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Forum Games and Roleplaying / Re: Word association game 2^15.57: exponential wordin'
« on: March 05, 2020, 06:02:08 am »
Prehistoric attacks
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How can I create an interaction that only targets undead?Something with IT_AFFECTED_CLASS,
How make LAYER_LINKED civs to trade with me?I'm afraid it's impossible to trade with underground animalmen civs. Gotta make a custom aboveground civ out of them if want caravans.
What are the specific material tokens for dyes? I want to have a reagent that only allows red (hide root) dye, but nothing I try seems to work.It's not that plant's structural, it's probably the MILL material:
[REAGENT:DYE:150:POWDER_MISC:NONE:PLANT_MAT:ROOT_HIDE:STRUCTURAL]
EDIT: out of curiosity TomiTapio, do you have custom Positions that are in Forest/City Civs that have positions based off other civs? Such as a City having a Druid Position?Got LOADS of custom positions, all raws are visible in the OldGenesis uploads.
Has anyone done any research on the rarity of the MEDIUM_BLESSING occurring in Adventure Mode?I have gut feeling the medium blessing is like 1 in 10 worlds rare. Would need like 20 worlds' generated-raws dumps, looking for medium blessings.
Also, with 47.04, I have a odd feeling something was changed with the hardcoded stuff because all my WorldGens are crashing now...Mainly around the years 60 to 80.
What RAW was changed in 47.04?*uses WinMerge code comparison tool*