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Messages - calrogman

Pages: [1] 2 3 ... 18
1
DF General Discussion / Re: Favourite new features
« on: July 09, 2014, 12:11:38 pm »
I can use trees to climb over streams and rivers now!  Swimming is for chumps.

2
DF General Discussion / Re: ./df gets a Syntax Error? (Ubuntu)
« on: July 09, 2014, 11:56:13 am »
Can you show us the contents of df and the output of readlink /bin/sh?

3
DF General Discussion / Re: DF 0.40.01 is out!
« on: July 08, 2014, 04:43:33 pm »
On Slackware, just follow Alien BOB's helpful instructions at http://www.slackware.com/~alien/multilib/

4
DF General Discussion / Re: Linux on Android install issues.
« on: November 05, 2013, 12:02:25 pm »
My best bet would be somewhere in the lower forums, given that IIRC, this isn't directly related to DF.
I fail to see how it's not related to DF.

Code: [Select]
icarus@localhost:~/df_linux$ ./df
./libs/Dwarf_Fortress: 1: ./libs/Dwarf_Fortress: Syntax error: "(" unexpected
What does readlink /bin/sh say?

5
a dwarven ant, assuming it is a cube
Is this the Dwarven equivalent of a spherical cow?

6
The best music for adventuring is quite obviously everything on http://ocremix.org/ perpetually shuffling and looped.

8
DF General Discussion / Re: Df not working on Mac OS X, Version 10.6.8
« on: August 16, 2012, 09:21:25 pm »
You don't have libfreetype installed.  It should be on the install DVD.  I'm not a Mac user so that's all I can tell you from some light googling.

9
DF General Discussion / Re: Dwarf Fortress on Linux without Xorg
« on: August 06, 2012, 09:21:04 pm »
DF links against several X-related libraries, but it does not require an X server be installed.  The libraries can be installed separately.  Once they are, change the render mode to TEXT and set a console font with CP437 characters.

Thusly, to run DF on i386 Debian Unstable, it is sufficient to install the following packages.

Installing on amd64 is somewhat complicated by the need for i386 libraries.  Either download the required i386 libraries and extract them into df_linux/libs/ or configure multiarch and install them alongside your system libraries.

Alternatively, pester Toady for an amd64 build of Dwarf Fortress and hope he gets around to that before the heat death of the universe.

10
DF General Discussion / Re: Text Mode
« on: July 05, 2012, 10:43:05 am »
Try running
Code: [Select]
setfont -m cp437 before you start Dwarf Fortress.

11
DF General Discussion / Re: Question about power goals
« on: June 11, 2012, 05:28:24 pm »
I thought it was obvious.

Quote from: The wiki!
Power Goals:
Power Goals are the ultimate missions for the future.

Power goals were examples of things which could theoretically happen in game, providing enough of a framework had been built in the form of core, bloat and req items.
The consolidated development arcs, along with core, bloat and req goals have been deprecated now for the more focused development goals found here.

12
DF General Discussion / Re: Sound problem in DF, Linux.
« on: June 11, 2012, 04:09:06 pm »
Common problem, with an easy fix:
Code: [Select]
sudo ln -s /usr/lib/i386-linux-gnu/libopenal.so{.1,}
Or, if you prefer to leave the lib directories alone, or don't have sudo access (Ubuntu workstation at work perhaps? Stop slacking!):
Code: [Select]
ln -s /usr/lib/i386-linux-gnu/libopenal.so.1 /path/to/df_linux/libs/libopenal.so

13
General Discussion / Re: Bay12's Desktops
« on: June 03, 2012, 06:31:07 am »
Spoiler (click to show/hide)

I don't see it very often, since I use a tiling window manager, xmonad.  The panel at the top is xmobar.

Here's a dirty version.

Spoiler: A modest setup. (click to show/hide)

I'm still setting xmobar up, it's a bit spartan right now.

If you're interested in what's being run, htop, inxi.  I also use dmenu for launching applications.

The high resource usage is down to a FreeBSD machine (9-STABLE) running in QEMU, which is doing a recursive operation in the ports tree.

Not pictured: KTorrent with 92 torrents seeding, mostly TV shows that aren't available to watch where I live, as well as some Ubuntu, Arch and NetBSD install disks.

14
If you don't already know, spare RAM does nothing.  RAM is just storage capacity, and having excess RAM storage capacity is like paying for a whole warehouse even though you only are storing enough stuff in it to fill a small room.
Which is why, under modern operating systems, the free RAM in the system is constantly being used to cache commonly used files.
This is most obvious when you run free on a Linux system (and maybe Mac, I'm not sure how complete the command line environment is in OS X).

Here's some sample output.  As you can see, only 332 megabytes of the 3032MBs of RAM are completely unused, while only 725MB of RAM are actually being used by programs.  145MBs are being used by the kernel for buffers and 1828MBs are being used for caching files.  The buffers and cache can be reclaimed for use by programs at any time.

In this way, "spare" RAM is always being used for something and will improve system performance, though with the gradual decline in rapidly rotating magnetic platter media, the advantages are becoming less noticeable.

15
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: May 18, 2012, 06:51:39 pm »
So this is probably just a pipe dream but is there even remotely any chance you could "fix" your code to compile without GNU extensions?

And maybe make these changes to the Makefile, to allow for things like `CXX="g++-4.6" CFLAGS="-mtune=core2" make'

Spoiler: quick fix (click to show/hide)

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