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Messages - darkflagrance

Pages: 1 ... 40 41 [42] 43 44 ... 264
616
Other Games / Free Games where You Destroy Things Cathartically?
« on: February 27, 2013, 08:43:57 pm »
I'm pissed and I want to break things. Recommend me worlds that I can destroy please!!!

617
DF General Discussion / Re: Dwarf Fortress in 10 Hours on Ars Technica
« on: February 27, 2013, 02:48:27 am »
What I simultaneously admire and deplore is the ability to spend 10 hours pursuing an approach you acknowledge is subpar. 10 hours spent hacking away at an obtuse interface with no hints, expecting it to get easier and more intuitive as time went by despite the opposite occurring. That requires amazing perseverance and a great deal of pride...or something else...

618
DF General Discussion / Re: DF in Harper's
« on: February 20, 2013, 12:54:52 am »
It seems to me that the real joy of such an article would not be the actual article itself, but the reaction of people who first encounter the subject material, go "WTF??" and start making assumptions about it.

619
DF General Discussion / Re: What if DF came out in 1987?
« on: February 20, 2013, 12:52:56 am »
If it's reasonable to assume that 1987 computers can run DF, it seems unfair to say that they wouldn't be able to run good graphics as well. DF is the epitome of trade-off between graphics and computing power utilized. Furthermore, in only a few years games with visibly good graphics would come out even if they did not already exist and blow DF out of the water for most of the potential consumer of video games.

620
DF Dwarf Mode Discussion / Re: The siege of Dragons
« on: February 18, 2013, 09:07:43 am »
Or, set up humans to always siege, and make cave dragons mountable.

HEEHEEHEE

I want to do this.

621
Other Games / Re: Games you wish existed
« on: February 09, 2013, 08:52:23 am »
I suddenly want an MMO style game with permadeath set in the ocean where players control various animals like whales, sharks and fishies. Probably with some sort of limit on the amount of orcas and great whites. :P

Eat enough small npc or pc fish and you evolve into bigger ones. Meanwhile, you have to avoid the npc giant squids and other veteran players as whales until you are big enough to challenge them.

622
I generally find that I can have excessive amounts of scrap given two factors: scrap recovery arm early, and teleporters. I regularly fight the final boss with 4 shields, 50% evade, and weapons to spare.

623
General Discussion / Re: Video Games from a Barter World
« on: January 06, 2013, 11:07:52 am »
Due to limitations on its use, few people use the "rupees" (gold equivalent) in rage of bahamut as currency. It behaves more like monster experience than actual money.

I have described why natural human behaviors in a video game simulation might overcome the barriers that prevent a currency system from evolving in the real world otherwise.

That said, one of the problems with this discussion is a poor definition of how a sophisticated barter economy might exist for a long time without developing the characteristics of a money economy. In the real world, the more volume of trade in a barter economy, the more it will resemble a money economy as merchants develop new financial instruments or practices to facilitate trade. Even if the real world used a barter economy due to not possessing the ability to support a money economy, a video game with a large volume of trade would cause a currency system to naturally develop.

624
General Discussion / Re: Video Games from a Barter World
« on: January 06, 2013, 09:38:37 am »
I've played quite a few video games without a true formal currency. Even without such a currency, the natural behaviors of human beings in a barter economy would lead to the creation of a de facto currency.

In a barter economy, you judge how much an item is worth by how much you want it, how much other people want it, and how easily you could find a buyer for it. Assuming there exists some universally demanded item that moves quickly, that would quickly assume the role of currency.

If you look at trading card games for the iOS such as Rage of Bahamut, trade value is measured in small discrete units like healing items that restore stamina or battle power. Even though the economy may contain such disparate items such as cards, items, and other resources, something in nearly universal demand like the aforementioned healing items naturally becomes a standard unit of value against which all goods can be compared.

A video game economy generally avoids a lot of problems that real world economies have that facilitate barter, like the difficulty of enforcing contracts, trade goods that expire, or difficulties in transport. I daresay these factors would lead to the development of an in-game monetary economy along the lines I described above.

625
General Discussion / Re: American Election Megathread - It's Over
« on: January 01, 2013, 01:28:17 am »
They're gonna compromise in a couple weeks and then set the changes to apply January 1 so that we don't jump the cliff. It came down to the wire after all.

626
General Discussion / Re: American Election Megathread - It's Over
« on: December 28, 2012, 09:27:58 pm »
I'd be done with being annexed by New York. Connecticut and New Jersey are basically colonial satellites at this point.

627
General Discussion / Re: 2014 Time Capsule
« on: December 28, 2012, 06:44:06 am »

628
General Discussion / Re: End of the world plans?
« on: December 21, 2012, 09:18:47 am »
I'm in paradise right now, and it's pretty nice. Totally worth the suffering of going through the world ending. They did tell me, though, that for most people who ended up in purgatory, the world won't SEEM to have ended, but life as they know it will be just a little bit crappier.

629
We have all already died. At 12:12 am last night the robots set in motion their plan to extinguish all life and simultaneously transfer our sleeping minds into the matrix. We are mere ghosts in a shell, awaiting the horrors our machine overlords have planned for us now.

630
DF Dwarf Mode Discussion / Re: Is this life?
« on: December 19, 2012, 10:24:11 pm »
It's really just a question of morals, how would you honor someone that helped you and everyone around you, say, a soldier in the army of whatever country you reside in.  He's old, and withering away.  Would you let him die a peaceful death, or one in glorious combat?

Since you are opposed to the idea of letting a pathetic goblin have the pleasure of killing him, perhaps you should take the third option mentioned by pisskop and go with the (live) magma funeral, with a memorial to his name erected in a hall somewhere. You could always wait till the next forgotten beast and let him challenge it as well.

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