new one is elected, among other things? Not that it really matters.)

If it's the Broker that has to meet with the Mayor, then I'm obviously S.O.L., but if it's either of the other two I can appoint other bloody dwarves to that position and get some actual trading done, because if another friggin' caravan leaves because none of my dorfs could be bothered to go do some work I'm going to rip my beard out.

47
DF Dwarf Mode Discussion / Re: The dwarven fire place.
« on: February 23, 2010, 05:46:33 pm »
And yet another lucky soul has discovered the wonders of the Dwarven Nuclear Reactor.

I'm still pissed that my map looks fairly magma-free and therefore I can't do this kind of thing myself.

On the other hand, when steam power is implemented and I can use this to make a compact power pack for my dorf battlemech, it'll be a new version and require a new fortress anyway.

Also:

Screenshot? I'm interested in this...

Seconded.

48
DF Gameplay Questions / Re: Designating bottom
« on: February 23, 2010, 05:18:15 pm »
My years of high school Latin gave me a very lagged translation of your sig, such that I went from "vestri" and "nostrum" thinking "What's this...", to "totus" and the "oh no you didn't", to the final aha moment and the "OH YES YOU DID". Applause.

On-topic: wow, you guys are high-tech. The last and only time I did this (needed more tetrahedrite and needed it faster than exploratory mining was getting the job done) I archived the save, copied it out, revealed, scribbled rough directions to each vein in Notepad from stuff I already had (things like "7 blocks west of the bottom of bit.coal vein on -4, dig down to -8"), deleted the game and savescummed.

Exploratory mining doesn't irk me as such (my current fort, my second ever, is ugly as sin and ridiculously inefficient) but next game I'll probably try fancy (and immense) fractal designs and so get a wee bit more tedious about what I mine from where.

49
DF Gameplay Questions / Re: Hi! Just a newbie, lookin' for a bit of help...
« on: February 23, 2010, 04:22:43 pm »
If you chose "Prepare for the journey carefully" and gave any dwarves "Miner" skill, they should arrive with the labor enabled. Are you sure you brought picks?

Alternatively, if you chose "Embark now!" I'm not sure what happens, but it seems a bit harsh (even for DF) to not give you any picks, so you'd probably have to enable the Mining labor, yeah.

50
The only problems I've ever observed with powered machines is when trying to build a windmill such that it passes its power through a solid floor tile - build it hanging directly over a gear assembly or a vertical axle, and it works fine.

Wait, whut?

I'm racking my brains trying to remember if I ever tried it precisely like that and drawing a blank :<

Would that also apply if there was a screw pump directly beneath? Also, the center tile of a windmill is the only one that actually needs to be supported by a floor or machine, no?

51
DF Dwarf Mode Discussion / Re: Discuss Metal Worker Opinions
« on: February 23, 2010, 12:54:40 pm »
Aah, I see.

Truth be told the only sedimentary layer I'll vouch for is dolomite. Makes for nicely valuable constructions, and when goblins are splattered into them it shows up rather nicely against the white.

Had a fortress in a sandstone layer once and it looked like they were digging a mud fortress =(

52
DF Dwarf Mode Discussion / Re: Discuss Metal Worker Opinions
« on: February 23, 2010, 12:38:57 pm »
I use wood for two things: 1) Beds, and 2) Fuel, or Pearlash (depending on whether i have magma and sand). Maybe Wooden Bolts if I have a ridiculous surplus.

Believe it or not I actually prefer to have my dorfs search constantly for veins of lignite or bit.coal. Then again I'm from Pennsylvania. Cum grano salis, et cetera.

I've also been trying to avoid the ire of the elves until I'm properly ready to dispose of the useless bastards (read: until my railgun's complete), though their liaison seems to have been dead for a while... I guess they won't take offense to over-eager logging if they can't complain to me directly, huh?

53
Also, if I was to attach this stack to a water wheel in the future, does it matter which pump in the stack the wheel is connected to - will it power the whole stack regardless?

One thing you might want to keep in mind: machines that have power sources built in a connected position after being built don't seem to work. That is, the game checks for power when the machine is built, but not ever again afterwards. (This could be just windmills, which have been confirmed to work this way, but I've built all my machinery with this in mind, so I don't know.)

One solution, I think, is to build the machine and the power source but only connect them after both are complete. Deconstructing the machine and re-building it should solve the problem if you've done this inadvertently, though that's not an option if the machine is the only thing supporting the windmill/water wheel.

54
DF Dwarf Mode Discussion / Re: Discuss Metal Worker Opinions
« on: February 23, 2010, 11:13:12 am »
Hurted? Are you 12?

I am 12, and what is this?

He/she was trying to be insulting, ignore it.

Considering that's a *chan catchphrase I think Abaddon is aware and equally unconcerned...

Anyway. I gotta say the metal industry is underrated. Of course, I have a couple smiths milling around with artifacts to their names and the associated legendary skill, which I imagine is even more important with metalworking than with any other profession, given the ratio of resources to finished products. (Less so on maps with magma, but mine is not such a map.) The worse your smiths are, the more resources you're going to have to essentially waste to train them up.

And then there's the Dungeon Master, who recently surprised me pleasantly by commandeering responsibility for the production of the silver short swords I intend to re-spec my champion wrestlers to. He made maybe one +silver short sword+ and the rest were no-quality or -well-crafted-. Perfect!

55
DF Gameplay Questions / Re: Dwarven aerial assault
« on: February 22, 2010, 09:31:55 pm »
I think that the animal underneath will go unscathed. But, the creature that drops WILL receive injury.

Which in dwarfspeak means you need to reverse the design:

Code: [Select]
Z+1
0▼▼▼0   The enemies path over this
║^^^║   retracting bridge. The walls
║╔═╗║   are to keep them from being
║║+║║   flung too far away and to
║║+║║   ensure they path over it;
║║+║║   extend as necessary.
║╚═╝║   Pressure plates can go on
║^^^║   either side.
0▼▼▼0

Z0
0▲▲▲0   After the plates are triggered
╠═══╣   and the bridge retracts, they
║...║   proceed to plummet down
║...║   two z-levels...
║...║
║...║
║...║
╠═══╣
0▲▲▲0

Z-1
╔═══╗   ...where your soldiers are
║+++║   ready and waiting to make
║+++║   with the slaughter.
║+++┼
║+++║   Alternatively, trap the shit
║+++║   out of this room.
╚═══╝

56
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: February 21, 2010, 03:14:55 pm »
God DAMN it.

Didn't realize my dwarves were such proficient cooks.

There are consistently less than 200 meat/fish/plant stocks listed. (They're listed right under the 14000 prepared meals.) So when I bought a truly massive quantity of food from the latest caravan, the food stockpile (which is ruddy massive in its own right) was full, and it all rotted in the depot.

Did you know rotted food is auto-dumped? Neither did I until I happened to glance at my old masons' complex and see it stinking up the joint, as my stone dump zone was the nearest active one. And not only did the imported food rot, but a whole season's worth of above-ground crops too it looks like.

Of course, now that I think of it, all the "Urist McCook has created a masterpiece" spam should have clued me in. Fucking facepalm.

57
DF Dwarf Mode Discussion / Re: Most Dangerous Megabeast You've Ever Found?
« on: February 21, 2010, 08:37:14 am »
On Legendary Lands, I encountered a Frozen Wind.

This gives me flashbacks to the Plane of Air in NetHack. Friggin' air elementals.

So yeah, this is the kind of thing I've been looking for: megabeasts actually worth their salt. So far I've had a single titan and he's currently stuck in a cage in the bowels of my fort. I don't think any other beasts survived worldgen or they'd surely have shown up by now.

If I gave them all [CAN_LEARN], I'd have to re-gen the world, wouldn't I? :(

58
DF Dwarf Mode Discussion / Re: "Unfortunate Accidents"
« on: February 21, 2010, 07:24:36 am »
I like to think of myself as a dwarven Darwinist. (You know, survival of he who rocks the biggest hammer and all that good stuff.) So I disapprove of this namby-pamby noble-culling flim-flam. Instead, if they annoy me, I let dwarven nature take its course (by which I mean I completely refuse to intervene on anyone's behalf):

I don't build them rooms, I put most everyone to work (hauling shit or making blocks or detailing floors), and I wait for one to snap.

Watching the Hammerer being forced to beat his dear friend the Duke into a pulp (because the Duke couldn't stand having to sleep on the floor while the Dungeon Master got a platinum statue in his office and attempted to forcibly remove the Hammerer's spine through his anus (because, due to the fact that all the valuable dwarves were working, the Hammerer was nearest...)) was truly a satisfying display of the rule of "survival of the dwarfiest".

59
DF Dwarf Mode Discussion / Re: Titanic Letdown
« on: February 20, 2010, 05:40:42 pm »
Vanilla DF huh?

Go find some carp.

(Seriously, methinks titans are the easiest of megabeasts. Followed by hydras, followed by bronze colossi, followed by dragons. And even the latter can be caught in cage traps...)

60
DF Gameplay Questions / Re: more questions yay
« on: February 20, 2010, 07:37:20 am »
for water, you're gunna have to use floodgates, channels and screwpumps. as for the dwarves, split them up into 2 groups of 2.  make sure you have only one squad active at a time, and switch them up every now and again.

I don't think terraria work that way. It's just a name for a glass cage, the same way a glass door is a portal, and a glass flask is a vial. However, in much the same way that you can't use metal flasks to make an alchemist's laboratory, you can't use any other kind of cage but a terrarium to create an aquarium. For the purposes of the game, I suppose the dorfs fill it with as much water as the fish need once you've given the order to use it as an aquarium (much like they knock a hole in floors to let windmills transfer power, that is magically refilled when the windmill is removed). You simply assign a captured live fish to them like you'd assign animals to any other cage, I think.

As for the dwarves, I disagree. Breaking your squads up means more micromanagement (weapons, armor, squad stations) and they're actually quite likely to go get a drink at the same time, all things considered. Just keep your eyes peeled and switch up the leader. As for not keeping all of them on-duty at the same time, what did you train them to legendary for if you're not going to use them? It's not as if you can balance their absence with anything less than an obscene number of less skilled marksdwarves. Dorfs sometimes get an unhappy thought from being on duty too long, but given the fact that they're legendary and therefore exempt from the economy they're liable to be so happy that they don't even notice.

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