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Messages - TomiTapio

Pages: 1 ... 205 206 [207] 208 209 ... 223
3091
DF Gameplay Questions / Re: My marksdwarves are idiots
« on: August 02, 2010, 11:16:38 pm »
Like the title says, they're fairly dumb. They'll rush into battle with no bolts (they won't think of equipping them beforehand, even though I have tons of bolts of all kinds, my best ones set to combat purposes). Anybody else running into this?

How many archery ranges, quivers and bolts do you have?

3092
DF Gameplay Questions / Re: Starting builds?
« on: August 02, 2010, 11:15:26 pm »
Embark with leather to make bags. Bringing a little bit of lye gets that one bar of soap made.
Bring sand in case of glass-needing Moods.
Don't bring rope, as your first smelter metals let you make a chain for the well and traction benches.

If you'll be having lots of trees around, have some Woodcrafting to make wooden bolts for sale and for bird hunting.
Always have a weaponsmith and an armorer, to get better quality gear and more wealth.
For dangerous area, 2 points of Dodging for everyone.

I find that masonry, carpentry, smelting and mining go up fast enough, not much need to embark with those.

3093
DF Gameplay Questions / Re: Underground Windmills
« on: August 02, 2010, 11:06:23 pm »
You could try water power, have manually pumped water in an upper reservoir flow down.

http://df.magmawiki.com/index.php/DF2010:Water_wheel

3094
DF Gameplay Questions / Re: Dragons are pansies?
« on: August 02, 2010, 11:01:04 pm »
run down the corridor and get caught, unharmed. Colossi, hydras, and dragons all make nice additions to my zoo.

That's one of the major features of vanilla DF: supreme megabeasts, the size of 3 to 9 wagons, get caught by 2.5 x 2.5 m (8.2 feet) cages. I really dislike that feature.
In my tweaked Genesis half of the six goblin castes have TrapAvoid, and the tough beasts, anything bigger than hippo/rhino, get double-strength Materials.

3095
DF Modding / Re: Dwarf Therapist (LATEST 0.5.7 7/13/10 see first post)
« on: August 01, 2010, 04:07:27 pm »
Just used Therapist for the first time after adding the Finnish language into my DF.

Therapist uses language_DWARF.txt no matter what Translation is assigned to the dwarf civ in the entity specs.



-----
Hey, fancy using a real language, Finnish, in your mods? Just uploaded http://dffd.wimbli.com/file.php?id=2870

3096
Here is the Tolkien-loved Finnish language, v1.0 for DF:
http://dffd.wimbli.com/file.php?id=2870


Best way to test it is to have [TRANSLATION:FINNISH] in every civ in entity_default.txt and roll a new world.
You probably want to replace ä with a, ö with o for graphical use. But the "rear vowels" are integral in Finnish (and Germanic languages). I'll just edit my Ironhand tileset.

Spoiler (click to show/hide)

3097
Nice gadget, Gourmet!
I use square tiles too.

3098
Deon, would you like to make an alternate
[BODY:HUMANOID_ARMLESS], a tiny-legged model for chickens (RUL: 100 RLL: 100 RF: 50)?
Really would like for the combat on birds to hit their torso more often, instead of bolt to the toe! bolt to the other toe! bolt to the knee!

Also QUADRUPED could use two small-legs versions, for marmots, rabbits, and other plump critters who don't have horse type legs.
Hippo. Gators. Otter. Ferret. Lasse-seal. Giant Toad. Walrus? Giant rat. Hedgehog.
Moledogs, are they rat-shaped?


EDIT: I'm done with V0.95 on the Finnish-for-DF! Now to test in in actual fort mode, and correct any stupidities.

3099
Doing well on the Finnish language file, 65 % completed. The game has 2100 words.
Got to test the language, how the game uses the words. Legends mode is easiest to test with.

Lolz at "cuddle-entertain" (snuggleamused) strange town in legends.
Spoiler (click to show/hide)

3100
I think I'll make a Finnish language file for DF, to add more polish to Genesis mod. I estimate it'll take 1000 minutes, about 20 work sessions.
Edit: revised estimate, 400-550 min.

Spoiler (click to show/hide)

3101
The scrolls of Ceilingtuft unfold...

Spoiler (click to show/hide)
Yes, my goblin/barghest/orc civ has been upgraded to have brass and bronze.

3102
Doesn't it make it hard to spot an edge of a channel or a hole?
Nah, the air-dot is tiny and in the center, the period is big and in the bottom.


I adjusted the dwarves: 115% learning xp.
[SKILL_RATES:115:60:12:120] --custom
my previous xp rate (85% I think) was rather slow _in military training_.

3103
Hey, what are those "dots"? Do you use it for ground? :)
I had to fix the eye-hurting text: period, comma, singlequote (Urist's possessive). Rarer _`_ start-single-quote I left as is, it's only in nicknames.

3104
The important part of combat imho is to use a lot of cannon fodder, once they get amputated you swap them out since they can still do other jobs. Fill in the empty slots as soon as possible. My baron is an ex-spear dwarf who lost his right hand.
Do your soldiers wear THREE steel mail shirts? Which is allowed.
http://df.magmawiki.com/index.php/Armor#Some_more_workaround_about_Size.2C_Permit_and_Layering

3105
Meanwhile, in the town of Ceilingtuft, famous for its legendary weaponsmith... It is year 3 mid-summer.

Beast cages, metalworks area, small farm, wells, and the cagetrapped main entrance.


Spoiler (click to show/hide)

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