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Messages - Flaming Dorf

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106
DF General Discussion / Re: Spheres
« on: May 09, 2010, 10:26:51 pm »
Ok, maybe a little clarity: could the spheres affect other aspects of world generation? Like, name generation.
"Thesud Growlwiped the Valley of Destructions the bronze colossus" doesn't really make sense. Well, it could. But it would take a fantastic stretch.

107
DF General Discussion / Spheres
« on: May 09, 2010, 10:12:14 pm »
A little ramble... (I think we all get one of these? I'm sleep deprived, I need to post something)
In Greek folklore, Hades was the god of the Underworld. He was also thought to be very wealthy, because he lived under the surface where valuable minerals were.
If examined closely, this little connection resembles something very possible in Dwarf Fortress when the spheres system are fully realized (or expanded upon somewhat). A deity generated in a future DF could be assosiated with (for example) the underworld, minerals and wealth, like Hades was (this is already close to possible, at least with the minerals and wealth part). If languages are connected to spheres at some point, then a name meaning "Wealthy" could be assigned to the deity, as a primary or secondary name.
My point is, the game could eventually become extremely lifelike if the spheres system is enough of a central focus in random generation. If weighted together, the two could be capable of creating very interesting results (the random creature generation alone has me amazed, and I can't wait for more randomness).

Thoughts, B12ers? Should spheres play a central role in world developement?

108
DF General Discussion / First spiral
« on: April 11, 2010, 01:21:44 am »
I just had my first tantrum spiral collapse of '10, and lost over 20 dwarves in the end.
Cheer me up with tantrum stories, Bay12ers!

109
See carp. Run screaming.

110
DF General Discussion / Re: The Angry Mac Owner Thread
« on: April 02, 2010, 05:42:22 pm »
The game is running at around 42 FPS, give or take, on Wine. There are occasional dips, but its fairly good for the most part.

111
DF Announcements / Re: Dwarf Fortress 0.31.01 Released
« on: April 02, 2010, 05:37:57 pm »
I'm so happy it's released. Just a few weeks, and the acid rain should be out.
Forgotten beasts were a great idea by the way, it really improves the game. Real-life mythology is filled with things like half-serpent, three-eyed lions, so it gives it a feeling of myth rather than boring, generic, heard-it-a-million-times fantasy.

112
DF General Discussion / Re: New Version Release Day Donatathon!
« on: April 01, 2010, 04:04:01 pm »
I'm so happy its out. Hell, put me down for fifty.

113
DF General Discussion / Re: Calling in sick on release day?
« on: March 31, 2010, 08:56:40 pm »
spring break, starting this friday, going for two weeks. i think im just about set.
Same, only one week though.

We haven't had any other breaks this semester, so I think it's fair enough ;)

114
DF General Discussion / Re: My dwarven civilization is a comedy club!
« on: March 31, 2010, 08:55:30 pm »
Crabfrustration. First fort name in a long while to get a laugh out of me.

115
DF General Discussion / Re: Calling in sick on release day?
« on: March 31, 2010, 06:20:54 pm »
spring break, starting this friday, going for two weeks. i think im just about set.

116
DF General Discussion / Re: What DF2010 mode will you play first?
« on: March 31, 2010, 06:02:48 pm »
One tiny little thread isn't gonna make much of a difference... it's probably motivation for him, if anything.
And adventurer, definetely. I can't wait to see how awesome it turns out.

117
what happened to updates? either toady are prepearing for release or he hasn't been home for few days.
Or there nothing really to report.

Bug testing isn't exactly the most exciting thing to report.

118
Oooohh the eminentity (not a word? tough) of DF 2010 is making me jittery. I'll be donating upon release, if that gives you guys any encouragement. ;)

119
DF Adventure Mode Discussion / Re: Most BS Deaths
« on: February 21, 2010, 11:44:32 pm »
Wiped out some goblin fortress up in the mountains, and was leaving with all the bodies of my allies when the only goblin i didnt catch one-shots me from the roof with a crossbow.

FFUUUUUU-

120
DF Adventure Mode Discussion / Re: Speed problems
« on: February 21, 2010, 04:31:00 pm »
Yeah its a general thing, not a limb-missing thing. I turned off temp and weather, its going a lot faster now, thanks for the help.
I suppose my computer just isn't ready to handle complicated things like clouds.

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