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Messages - Rat Of Wisdom

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91
Those snivelling rat fink sonovanelf GOBLINS.

They took one of my legendary wrestlers from me.

So, I erected a masterwork platinum statue where she fell, and gave her a tomb in the depths engraved by my master artisan, with stautes, coffin and chests all of limonite (which she adored), one chest for her stuff, one for the stuff and corpses of the goblins she killed before dying.

But this, of course, settles the matter of a name for the railgun.

Ézum's Vengeance.

92
DF Gameplay Questions / Re: Question: killing Nobles
« on: February 10, 2010, 09:10:50 pm »
So I can assign the room to them? All I want is for them to enter the room so I can lock it. I have not yet gained a hatred against nobles, but I've read enough that I want to do what I think is best for my fortress.

Well, if all you want is to get them into a room, build them a lever, set its (P)rofile so that only that noble can use it, and then order it pulled repeatedly. (Because pulling levers is just about the only thing nobles are good for.)

If fortress well-being is your standard, though, you might want to contain them indefinitely instead of offing them as they come (channel a hole in the ceiling of their room, put a food stockpile on the tile below it and a dump zone directly over it, then designate occasional food and booze dumps).

For one thing, you always get replacement nobles, and you very well might get a noble that's worse, but regardless you have to go through the whole business of locking them in there again. For another, without a Captain of the Guard there are no hammerings (nor cagings/chainings/beatings), so if you haven't appointed one you can simply ignore the pretentious bastards. (This may be considered a bug, and therefore liable to get a fixin' soon.) Or if you have a Captain, you can designate your Hammerer's hammer for dumping (apparently this makes them unhappy though?), and whenever someone gets lined up for a hammering, draft them and set their armor level to plate (assuming of course that you've got a steel plate suit kicking about). Unless I'm very much mistaken (and excluding egregious circumstances) this should ensure your dwarves survive the enforcing of "justice".

93
Lock the little bastards in a room with two battle axes.

[ERROR IN QUIP.RESPOND:EQUAL_PREFERENCE]
  • This is genius.
  • That sounds a lot like the way they decide company policy.
  • "Armok is with the righteous! Justice favors the dwarf that wins."
[ABORT/RETRY/FAIL?]

94
DF Gameplay Questions / Re: Question: killing Nobles
« on: February 10, 2010, 06:53:33 pm »
You could make a torture chamber and build a bed in it, and assign that to the noble.  That's always hilarious.  Deny them booze, have nothing but a stagnant and/or contaminated water source, feed them nothing but raw plump helmet, and throw rotten goblin chunks and dead rats on the noble's head from time to time.

I prefer to build them a really, really nice room, with engravings, high-quality furniture, the the whole nine yards, but lock them in there and have dwarves periodically dump (well-prepared, natch) food and booze in there for them.

The catch?

The entire thing's built under the shadow of a drawbridge, and the lever's out in the middle of the fort. See how many nobles make unreasonable demands after the first hammering.

95
There are. It's just that the CULTURAL meaning is a bit skewed.

It's logical to kill your own people with magma as long as it makes stuff happen, you can always get more dwarves.

Conceptually, this is completely true. (Although that's more logical from the player's perspective than a dwarf's. Something more along the lines of "it's fair to order someone hammered to death because they can't make you stuff from a metal which is physically impossible to find anywhere even remotely accessible to us", however, works quite well.) I guess I got distracted by the whole "I dinna sae we wurren't crazy!" thing.

Technically, though...

Quote from: language_DWARF.txt
   [T_WORD:LISTEN:ƒmid]
   [T_WORD:LIZARD:bungek]
   [T_WORD:LOBSTER:zedot]
   [T_WORD:LOCK:thak]
   [T_WORD:LONE:tet˘th]
   [T_WORD:LONG:romek]
   ...
   [T_WORD:FAIR EVEN:an–z]
   [T_WORD:FAIR COLOR:angen]

Fair's in there, in two different senses even, but logical... :P

96
I'd do that, but I don't think dwarves have words for "fair" or "logical".

97
I was considering Armok's Bolt actually ;D I reckon I'll troll the language file for something appropriate, and then name it in the fashion of that epic sky-fortress.

And of course my next fortress is going to be a mech that sports this bastard as its primary weapon.

98
Which is also why I'm not especially concerned with making it particularly realistic. It's not at the level of the nuclear reactor mockup (with the graphite and the beryl windows and the pitchblende and the SCRAM hatches and shit like that, I forget who exactly posted it but it was pretty damn cool) but it looks cool and it sounds cool and it's got a high OMG IT SPINS factor, and it's a damn railgun come on.

99
But... electricity isn't implemented.

(aside from the slightly minor detail that electricity hasn't been implemented yet)

::)

No seriously. It's always been a "because I can" sort of thing, which is pretty much the spirit of the game, and besides, more or less everything else has been done, and railguns are some of the dwarfiest things known to mankind...

100
Well, 3x3x3 towers like so:

Code: [Select]
╔═══╗ <- stone walls
║‼≈‼║ <- charcoal bars supported by charcoal floors
║‼≈‼║ <- entire thing flooded with water as an electrolyte
║‼≈‼║
╚═══╝

seemed sufficient for capacitors.

My resistors will be nickel-silver chains, I may encrust them with gems if I turn out to have enough. (There are bonus points on offer, of course, for making the colors correspond to IRL resistors, but that's a long shot.) All wires will be copper chains, or, if current needs to pass a z-level, a constructed copper block pillar. (Considering swapping the chains out with block walls so the graphics look connected.)

The actual dynamo will be a 3x3x3 block of magnetite mechanisms surrounded by a constructed copper block wall, powered by a perpetual motion machine that spans the entire top of my outdoor farm. Switches are breaks in the string of copper chains filled (or not) by upright copper spikes.

Rails are raising steel block drawbridges, with a retracting steel block drawbridge in between to form a barrel (of which there will be one for each cardinal direction). Projectiles are iron blocks, loaded by hatch from above. Above that will sit a control room with gem windows everywhere and a lever reserved for the King (when he arrives, which I will make sure he does when it's complete).

Finding the metal was an assload and a half of work, lemme tell you. *thanks Armok and the RNG for giving me dolomite on top of slate on top of gabbro*

The only real theoretical problem (aside from the slightly minor detail that electricity hasn't been implemented yet) is that I don't know which direction to point it, as I don't know where the elves and goblins are located...

And I need a name for it, of course.

101
DF Gameplay Questions / Re: I just got my first noble ever...
« on: February 09, 2010, 04:30:31 pm »
Or instead of killing them you could just never appoint a Captain of the Guard. Without one, justice is never enforced, and nobles suffer an unhappy thought when one of their mandates is ignored and nobody's punished for that, but none of your dwarves are receiving essentially arbitrary hammerings and the rooms you give your nobles (because annoying purple smiley or not, don't tell me designing epic legendary quarters isn't fun) should more than make up for the mandate-related thoughts.

Which is of course not to say nobles aren't ideal candidates for weapons testing. Just make sure you isolate them early so they don't become friends with anyone who might pitch a fit when they inevitably bite it. And yeah, the DM is awesome.

102
What was your plan?

I pretty much needed paper. Which by an exceedingly simple definition is cellulose treated with lye (among other things). I needed this for a Kraft paper capacitor, which Wikipedia says are used for pulsed power applications and "may fail catastrophically due to high stored energy". I couldn't really think of a more dwarfy kind of capacitor to which my dwarven railgun could be hooked up.

(I've since given up on that plan and am instead going to build a bunch of supercapacitors with water and charcoal, linked together to form a Marx generator.)

103
DF Dwarf Mode Discussion / Re: Ultimate lava trap!
« on: February 08, 2010, 11:16:49 pm »
What exactly is the dwarven national anthem?

I seem to recall a post from the Nist Akath thread suggesting "Ready To Die" by Andrew W.K., although that was probably meant specifically for Ironblood... it works though.

104
DF Dwarf Mode Discussion / Re: Dwarven radar
« on: February 08, 2010, 10:19:51 pm »
Yes, undoubtedly, but that wouldn't be very dwarfy, would it? Oh holy balls you ninja'd me. Dwarven minds think alike.

Also, my champions (and the ones I'll start training once I finally get around to smithing them some armor) will be all the "effective" I need, but considering they're vastly outnumbered they need to neutralize enemy mobility. Landmines would do that reasonably efficiently, as one tile collapsing knocks out everything within a decent radius, right? (If necessary, I could increase the yield by expanding the 1x1 atop the support, perhaps to a 3x3.)

It'd be a lot less work for my masons and architects, and they'll be sufficiently far from base that they won't harm anything. And they should function as the early-warning system I wanted, as the game should pause and center the view on cave-ins, even artificial ones.

105
DF Dwarf Mode Discussion / Dwarven radar
« on: February 08, 2010, 09:53:32 pm »
Code: [Select]
+++
+++  Z +2
+++

╬╬╬
╬d╬  Z +1
╬╬╬

.',
,I.  Z +0
;,'

My original plan was to build one of these every 10 or 20 tiles, a fair distance away from the fort proper, as an early warning system to at least let me know where the gobs are coming from. Then I realized gobs don't sneak so it'd be rather useless. (I haven't incurred sufficient elvish wrath either, yet).

I'm wondering, however, if this might be a little more useful against thieves when built somewhat closer to base and closer together. I'll build them regardless (I'm currently working on a megaproject), but I'm curious about your thoughts in the meantime.

Dwarven landmines (support + floor + pressure plate) might be a wee bit more useful versus sieges, hmm?

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