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Messages - TomiTapio

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256
Is it possible to add reagents to a reaction that correspond to all the varied pieces of gore produced after a battle? After a siege my map tends to get covered in severed heads, legs and arms, besides more exotic pieces such as mangled corpses, partial skeletons and such.
I can clean these by Dumping, but it'd be nice to have a crematorium or such. However, I can't find how to refer to these body parts in a reaction.

In the OldGenesis mod we cremate animal bodyparts at the kiln: like feathers, teeth, cartilage, sinew, hair.
Spoiler (click to show/hide)


257
Delivery

258
Five Groblins attack!
Maceman, criminal, criminal, criminal, beast hunter. They have cobalt boots, iron chain leggings, and bronze spiked maces. Cobalt kettle hats.

We whistle and bang the pots, so out tame animals know to leave the pasture and come to the inn.
Four sheep and two yaks fall to the invaders. Teeth and hooves go flying.
Total 18 animals lost. Groblins fall to our axes and stabby crossbows.

The most traumatized citizens are excused from hauling duties.
Melt excess anvils, and enemy maces. This is a lead and copper site.

259
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: November 26, 2020, 09:47:21 am »
How do I make an entity expand more?
Can make them value WAR more, so they'll do more war. Creature personality traits of rulers may also boost going-to-war.

Spoiler (click to show/hide)

260
research

261
The sign of the naughty

262
Si, si (shi, shi)

263
Arsonist

264
Depressing song

265
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: November 17, 2020, 09:47:35 pm »
Yay modding! Axe salute, Jackwick!
A text/code editor that has "find string in these folders" function is very handy for modding. Find like one's XXTODOs and XXXTODOURGENTs... been meaning to add that aluminum chainmail for quite a while now.

Searching for "2EYES" found that body_default.txt says
[BODY:2EYES]
   [BP:REYE:right eye:STP][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]--RIGHT][CATEGORY:EYE][DEFAULT_RELSIZE:5]
   [BP:LEYE:left eye:STP][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]
[CATEGORY:EYE][DEFAULT_RELSIZE:5]
connection type: head. The 2EYES token adds these two BPs, bodyparts.

There's also CON_CAT, connection category declaration:
And CON:RUA, connectionthingy right upper arm.
Spoiler (click to show/hide)

266
Cheap cyberpunk

267
Being polite in the snow

268
Small and hostile

269
Just...
normal cave activities... umber hulks, cave trolls, green devourers, we get a lot of cripples. We don't put Supreme Trap Corridors, traps are too strong.
First someone, like this SMITH, becomes depressed, and gets punished for crimes -- more broken limbs.

Oh out of water, cancel hospital, those who can walk go get ale. Ones wailing in hospital after it's undesignated, are clearly Crip and named so, and should be removed from the Four Squads (initial seven, metalarmor skilled, leatherarmor skilled, archers)

ps. there is nerve regeneration in OldGenesis, unlike vanilla. ([HEALING_RATE:14000] --very custom, cripples regen.)

pps. OG dwarves' stress params have been fine-tuned, towards "6% of fort needs comforting rooms". And cheapest alcohols, like turnip swill and radish swill, don't give happiness.   

270
Coerced most oldschoolly

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