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Messages - TomiTapio

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2717
It's a problem with "punching", which goes through armor and tough tissues. The balors are already huge (unless you've encountered a young one) and have many dangerous attributes. If you used guys with swords/axes, you would get MUCH more problems due to the melting blood. You are right, if you use hammerdwarves it's easier. Plus, a headshot to the brain is a method which kills anything. People reported multiple occasions of kicking dragons in the head and killing them. It's not a problem of a creature, it's an issue of the game combat system.

What do you mean by "icon" for a werewolf? We cannot assign different icons to castes, otherwise it would be my dream (I would make separate male/female graphics and the game would feel much more different).
I think... select skin and bone layer on head, add thickness 10x, might help the megabeast survive a few spear stabs to the head. We do have the ability to command tissue layer thicknesses!
Something similar to    
Code: [Select]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
[TL_RELATIVE_THICKNESS:10] but to the skull.

Right, no caste-specific icons.

2718
Do you mean CLOTHES, not cloth? If so you would want to be careful not to destroy your own cloth...

I plan to make a cleanup for the next version (remove socks/mittens from invaders, make werewolves to come only in winter and centaurs only in summer, remove fireballs etc.).
I mean cloth junk and leather junk. Invader clothes. Wooden armors too would be on the "burn list". And unwanted animal fats and seeds. A fort with 1200 meals might as well burn all its seeds if they do no farming.
How about one icon for basic were and other icon for the non-gray weres? And one centaur caste might have natural bow&crossbow skill at 10.


Speaking of ezrakim...  http://ebaueris.blogspot.com/2010/11/elf-dune-strider.html
http://mangapunksai.deviantart.com/art/Desert-Elf-158564470

2719
Well, my first Genesis fort came to an end. Not because of the simultaneous sieges before I had the iron industry underway, but because my FPS dropped to 1(1) when an entire z-level caught on fire.  :P
The bushfires, even on 3x2 embark, tend to drop the fps, especially when they touch frozen pools. Just let the game run 1-2 hours while you do something else, the fps will climb back up after the fire is gone.

ps. don't store logs, coal, coke, lignite outdoors.

Can sum1 please tell me the difference between the tilesets?
Ironhand: http://df.magmawiki.com/index.php/File:Ironhandtileset.png
Phoebus without DF game files: http://dffd.wimbli.com/file.php?id=2430

Deon, how would I make a reaction to atomsmash cloth and leather junk the invaders brought?
Would be nice to have a creature variation template "likes to fight" (predator, remove benign and pet, remove savage?)


Bridgerim is recovering, but the werewolves come again:
Spoiler (click to show/hide)

2720
Deon, something catches me every time I'm making a world;  Ice on the planet extends well into the range of where it SHOULD have melted.  Is this a bug?
Let's say the cold winds from Cold Region A keep that area cold. Or the magicks and gods of the realm will it so. And there's the X-axis (left-right) temperature variance parameter in worldgen. And higher elevations are colder like mountaintops.


Ponds and pools killing your dorfs? Dig safety ramps so people can Climb Out without having swimming skill. Or masonry practice: floor on top of pool, less junk stone lying around.

2721
I am finally gutsy enough to download Genesis and give it a shot.

Why do I have this ominous feeling that I am gonna fail hard  :-X
Well, a nice row of 5-10 weapon traps, with 5-10 spears each, does wonders for home defense. Except that the most bad-ass flayers should ignore traps due to Having Force Fields. They probably don't in Genesis. Stone fall traps are a joke since .31.01 came.

And there is always the super boring (and fps death) option of walling off the outside world and training soldiers for 5-10 YEARS.

2722
Things are not well in Bridgerim.

Spoiler (click to show/hide)

2723
Like inventing the axe. And beer.
And the bolt of inspiration that hit Toady One.

2724
DF Announcements / Re: Dwarf Fortress 0.31.18 Released
« on: December 26, 2010, 01:57:31 pm »
If anyone could answer, why is the game so slow now? I used to be able to run 8x8 no problem but now I get less than 1fps. Even after the DF2010 update I think I still could play acceptably on 6x6. Is the OpenGL version jsut very inefficient right now?
For FPS things, check out
http://df.magmawiki.com/index.php/DF2010:Maximizing_framerate
and
http://df.magmawiki.com/index.php/DF2010:System_requirements/Archived_reports
can DFhack drop some water in dining room to bathe them, then dfcleanmap to delete what washed off them.
Or designate a bath-pond, fill with buckets, make it the only meeting area or the entrance.

2725
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: December 26, 2010, 06:55:58 am »
I have a bunch of facepalms, but I just now got one worth registering for, so you get a funpack!

First of all, I'm still a newb. So I make newb mistakes. I'm learning slowly. But that's why my facepalms tend to come in packs.

Hellos and secret granite handshakes!
You better stay away from Genesis mod's boosted alligators :)
I never tap the river, too much hassle and fps hit. Rather make home in the caverns if have no pools to drain into reservoirs.
You tried filling a pond with buckets yet?

2726
DF Suggestions / Re: Beasts of burden
« on: December 26, 2010, 06:32:30 am »
Train the chimps and macaques to carry the damn socks to the sock pile. And the cats can carry little pink socks.

2727
532. You decorate your Christmas Dorfmas tree with papier-mâché "severed elf heads" and kitten intestines. Predictably, you usually spend Christmas alone.
533. You engrave historic events onto a Meat-and-Beer-Holiday granite statue and put leather bands around it.

2728
Yea I know contaminants, but I think object and stockpile count is hurting more. And rotting enemy limbs. Right, I should rockgrinder-atomsmash some dacite and limestone
Probably magma workshops would save some fps, less wood stockpiling or lignite mining. Then again stairs down to the magma sea would be Long.
The main penalty in a 2x2 map is too few trees, so a small embark should rely on magma.


Trading away excess meals... (sort by value) (36 ginseng extract swirlcakes, 14000)


The state of the militia, have a total of 54 citizens. (mtr=militia trainee)
Spoiler (click to show/hide)

2729
Why does all soldier in ALL the fortress that i go is a WRESTLER!no spearmen no swordman,THERES ONLY WRESTLER! why ?
My bad, I gave all civs some baselines skills and DF counts wrestling as a main military skill and not a secondary skill like dodging.

Here try some Groove Salad for you fortressing chillout. http://somafm.com/groovesalad/


Latest fort happenings:
Spoiler (click to show/hide)

2730
DF Suggestions / Re: Beasts of burden
« on: December 24, 2010, 06:19:46 pm »
Would be nice to have small animals (rabbits and smaller) that mature into adults in less than a year. Currently 1 year is the minimum child stage length.

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