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News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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DF Dwarf Mode Discussion / Re: Perpetual Motion Channel
« on: November 05, 2007, 12:27:00 pm »For the wheel: you need to build the horizontal axle first so it will be able to float above the channel.
Yeah, I could not figure out what was what with the other tileset
DF Dwarf Mode Discussion / Perpetual Motion Channel
« on: November 05, 2007, 02:05:00 am »
[ November 05, 2007: Message edited by: polpoint ]
DF Dwarf Mode Discussion / Re: Melting sand has never been so exciting
« on: November 05, 2007, 10:10:00 pm »DF Dwarf Mode Discussion / Re: 33g Seed with it All?
« on: January 14, 2008, 10:29:00 pm »
this one is cool too.
Seed 58332676:
it is 5x4
there is a cave with a cyclops
you start out fighting (a couple of chasmdwellers)
flux
magnetite
sand
volcano
brook
demons
(but no cave river and I can't seem to make it give me any undead elephants from the terrifying tempereate savanna)
DF Dwarf Mode Discussion / Re: 33g Seed with it All?
« on: January 14, 2008, 07:26:00 pm »
seed 457: No iron, no flux, no ice. undead. can be 3x3.
seed 4153360448: No flux. undead. can be 4x5.
seed 1759781794: no flux. can be 6x2.
Ok - now give me:
5x5 or smaller
undead
cave river
iron
flux
sand
demons
lava
(maybe a cave or two)
[ January 14, 2008: Message edited by: polpoint ]
DF Dwarf Mode Discussion / Re: Problem with dumping
« on: May 06, 2008, 07:26:00 pm »DF Dwarf Mode Discussion / Re: Problem with dumping
« on: May 05, 2008, 10:04:00 pm »DF Dwarf Mode Discussion / Re: Fortress Design
« on: January 05, 2008, 12:24:00 am »AsciiDraw
I just go build some huge imposing entry way and then schlop stuff together around it. I look around a little bit, but that's about it. Need to go to the sand on the other side of the map? Dig a tunnel. Need to go down 35 z levels to find something growing? Dig a tunnel.