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Forum Games and Roleplaying / Re: Dawn of a New World discussion (AoR-like; game ongoing)
« on: August 15, 2010, 01:35:35 pm »
Ah. I meant "this turn" as in the turn just posted. But yeah, the penalties listed are wrong.
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You see, there is this game called Dwarf Fortress. You might have heard of it. Turns out, it can be modded, and if you make a mistake, that can have interesting consequences.It's coming. I got distracted by a strange behavior of deku traders in my Zelda mod.
lolwut
The ecosystem stabilizes.(Perfect! I wanted to do that (or something like that) anyway, to at least combine all of them into a single entity.
So, do I need to edit my turn's luxury consumption? If I need to, I guess I could spend three food to go with the spirituality, and use the entertainment with 1.5 jewelry for the third point.Looks like, yes. If I don't hear otherwise, I'll use this distribution.
Come to think of it, what will we do about extra food if we go to that full morale points only thing?Likely it would act the same as other luxuries under that model, but it's definitely one of the things that need a closer look.
Is it possible to limit noble positions by caste? Like, say, if somebody made a multi-racial (represented through caste) society, and had different leadership positions for each "race"? Like Human King, Dwarf King, Elf King, etc.?Yes. Give the castes in question a [CREATURE_CLASS:blah] tag, and the position the according [ALLOWED_CLASS:blah] tag. So if you want an elf king in your civ, give the elf castes of your creature the [CREATURE_CLASS:ELF_CASTE], and give the elf king position the [ALLOWED_CLASS:ELF_CASTE] token, and so forth with the other castes and positions. It's probably not necessary to give the creature class a different name from the creature/caste, but that should keep you on the safe side. Another caveat is that Dwarf Mode nobles/appointments seem to ignore such restrictions, whether by intent or by bug.
Can you find gold and such in hills when you build quarries there?There is a chance to find gold when quarrying, yes.
The answer hasn't changed yet since I haven't decided yet. I'm considering a possibility where all luxuries accumulate over turns. So, if you need 1.5 luxury, and get 1 spirituality luxury each turn, you get no morale from spirituality the first turn, but save the 1 spirituality, the next turn you have 2 spirituality, get +1 morale, and are left with .5 spirituality, and in the third turn, you have 1.5 spirituality, get +1 morale, and are back at 0 spirituality. That could be coupled with not being able to combine luxuries anymore, a nerf for the high priest leader type, but I need to consider the implications.If I need 3.0 luxury for a morale boost, and I have three separate sources of 2.0 luxury each, could I split the third luxury and use 1.0 to supplement each of the other two, resulting in +2 Morale, or can each type only be involved in one morale boost?Each type can only be involved in one morale boost.
But I think I need to do something about luxury goods and morale boosts. They seem to be the most consistent source of rules questions.