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Mod Releases / Re: [47.04] OldGenesis mod - also soundmessages for adventurers.
« on: March 10, 2020, 08:43:36 am »
Three wolves attack us, therefore a lightning strike from the gods, starts a grassfire. Good.
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Is there any RAW validating/debugging utility out there? I checked the community tools thread and the wiki page but I couldn't find something alike, unless I missed something. I have a RAW file with 200+ new materials and it's causing some weird glitches on the embark screen; specifically some items only existing in one (new) material and items with new materials costing 0 embark points. The vanilla error log neither DF-Hack's error log spit anything out either.Nope, no RAWs parsers as far as I know. Rare materials may be affected by the GOOD/EVIL locations of civs.
(worldgen god) look at a wolf and say "You're big boi now", or transforming a random creature into a generated forest spirit deal.Not possible as far as I know. Could make rare caste of wanted creature, but that way there's no god doing the transforming.
this is one of those "if its possible someone else has probably already done it, and if not, woops", but past the flat "can I make these happen in worldgen" I do wanna puzzle the rest out (mostly)
How do you create a new page on the wiki? We need one for syndromes, creatures, and probably entities as well.There's no syndrome token page, that redirects to https://dwarffortresswiki.org/index.php/DF2014:Syndrome#The_anatomy_of_a_syndrome