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Messages - calrogman

Pages: 1 2 [3] 4 5 ... 18
31
DF General Discussion / Re: Zero Punctuation
« on: May 21, 2011, 06:59:28 pm »
He won't like it, it's not his thing.  It's too big for 5 minutes of ZP.  He doesn't really give a crap if you email him about it (which is to say that if he gives a crap it will be negative), etc, etc.

32
DF General Discussion / Re: UPDATE ALREADY!
« on: May 16, 2011, 10:32:06 pm »
It's devlog entries like this and my tendency to play Adventure mode, rather than Dwarf mode, that would have me play the overloving crap out of a nightly build of Dwarf Fortress...

35
DF Modding / Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« on: April 26, 2011, 06:49:38 am »

36
DF General Discussion / Re: DF Memes?
« on: April 07, 2011, 08:25:18 am »
Memes... I cannot think of a lower form of humor.
Humour is not a prerequisite for memery.  A meme is a unit of social information.  Humour does not factor into them.

37
DF Announcements / Re: Dwarf Fortress 0.31.25 Released
« on: March 28, 2011, 08:54:35 am »
Who's awesome?
Your awesome.

I agree wholeheartedly.  Toady's awesome is awesome.

38
DF Announcements / Re: Dwarf Fortress 0.31.25 Released
« on: March 28, 2011, 07:45:14 am »
This recent bug-fixing spree has me convinced.  I would play a nightly build of DF.

39
DF General Discussion / Re: what videocard do you have?
« on: March 21, 2011, 07:51:45 am »
Suddenly, way outside the standard deviation, an Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (rev 03).

40
DF Modding / Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« on: March 17, 2011, 04:07:46 am »
Well, if we were able to smelt cows INTO and OUT of a smelter in the 40d version, I am sure we can do it with the custom buildings.

...

You could do that
I'm going to go play 40d.
You can still do it.
You can still do it?
Short answer: No.

Long answer: Well, kinda.  You can't make real animals, but you can make useless vermin sized animals.

Spoiler: Longer answer (click to show/hide)

41
DF Modding / Re: Sounds
« on: March 06, 2011, 12:17:37 pm »
Well, on Linux, there is a strings command that I've used. It seems there is such a program for other operation systems as well.

I've just used strings + grep and it seems PEACEFUL_INTERMITTENT and ALERT are the only options for SOUND tag.

Relevant snippet below:
Code: [Select]
calrogman@panther libs % strings Dwarf_Fortress | grep PEACEFUL -A 5 -B 5 -i -m 1
SHRINE
WILDERNESS_LOCATION
Unrecognized Lair Token:
HAS_DOORS
ALERT
PEACEFUL_INTERMITTENT
VOCALIZATION
VESSEL
MILITARY_UNIT
GRIND_BONE_MEAL
COOK_BLOOD

42
General Discussion / Re: How would you want to die?
« on: February 26, 2011, 11:46:40 am »
Well, a Semtex charge detonating at the base of my skull would be nice and fast...

43
DF Adventure Mode Discussion / Re: How Adventure Mode seems to work.
« on: February 18, 2011, 03:50:03 pm »
Reminds me of a letsplay of this one fellow did. I'm ashamed I can't remember his name, but he had an awesome accent.

His brain ended up rotting...

I'm going to take a wild stab in the dark.  A Dwarven Smokeologist aka PlumpHelmetPunk?

44
DF General Discussion / Re: Happy Birthday Scamps!!!
« on: February 08, 2011, 10:26:38 pm »
Happy burfday kitteh, I brought you a rat: ·

45
DF Adventure Mode Discussion / Re: Adventure mode gets repetive.
« on: February 07, 2011, 09:14:26 pm »
Honestly? I go on hunting expeditions. If I learn that leopards hunt around in the forest (or whatever), well maybe I should bag me some leopard hide! Giant eagles in the mountains? Beats game fowl! Evil grassland nearby? Let's go fight some werewolves!
This will be far more fun when adventurers can use workshops...

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