Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Knight Otu

Pages: 1 ... 227 228 [229] 230 231 ... 268
3421
Ah. I meant "this turn" as in the turn just posted. But yeah, the penalties listed are wrong.

3422
You wanted to strip the forest, right? It's a reminder that the hex is stripped/exploited.

3423
Apartments built this turn will have their effect next turn, as usual for buildings.

3424
Spoiler: Skik's Vision (click to show/hide)

Spoiler: IronyOwl's Haskanara (click to show/hide)
Spoiler: Vanigo's Eredor (click to show/hide)

3425
It's coming. I got distracted by a strange behavior of deku traders in my Zelda mod.

lolwut
You see, there is this game called Dwarf Fortress. You might have heard of it. Turns out, it can be modded, and if you make a mistake, that can have interesting consequences.

Anyway, I do wonder if I made a certain point regarding Algrathon not clear enough, or if a certain trope is too powerful in this regard. Well, it will be cleared up soon enough...

3426
It's in d_init.txt, the PILLAR_TILE option.

3427
Roll To Dodge / Re: Roll to Forge the World! [Turn 20: Cowboy Elections]
« on: August 13, 2010, 10:07:07 am »
The ecosystem stabilizes.
(Perfect! I wanted to do that (or something like that) anyway, to at least combine all of them into a single entity.
I think the Karus elves that came from Hoz-tar may be missing or on the wrong planet?)

Try to mold the Shadowcraft better to the specifications. At the very least, it won't do without the transportation abilities.

-----

Suggestion for Ochita: Aid wolfchild in smiting the dark elf.

3428
It's coming. I got distracted by a strange behavior of deku traders in my Zelda mod.

3429
DF General Discussion / Re: PRINT_MODE poll
« on: August 12, 2010, 03:53:49 am »
I'm using the 2d modes (usually leaving it on the standard 2D). I might use partial > 0 if it weren't for the persistent after-images. The rest are either too slow or crash since my laptop isn't exactly the newest.

3430
In combination with the idea that luxury resources don't mix, I do believe that it should be simpler than the current system. I don't really see how taking away the exceptions and making the luxuries work the same way increases complexity - it certainly increases bookkeeping, but most of the stock is already being tallied, and only one player has no need to worry about spirituality. In a newly-started game, it would also lessen the oddity that, say, a shrine becomes worthless without other luxury resources.

Excess spirituality would be accumulated. That is one of the reasons that the high priest would be nerfed under this model. There should be a limit on how much can be accumulated however.

I may have an idea regarding food and the erraticness, but that would involve an exception to the rules again...

3431
So, do I need to edit my turn's luxury consumption? If I need to, I guess I could spend three food to go with the spirituality, and use the entertainment with 1.5 jewelry for the third point.
Looks like, yes. If I don't hear otherwise, I'll use this distribution.
Come to think of it, what will we do about extra food if we go to that full morale points only thing?
Likely it would act the same as other luxuries under that model, but it's definitely one of the things that need a closer look.

3432
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: August 10, 2010, 03:10:40 pm »
Is it possible to limit noble positions by caste? Like, say, if somebody made a multi-racial (represented through caste) society, and had different leadership positions for each "race"? Like Human King, Dwarf King, Elf King, etc.?
Yes. Give the castes in question a [CREATURE_CLASS:blah] tag, and the position the according [ALLOWED_CLASS:blah] tag. So if you want an elf king in your civ, give the elf castes of your creature the [CREATURE_CLASS:ELF_CASTE], and give the elf king position the [ALLOWED_CLASS:ELF_CASTE] token, and so forth with the other castes and positions. It's probably not necessary to give the creature class a different name from the creature/caste, but that should keep you on the safe side. Another caveat is that Dwarf Mode nobles/appointments seem to ignore such restrictions, whether by intent or by bug.

But yes, castes are not genetic.

3433
Can you find gold and such in hills when you build quarries there?
There is a chance to find gold when quarrying, yes.

3434
If I need 3.0 luxury for a morale boost, and I have three separate sources of 2.0 luxury each, could I split the third luxury and use 1.0 to supplement each of the other two, resulting in +2 Morale, or can each type only be involved in one morale boost?
Each type can only be involved in one morale boost.

But I think I need to do something about luxury goods and morale boosts. They seem to be the most consistent source of rules questions.
The answer hasn't changed yet since I haven't decided yet. I'm considering a possibility where all luxuries accumulate over turns. So, if you need 1.5 luxury, and get 1 spirituality luxury each turn, you get no morale from spirituality the first turn, but save the 1 spirituality, the next turn you have 2 spirituality, get +1 morale, and are left with .5 spirituality, and in the third turn, you have 1.5 spirituality, get +1 morale, and are back at 0 spirituality. That could be coupled with not being able to combine luxuries anymore, a nerf for the high priest leader type, but I need to consider the implications.

3435
Roll To Dodge / Re: Roll to Forge the World! [Turn 20: Cowboy Elections]
« on: August 07, 2010, 05:00:03 am »
"Should we have learned the use of void magic? I think we shouldn't, we only wanted the power for the plan. Shall we forget it again? I think we shan't. I think we still shall use it as planned, and the rudimentary knowledge we gained shall aid us in that endeavor. Shall we consider the troubles of life on Karus beforehand? I think we shall. I think we shan't, as none of the Karus life seems in immediate danger. I think we shall, the plants look ill. I shall point out that the plants grew a lot recently, so they should not be in immediate danger."

Weave the power of the void magic stolen last turn and the shadows gathered the turn before that into the Secret Art of Shadowcraft for mortals to use if they can learn it from a source (no sources shall exist yet). Shadowcraft shall grant access to all manner of shadow control, from banishing, turning into, and creating shadowy stuff, over solidifying and moving shadowy stuff, to summoning shadow creatures, and whatever you might do with actual shadows, solid shadows, and shadow creatures. It specifically shall also grant the abilities to move between shadows, between worlds, and within the void between the world. If it could grant weaker abilities of clouding/"shadowing" minds and minor destructive abilities by way of slight shadow void power, it would be nice, but there is no true need for that. It specifically shall not be magic, but a vaguely related force.

---

If we are suggesting actions for Ochita:
Turn the damn dark elf into an ice statue, and shatter it. Also rename Ochimoon into Shere.

---

(At least I think Shere was the intended name for the planet).

Pages: 1 ... 227 228 [229] 230 231 ... 268