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DF Gameplay Questions / Re: Your Embark Team?
« on: December 21, 2017, 06:42:56 pm »
I try (usually in vain) to find an area with [all my desired map features] and non-major evil/ terrifying spawns (since I haven't been able to find any elephants since 2d...) - I'm looking for were/creature/men, not hordes of undead.
I bring along (I used to bring 4x miners to get underground quick, but dropped it to 3 dedicated miners):
3x miner 5 with various other personality or medical skills
4x axe-user 5 with:
1x stone-crafter 5
1x carpenter 5
1x mason 5
1x woodcutter 5
3 picks, 4 axes
Load up on a bunch of booze and 1 of as much of the cheap meat as I can get (for extra barrels)
Get some economic stones if I can afford them to satisfy moods
Anything left over, animals.
Set my stone-crafter to non-stop stone crafts so I can trade for food from the 1st caravan and mason to non-stop doors/ tables etc, carpenter and wood-cutter (after building 8 beds) to accomplish anything else I may need until the 1st wave of immigrants arrive while the miners mine for eternity.
I bring along (I used to bring 4x miners to get underground quick, but dropped it to 3 dedicated miners):
3x miner 5 with various other personality or medical skills
4x axe-user 5 with:
1x stone-crafter 5
1x carpenter 5
1x mason 5
1x woodcutter 5
3 picks, 4 axes
Load up on a bunch of booze and 1 of as much of the cheap meat as I can get (for extra barrels)
Get some economic stones if I can afford them to satisfy moods
Anything left over, animals.
Set my stone-crafter to non-stop stone crafts so I can trade for food from the 1st caravan and mason to non-stop doors/ tables etc, carpenter and wood-cutter (after building 8 beds) to accomplish anything else I may need until the 1st wave of immigrants arrive while the miners mine for eternity.