DF Dwarf Mode Discussion / Seed 373668154 Sand, Flux, Magnetite and everything else
« on: December 31, 2007, 12:05:00 pm »
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seed:
76523498
2 volcanoes-cave river-pit-brook
volcano-cave river-ice-(demons one square to east or ne)
exposed chasm-volcano-cave river-nice amount of hematite-tetrahedrite-copper-brook-trees-plants
volcano-long cave river-exposed long canyon-brook-minerals-sand-trees-plants
long cave river-exposed cave pond-brook-exposed long chasm-lots of copper-some tin-some silver-some gold-lots of monsters
ocean-hidden volcano-some hematite- red sand-ice- no wildlife
two volcanos-elephants-tigermen-aquifer-obsidian
volcano-cave river-chasm-demons-lots of minerals- red sand- not many trees(extend east one column)

[ December 23, 2007: Message edited by: polpoint ]
quote:
Mrm, if you can tell me how to find the seed of a map already generated, I can provide you a 3x3 area with everything (chasm, magma, udg. lake, udg. river, !!HFS!!, flux, sand) except trees and the aquifier. Terrifying also.
I need that seed now!!!!
the instructions are above!
yearly floods sweeping dwarves off the bridge to their watery death within the cave river & humongous cave rivers flowing around
sigh
the humans just mill around aimlessly though
but you probably can't build the bridge because they want to start it from the other side or something. if you make the bridge raiseable instead of retractable, you can choose which side to start construction from. Might be a different situation, but that is the problem that I would sometimes encounter when trying to build a bridge
build an indoors rock pile of whatever size
build a pit nearby (that has a ramp leading down) and use 'i' like the above poster said to mark the edges as a pit
put refuse pile at the bottom of the pit
when the stonek pile gets full designate all the stones in the stone pile to be dumped (so tedious! but unless you do some macro thinga, this seems the easiest & fastest way - there should be only one stone per pile tile, so designating them all to dump is pretty quick - except for the fact that you make the dwarves haul the stones twice - but I like to build large, cavernous halls and sometimes deep & winding pits and it is annoying designating 2-3++ stones on each tile for dumping - at least until toady adds in the dumping fields ala the claim/forbid fields)
You are just looking in the wrong dictionaries.